CSU Fused-Thermal GPNVG-18
by CSU Ops
Contributors
CSU Ops
1.0.60
Clip-on lines up with the scope's optical centre Auto brightness: Shift+N toggles it, Shift+wheel trims it, Shift+R resets the trim (in testing) Hold N now turns fused thermal on and off; outline mode switched off for now
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 00:36:31 GMT
- Last Modified
- Sun, 11 Oct 2026 00:36:48 GMT
1.0.59
Arsenal and inventory preview shows the whole clip-on New option: Add Clip-On to Inventory at Spawn Spacer above our section in the Night Vision keybinds Attach Night Vision at Night Start now off by default Goggles switch-off: short pause before they flip up Prices: goggles 50, clip-on 40
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 16:36:25 GMT
- Last Modified
- Sat, 10 Oct 2026 16:36:43 GMT
1.0.58
- Settings moved to the Night Vision keybind tab, under their own heading - Setting descriptions rewritten; Automatic Goggles renamed
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 03:30:53 GMT
- Last Modified
- Sat, 10 Oct 2026 03:31:11 GMT
1.0.57
- Goggles sit down a moment before the night vision comes on
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 01:15:34 GMT
- Last Modified
- Sat, 10 Oct 2026 01:15:57 GMT
1.0.56
- Automatic goggles wait a second longer before coming back down after aiming - New option: Automatic Goggles Flip Up Only (on by default): they flip up for an aim and you bring them down
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 23:14:21 GMT
- Last Modified
- Fri, 09 Oct 2026 23:16:29 GMT
1.0.55
- Thermal: grass hides prone bodies less at distance while thermal is on - Goggle lift: a reload or stance change no longer ends the aim; the aim comes back with the goggles up
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 18:05:00 GMT
- Last Modified
- Fri, 09 Oct 2026 18:06:24 GMT
1.0.54
- Thermal shaped to the centre tube with a soft edge; softer overlay range - Hold N cycles fused thermal, outline, off (goggles and clip-on) - Night Vision settings under Keybinds > Equipment, with descriptions - Optional automatic goggle lift when raising an optic or binoculars - Optional night-start fitting of goggles and clip-on - Clip-on shows IR lights; tan clip-on matches FDE - Thermal toggle no longer flashes the night vision - Sky and clouds hidden in thermal in free look
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 03:02:13 GMT
- Last Modified
- Fri, 09 Oct 2026 03:02:35 GMT
1.0.53
Rolled back to 1.0.48 (today's 1.0.49 to 1.0.52 withdrawn)
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 19:09:22 GMT
- Last Modified
- Sun, 04 Oct 2026 19:09:32 GMT
1.0.52
Every Night Vision setting and key now has a description in the right-hand panel
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 19:04:46 GMT
- Last Modified
- Sun, 04 Oct 2026 19:05:02 GMT
1.0.51
Fused thermal overlay: wider heat window, faces and uniforms keep their detail New option: Realistic Thermal Image Field of View (off: thermal across all tubes) New option: Attach Night Vision at Night Start Night start fit: one second pauses before the clip-on goes on and before it folds aside
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 18:57:25 GMT
- Last Modified
- Sun, 04 Oct 2026 18:59:06 GMT
1.0.50
Realistic Scope Use off: the clip-on is only a model, no doubled night vision Automatic Goggles option greyed out while Realistic Scope Use is off Night Vision options explained in the right-hand panel on hover Clip-on fit at mission start: quicker raise, one second in place before it folds aside
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 18:32:42 GMT
- Last Modified
- Sun, 04 Oct 2026 18:32:59 GMT
1.0.49
Fused thermal shaped to the centre tube; housing is three round tubes, 97 deg across Hold N cycles fused thermal: overlay, outline, off (goggles and clip-on) Goggles flip up by themselves for aiming optics and binoculars, back down after Night Vision section at the bottom of Keybinds > Equipment, with two options Clip-on places itself in front of the optic, mounts then folds aside Goggles and clip-on fitted from the kit when a mission starts after dark
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 17:56:49 GMT
- Last Modified
- Sun, 04 Oct 2026 17:57:07 GMT
1.0.48
Removed a temporary performance measurement tool. No behaviour change.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 17:35:00 GMT
- Last Modified
- Mon, 28 Sep 2026 17:35:11 GMT
1.0.47
Fixes a crash when placing the LAV25: a thermal dependency shipped a wheel material pointing at a texture that does not exist. No other change.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 16:40:10 GMT
- Last Modified
- Mon, 28 Sep 2026 16:40:25 GMT
1.0.46
Back to the 1.0.44 build. The PIP scope thermal from 1.0.45 is withdrawn for now.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 05:21:09 GMT
- Last Modified
- Mon, 28 Sep 2026 05:21:32 GMT
1.0.45
Fused thermal inside PIP scopes, composited on the lens and following the scope camera's parallax. First build with it; 1.0.44 is the fallback.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 05:09:35 GMT
- Last Modified
- Mon, 28 Sep 2026 05:09:47 GMT
1.0.44
Screenshot aid removed. Placed characters behave normally again. No other change from RC1.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 18:02:38 GMT
- Last Modified
- Sun, 27 Sep 2026 18:03:02 GMT
1.0.43
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 05:16:47 GMT
- Last Modified
- Sun, 27 Sep 2026 05:16:57 GMT
1.0.42
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 05:03:56 GMT
- Last Modified
- Sun, 27 Sep 2026 05:04:07 GMT
1.0.41
Temporary screenshot aid: placed characters hold position and pose. Will be removed in the next build.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 03:49:36 GMT
- Last Modified
- Sun, 27 Sep 2026 03:49:47 GMT
1.0.40
Keybinds now listed under a CSU Night Vision header at the end of the Equipment category: Toggle NVG color, Toggle fused-thermal.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 03:35:13 GMT
- Last Modified
- Sun, 27 Sep 2026 03:35:21 GMT
1.0.39
Double tap no longer toggles the goggles off after changing colour. The N key defers to an optic that has its own night vision while it is raised.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 02:36:34 GMT
- Last Modified
- Sun, 27 Sep 2026 02:36:43 GMT
1.0.38
Goggles power is the game's own Toggle Night Vision key. N double tap for phosphor colour, hold N for Toggle Thermal Vision. Key hints updated.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 02:05:45 GMT
- Last Modified
- Sun, 27 Sep 2026 02:05:59 GMT
1.0.37
N: tap for goggles, double tap for phosphor colour, hold for thermal, with key hints. Goggles work after loading a save. Sky pinned cold in the fusion profile.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 01:33:43 GMT
- Last Modified
- Sun, 27 Sep 2026 01:33:52 GMT
1.0.36
Thermal no longer shows outside the 2D scope circle. Power entry removed from the radial wheel; use the night vision key. Probe dormant.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 23:51:58 GMT
- Last Modified
- Sat, 26 Sep 2026 23:52:15 GMT
1.0.35
Frame cost probe on by default while private. No other change from 1.0.33.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 22:48:35 GMT
- Last Modified
- Sat, 26 Sep 2026 22:48:49 GMT
1.0.34
Frame cost probe, dormant unless the profile file arms it. No other change from 1.0.33.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 14:59:38 GMT
- Last Modified
- Sat, 26 Sep 2026 14:59:49 GMT
1.0.33
Goggles flip up and down again on the headstrap. The inherited prefab wore a model with no flip rig, so the animation silently did nothing; now matched to NV-System's own animated prefab, rigged model and animation component included.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 01:34:58 GMT
- Last Modified
- Sat, 26 Sep 2026 01:35:07 GMT
1.0.32
Thermal overlay camera is now welded into the weapon hierarchy the same way the scope's own camera is, instead of being driven by a per-frame read-back, so it stays stuck to the picture instead of washing and jiggling. Scope gain now holds instead of being overwritten by the player camera's exposure every frame.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 01:08:46 GMT
- Last Modified
- Sat, 26 Sep 2026 01:08:54 GMT
1.0.31
Radial wheel rebuilt: spacer at 12 and 6, goggles power, phosphor and thermal down one arm, scope power, phosphor and thermal up the other. Thermal overlay alignment fixed. Scope keeps its own gain. Clip-on marker component for other mod authors. Wider mask seams.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 06:02:06 GMT
- Last Modified
- Fri, 25 Sep 2026 06:02:14 GMT