Escapists Triage Crawl
by johnny_biscuit
Contributors
johnny_biscuit
1.0.24
Stabilized triage crawl with recursive pouch bandage detection, reliable weapon stowing during hit reactions, lethal damage pass-through on vital hitzones, and server-side RPC spam prevention.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 23:36:15 GMT
- Last Modified
- Fri, 25 Sep 2026 23:36:19 GMT
1.0.23
Fixed bandages being consumed from inventory without applying to bleed / hitzones.
- Game Version
- 1.8.0.13
- Created
- Sat, 19 Sep 2026 18:26:47 GMT
- Last Modified
- Sat, 19 Sep 2026 18:26:56 GMT
1.0.22
Guaranteed triage crawl re-arms on revive regardless of health, automated weapon re-drawing so guns don't stay holstered, and blocked crawls inside vehicles.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 05:26:59 GMT
- Last Modified
- Sun, 13 Sep 2026 05:27:02 GMT
1.0.21
Fixed an issue where characters became invincible and stood up upon crawl timer expiry by enforcing an unconditional server-side incapacitation latch and ground pin until unconsciousness settles.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 02:22:13 GMT
- Last Modified
- Sun, 13 Sep 2026 02:22:24 GMT
1.0.20
Resolved weapon-fire exploits during triage crawl by enforcing contextual unarmed stowing, pinned characters prone until unconsciousness registers upon timer expiry, and restricted crawl activation strictly to active bleeding wounds.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 02:05:33 GMT
- Last Modified
- Sun, 13 Sep 2026 02:05:36 GMT
1.0.19
disables wep in crawl state. GM can now full heal you when in crawl and it should not lock you in that state even when full healed
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 01:37:03 GMT
- Last Modified
- Sun, 13 Sep 2026 01:37:12 GMT
1.0.18
Fixed bug where crawl would not occur again.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 01:21:23 GMT
- Last Modified
- Sun, 13 Sep 2026 01:21:32 GMT
1.0.17
fixed flag that caused invincibility
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 01:05:34 GMT
- Last Modified
- Sun, 13 Sep 2026 01:05:43 GMT
1.0.16
Fixed rapid multi-bandage consumption with a client debounce latch, resolved premature crawl exit by tracking active bleeding effects, and eliminated client misprediction that skipped the crawl state when carrying epinephrine.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 00:56:56 GMT
- Last Modified
- Sun, 13 Sep 2026 00:57:05 GMT
1.0.15
Fixed proxy issue
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 22:42:40 GMT
- Last Modified
- Sat, 12 Sep 2026 22:42:45 GMT
1.0.14
Potential fix for the no bandage being consumed and crawl not ending / starting
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 22:17:03 GMT
- Last Modified
- Sat, 12 Sep 2026 22:17:12 GMT
1.0.13
more testing
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 22:24:41 GMT
- Last Modified
- Sat, 05 Sep 2026 22:24:50 GMT
1.0.12
Fixed premature HUD visibility while conscious, synchronized grace-crawl state using property replication, resolved server-side bandage consumption via direct pawn ownership, and added a health check to prevent invincibility during fatal bleedout.
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 21:00:09 GMT
- Last Modified
- Sat, 05 Sep 2026 21:00:18 GMT
1.0.11
Added the ability for downed players to manually patch active bleeding using inventory bandages during the grace crawl and incapacitation phases. Overhauled withstand display logic and network synchronization so the action prompt and hold listener appear when carrying bandages, even without epinephrine injectors. Improved post-patch transitions by seamlessly routing stabilized crawlers into standard incapacitation to allow follow-up epinephrine self-revives.
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 20:23:26 GMT
- Last Modified
- Sat, 05 Sep 2026 20:23:36 GMT
1.0.10
Fixed the stance issue fixed the invincibility issue seperate prompt for withstand with bandage
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 12:53:05 GMT
- Last Modified
- Sat, 05 Sep 2026 12:53:08 GMT
1.0.9
Fixed text issues Fixed enumeration check for bandages.
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 02:41:55 GMT
- Last Modified
- Sat, 05 Sep 2026 02:42:05 GMT
1.0.8
Hopefully fixed issues with Bandage Consumption & Audio HUD Prompt Text and Grace Crawl & Camera Retention
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 02:08:51 GMT
- Last Modified
- Sat, 05 Sep 2026 02:08:54 GMT
1.0.7
Grace Crawl & Camera Control Intercepted Downed State Prior to Engine Incapacitation: Replaced the post-event OnLifeStateChanged logic with an interception in ApplyUnconsciousState within Modded_ESCT_PlayerDamageManagerComponent.c. By deferring the base engine call, the player character avoids premature INCAPACITATED broadcasts, hard ragdolling, and unintended detachment to the spectator camera. Forced Crawl Stance: Applied controller.SetStanceChange(ECharacterStanceChange.PRONE) upon entering the grace state to ensure the player drops into an active prone crawl rather than standing or freezing on their back. Grace Expiry & Auto-Cancel: Added an 8-second scheduled fallback to apply true incapacitation if wounds remain untreated, alongside a clean cancellation hook (CancelGraceCrawl()) that disarms the timer once bleeding is fully resolved. Medical & Bandage Consumption Server-Side Debounce Throttle: Implemented an instance-level server timestamp gate (m_fLastBandageTimeServer) in Modded_ESCT_WithstandComponent.c, rejecting duplicate or latency-stacked RPCs within a 1500 ms window without blocking other players on the dedicated server. Bleed-Gated Item Consumption: Tied bandage removal directly to bleeding verification so items cannot be consumed if treatment fails or if wounds are already cleared. Audio Feedback Integration: Hooked RpcDo_PlayBandageSound to trigger the hotkey confirmation sound on the owning client immediately upon a verified bandage application. HUD & Prompt Prioritization Trailing Triage Text Overwrite: Positioned the custom triage prompt assignment at the absolute end of DisplayUpdate in Modded_ESCT_UnconsciousInfoDisplay.c, ensuring HOLD [SPACE] TO PATCH BLEEDING definitively overrides vanilla "WITHSTAND" strings when bleeding and carrying bandages. Grace Crawl Visibility Support: Updated ShouldShowDisplay() to evaluate graceDmg.IsInGraceCrawl(), allowing the HUD prompt to display reliably while the character remains technically alive during the crawl window. Robust Widget Fallback: Implemented fallback widget resolution between ReviveText and Text to prevent silent lookup failures across varying UI layouts.
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 01:44:44 GMT
- Last Modified
- Sat, 05 Sep 2026 01:44:47 GMT
1.0.6
Gameplay and Camera Fixes: Downed Grace Crawl: Fixed an issue where entering the grace period prematurely switched the camera to spectator view and displayed the "Hold Y" prompt. Players now maintain 1st/3rd person view and control during the crawl window. Lethal Damage Safeguard: Taking lethal damage during the grace crawl now transitions to incapacitation instead of causing immediate elimination. Medical and Inventory System: Bandage Consumption Sync: Fixed an inventory desync where multiple bandages were consumed in a single action. Bandaging now reliably treats one bleeding wound and uses one bandage per press. Audio Feedback: Bandage application sounds now play only after the server confirms item consumption, removing phantom sound effects. UI and HUD Improvements: Triage Prompt Visibility: Fixed an issue where the triage prompt would not display during the downed grace state. Text Overlap: Ensured custom triage prompts take priority and properly clear vanilla withstand and epinephrine text while bleeding.
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 00:48:31 GMT
- Last Modified
- Sat, 05 Sep 2026 00:48:40 GMT
1.0.5
Fixed multi-bandage drain loop, added debounce, corrected prompt priority, and fixed UI audio
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 22:26:11 GMT
- Last Modified
- Fri, 04 Sep 2026 22:26:20 GMT
1.0.4
Added 8s crawl grace window, fixed bandage UI prompt, added local sound, suppressed spectator kick
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 22:08:06 GMT
- Last Modified
- Fri, 04 Sep 2026 22:08:14 GMT
1.0.3
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 02:05:07 GMT
- Last Modified
- Fri, 04 Sep 2026 02:05:11 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 02:02:30 GMT
- Last Modified
- Fri, 04 Sep 2026 02:02:34 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 01:59:52 GMT
- Last Modified
- Fri, 04 Sep 2026 01:59:55 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 01:56:12 GMT
- Last Modified
- Fri, 04 Sep 2026 01:56:16 GMT
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