MCW Lootbox
by Lak1z
1.2.20
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 10:23:13 GMT
- Last Modified
- Tue, 15 Sep 2026 10:23:27 GMT
1.2.19
### Version 1.2.19 - Reworked "Unload From Vehicle" interaction for enclosed vehicles. - Added a dedicated rear interaction proxy when the LootBox is loaded into a vehicle. - The unload action is now available from the rear of the vehicle even when the LootBox itself is hidden inside. - Proxy position adapts dynamically to different vehicle sizes and follows the vehicle while moving. - Kept the LootBox as an independent persistence entity. - Added cleanup and restore handling for the vehicle interaction proxy. - Improved compatibility with enclosed, open-bed, and modded vehicles.
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 09:55:56 GMT
- Last Modified
- Tue, 15 Sep 2026 09:56:10 GMT
1.2.18
- Improved "Unload From Vehicle" interaction for loaded LootBoxes. - Added dynamic vehicle rear-zone detection based on the actual vehicle size. - Unload interaction is now accessible from the rear of different vehicle types without searching for the hidden LootBox position. - Improved support for long trucks and modded vehicles. - Added fallback handling for vehicles with invalid or unusual bounds. - Updated server-side interaction validation for vehicle unloading. - Added additional regression coverage for vehicle interaction logic.
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 09:14:32 GMT
- Last Modified
- Tue, 15 Sep 2026 09:14:47 GMT
1.2.17
Fixed transfers potentially getting stuck if the destination container disappeared during transfer. Improved transfer recovery and item conservation handling. Fixed concurrent operations being able to access the same LootBox simultaneously. Improved operation state cleanup and final transfer diagnostics. Added additional regression coverage for transfer and recovery flows.
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 08:28:21 GMT
- Last Modified
- Tue, 15 Sep 2026 08:28:37 GMT
1.2.16
Corpse Looting, Explosives Category and Deposit Fixes
WARNING — ACTIVE TESTING
Multiplayer issues may remain. Back up your campaign before updating. Host and clients must use matching versions.
Works with MCW Arsenal 1.0.36 and newer.
CHANGES
- Loot Surroundings picks up bodies again. It had been collecting only the weapons that fall to the ground on death and walking straight past every corpse, because a body was being tested as if it were a dropped
item and thrown out before anything checked whether it was a body at all. Corpses, their worn gear and their carried weapons are collected again.
- Grenades, smoke and demolition charges no longer sit under MISCELLANEOUS when retrieving. They have their own EXPLOSIVES tab, and the ones already in storage are corrected as they load — nothing is rewritten
and no save migration is performed.
- "Deposit All Non-Equipped" no longer takes the clothes you are wearing. It now does what the name says: your vest, backpack and pocket contents go in, what you have on stays on.
- New action: "Deposit All Equipped" puts everything you are wearing and carrying into the box, uniform included.
- "Deposit Weapons" and "Deposit Ammo" can now see the weapon you are carrying, not only a spare in your backpack.
KNOWN ISSUES
- Not tested in a live campaign yet.
- "Deposit All Equipped" leaves you with nothing on. If the game refuses to remove your last uniform, it stays on you and the rest still goes in.
- Unknown modded ground props are intentionally skipped, and some modded items may still have retrieval issues.- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 08:52:26 GMT
- Last Modified
- Mon, 14 Sep 2026 08:52:37 GMT
1.2.15
WARNING — ACTIVE TESTING
Multiplayer issues may remain. Back up your campaign before updating. Host and
clients must use matching versions.
Works with MCW Arsenal 1.0.36 and newer.
CHANGES
- Grenades, smoke and demolition charges no longer sit under MISCELLANEOUS
when retrieving. They have their own EXPLOSIVES tab, and the ones already in
storage are corrected as they load — nothing is rewritten and no save
migration is performed.
- "Deposit All Non-Equipped" no longer takes the clothes you are wearing. It
now does what the name says: your vest, backpack and pocket contents go in,
what you have on stays on.
- New action: "Deposit All Equipped" puts everything you are wearing and
carrying into the box, uniform included.
- "Deposit Weapons" and "Deposit Ammo" can now see the weapon you are
carrying, not only a spare in your backpack.
KNOWN ISSUES
- These changes have not been tested in a live campaign yet.
- "Deposit All Equipped" leaves you with nothing on. If the game refuses to
remove your last uniform, it stays on you and the rest still goes in.
- Unknown modded ground props are intentionally skipped, and some modded items
may still have retrieval issues.
- Large transfers can still cause host stalls. Multiplayer needs more testing.- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 08:12:02 GMT
- Last Modified
- Mon, 14 Sep 2026 08:12:17 GMT
1.2.14
Stored Stock Loading Fix
WARNING — ACTIVE TESTING
Multiplayer loading, freezing and item compatibility issues may remain. Back up your campaign before updating. Host and clients must use matching versions.
Paired release: MCW Arsenal 1.0.34.
CHANGES
- Fixed stored stock not being loaded from the save. Arsenals and LootBoxes that were full could come back empty, and only items stored during the current session appeared.
Nothing was ever lost. Every stock record was written to the campaign database correctly; the database's file scan simply never listed them, because stock records are written under two alternating slot names
and the scan only accepted the single-slot naming. Stock listing now reads the collection directly, so saved stock comes back.
- Ordinary database queries, caching and the record write format are unchanged. No save migration is performed and no records are rewritten.
AFTER UPDATING
- The first load replays your entire stored stock instead of a handful of records. On a large campaign that takes noticeably longer, and arsenals report that stock is still loading until the replay finishes.
This is expected once, on the first load after updating.
- Stock that was mid-transfer when a previous session ended is resolved during that first load. Items are retained whenever their state cannot be confirmed.
KNOWN ISSUES & LIMITATIONS
Unknown modded ground props are intentionally skipped. Some modded items may have retrieval/inventory compatibility issues. Collection and large-stock loading can still affect frame times; broader multiplayer
testing remains ongoing.- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 22:37:39 GMT
- Last Modified
- Sun, 13 Sep 2026 22:37:45 GMT
1.2.13
This release updates Workshop information and carries forward the latest gameplay fixes. CHANGES • Standardized the display name to MCW LootBox. • Updated the description, requirements and quick-start instructions. • Added development credits, known issues and the MCW Discord support link. • Restricted Loot Surroundings to corpse inventory and recognized portable ground equipment. • Added protection against collecting structures, vehicles, turrets and LootBoxes. • Unknown world props now remain untouched. • Added ground-item eligibility checks before claiming and collection. • Retained corpse inventory ownership checks. • Restored Retrieve item previews for the eight visible page rows. • Retained virtual stock storage, category filtering and server-side pagination. • Retained bounded saved-data replay and stock-loading diagnostics. KNOWN ISSUES & LIMITATIONS • Unsupported modded ground props are intentionally skipped. • Some modded items may encounter retrieval or inventory compatibility issues. • Collection and large-stock loading can still affect frame times. • Broader multiplayer performance and compatibility testing remains ongoing.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 18:32:02 GMT
- Last Modified
- Sun, 13 Sep 2026 18:32:07 GMT
1.2.12
- Restricted Loot Surroundings to corpse loot and recognized portable ground items. - Added protection against collecting structures, vehicles, turrets and LootBoxes. - Unknown world props remain untouched. - Restored Retrieve item previews for the eight visible rows. - Preserved virtual storage, pagination and category filtering.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 18:02:01 GMT
- Last Modified
- Sun, 13 Sep 2026 18:02:08 GMT
1.2.11
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 17:40:38 GMT
- Last Modified
- Sun, 13 Sep 2026 17:40:42 GMT
1.2.10
- Replaced live 3D Retrieve previews with cached metadata and static 2D icons. - Preserved category filters and eight-item pages without constructing the full box contents for the UI. - Added compatibility with Arsenal’s updated metadata-only normalization. - Preserved atomic transfers, original records and recovery checks.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 16:47:53 GMT
- Last Modified
- Sun, 13 Sep 2026 16:47:59 GMT
1.2.9
- Loot Surroundings and Quick Deposit now store supported items directly in the virtual list without first moving them through the player or the box's physical inventory. - Existing physical LootBoxes convert gradually while idle. Originals are removed only after verified durable storage; unsupported items remain on their physical compatibility path. - Spread corpse discovery and category counting across smaller processing steps. - Improved active collection processing for large item lists. - Large collections now continue while making progress instead of stopping at a fixed time limit. - Prevented timeout handling from issuing duplicate native inventory moves. - Limited final verification to eight records per step. - Added a fresh emptiness check before delayed corpse cleanup. - Retained the paged Retrieve interface with category filters. Requires MCW Arsenal 1.0.26. Host and clients must use matching versions. Automated and native checks passed; multiplayer performance testing is pending.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 13:46:42 GMT
- Last Modified
- Sun, 13 Sep 2026 13:46:49 GMT
1.2.8
- “Open Loot Box” now uses an 8-item paged interface.
- Prevented the standard TAB inventory from building previews for the entire
LootBox contents.
- Reduced repeated interface rebuilding and item classification work.
- Improved page loading and selection handling.
- Existing items and their saved state are preserved.- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 22:04:20 GMT
- Last Modified
- Sat, 12 Sep 2026 22:04:24 GMT
1.2.7
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 16:22:39 GMT
- Last Modified
- Sat, 12 Sep 2026 16:22:42 GMT
1.2.6
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 13:46:06 GMT
- Last Modified
- Sat, 12 Sep 2026 13:46:12 GMT
1.2.5
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 13:08:41 GMT
- Last Modified
- Sat, 12 Sep 2026 13:08:44 GMT
1.2.4
FIXED
* Retrieve Items could not take anything out of the box. Every item
was refused with "no space in inventory" even with a half-empty
backpack. The player's inventory was never told that the LootBox
was the container being looted, so all of its storages refused
every item. Retrieval now registers the box the same way the
Loot Surroundings sweep already did.
* Retrieved weapons and clothing now go to a free weapon or clothing
slot when one exists, instead of only ever trying carried
inventory. Ammo and medical items still go to inventory first, so
magazines are not pushed into a held weapon.
* "Loot box is empty" could be shown for a box that was not empty.
The server now checks the real contents instead of a cached count.
IMPROVED
* Idle loot boxes are lighter on the server (4x fewer background
scans).
* Transfer, Quick Deposit and Retrieve now share one internal
transaction engine, so retries, timeouts, verification and
recovery behave identically for all three.
* Retrieve screen layout, colours and labels moved into the layout
file; a number of unused hidden UI elements were removed.
UNCHANGED
Buying, carrying, dropping, vehicle loading, Loot Surroundings,
cooldowns and persistence behave as before. Item safety was not
altered - the loot sweep still reports zero unresolved items.
TEST BUILD NOTE
Extra [LootBox][RETRIEVE...] lines are written to the log on
purpose. They will be removed once retrieval is confirmed working.- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 12:01:37 GMT
- Last Modified
- Sat, 12 Sep 2026 12:01:41 GMT
1.2.3
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 09:09:42 GMT
- Last Modified
- Sat, 12 Sep 2026 09:09:45 GMT
1.2.2
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 08:45:53 GMT
- Last Modified
- Sat, 12 Sep 2026 08:45:57 GMT
1.2.1
FIXED
* "Loot box is empty" could appear on a box that clearly was not
empty. If you put items in by hand and immediately used Transfer
or Retrieve, the action could be refused for a moment because the
server was reading a cached count. It now checks the real contents
every time.
IMPROVED
* Loot boxes that nobody is using are now noticeably lighter on the
server.
* Transfer, Quick Deposit and Retrieve now share one internal
transaction system instead of three separate ones. The rules that
protect your items during a move — retries, timeouts, verification
and recovery — are now applied identically to all three.
* The Retrieve screen was cleaned up and a number of unused, hidden
UI elements were removed.
UNCHANGED ON PURPOSE
Buying, carrying, dropping, loading into vehicles, Loot Surroundings,
cooldowns, transfer presets and persistence all behave exactly as
before. Item safety behaviour was not altered.
KNOWN ISSUE
* Retrieve Items: the selection window may fail to open. The items
themselves are safe and are never lost when this happens — the
server simply does not show the list. A fix is in progress.- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 08:27:25 GMT
- Last Modified
- Sat, 12 Sep 2026 08:27:29 GMT