WarCats

by hitman_OLD6
WarCats

Summary

Fight for pay. Pay to fight. An economy-driven PvP/PvE battlefield on Arland:
hotspots flare, sides clash, every kill and capture pays out. Buy gear, deploy
spawns, seize ground — win the score war.

Description

WarCats — Fight for pay, pay to fight.

On Arland, every bullet, piece of gear, vehicle and new base costs money — and
money only comes from the battlefield.

[HOW IT PLAYS]
- Hotspots: random hotspots flare up across the map and both sides fight over
  them. Each settlement splits bounty and score by how much of the hotspot each
  side holds.
- Victory: the first faction to reach 100 hotspot score wins the match and goes
  through the official end-of-match flow.
- Three modes: GameMaster / PVE / PVP. One campaign scenario — players on both
  sides means PvP, players on one side means PvE.

[FEATURES]
- Economy: a ledger-based currency drives everything; the shop builds its
  catalogue from your faction, so vanilla and modded weapons are priced
  automatically, and you can sell captured gear at the fitting table.
- Loadouts & rank: multiple custom loadouts you can edit and save at the fitting
  table and spawn straight into; rank and XP progress in parallel.
- Hotspots & AI: hotspots spawn randomly, AI attackers arrive in waves and AI
  friendlies defend by hotspot size; payout is settled by occupancy when the
  timer ends.
- Bases & building: capture official Conflict bases for supply, shopping and
  respawn; build new bases with the construction vehicle for money and
  fortifications for free.
- Deployment: main base, radio outposts and a command vehicle give you multiple
  spawn options; spawning on someone else's spawn point pays the builder a
  bounty.
- Battlefield support: mortar and other support strikes, gated by cooldown and
  cost.
- Contribution: kills, assists, suppression and transport are all tracked and
  converted into rewards.
- Multiplayer.

WarCats — 为钱而战,用钱打下去

在 Arland 上,你的每一发子弹、每一件装备、每一辆载具、每一座新据点都要花钱——而钱只能从战场上赚。

【玩法】
· 热点战区:大地图随机刷新热点,双方围绕它反复争夺。每次结算按双方在热点范围内的占领程度切分奖金与比分。
· 胜负条件:热点分数先达到 100 的阵营赢得比赛,走官方结束流程。
· 三种模式:GameMaster / PVE / PVP。同一张战役场景,两边都有玩家就是对战,只有一方有玩家就是打 AI。

【Feature】
· 经济系统:账本货币贯穿全局;装备商店按你的阵营自动生成商品表,官方与拓展模组的新武器都会自动有价,也能在配装台卖出缴获。
· 装备与军衔:支持多套自定义 loadout,在配装台随时编辑保存、重生直接携带;军衔与 XP 并行成长。
· 热点与 AI:热点随机刷新,AI 敌军分批投入、AI 友军按热点规模协防;倒计时结束按占领值结算发钱。
· 据点与建造:占领官方冲突据点作为补给 / 购买 / 重生节点;工程车可花钱新建据点,防御工事免费修建。
· 部署体系:主基地、无线电前哨、指挥车多路复活;在他人出生点重生会向建造者支付赏金。
· 战场支援:迫击炮等支援能力,受冷却与费用门槛限制。
· 贡献结算:击杀、助攻、压制、运输等贡献都会被记录并折算成奖励。
· 多人联机。

License

Arma Public License (APL)

Version
1.0.1
Game Version
1.8.0.13
Version size
1.32 MB
Downloads
1
Created
25.09.2026
Last Modified
25.09.2026
ID
6A385AEAFF16E76F

Dependencies