Summary
Enitiy cleaner
Description
A configurable server-side cleanup system for Arma Reforger, fully integrated into the Game Master scenario properties.
Game Masters can choose exactly which entities should be removed, run cleanup manually, or schedule automatic cleanup at a custom interval.
Features
Manual Clean Now option
Configurable automatic cleanup interval
Cleanup countdown and player warning
Persistent GM settings
Cleanup result notifications with per-category totals
Player-protection radius
Separate abandoned-vehicle timer
Moving-vehicle protection
Maximum deletions per cleanup pass
Minimum eligible-entity threshold
Protected zones
Protected-prefab list
Optional prefab allow-list
Cleanup audit log
Supported entity categories
Dead player bodies
Dead AI
Living AI
Destroyed vehicles
Empty vehicles
Dropped weapons and items
Player-built structures and fortifications
Static weapons and turrets
Supply objects
Other GM-placed editable entities
Occupied vehicles and living player characters are always protected. Entities near active players can also be protected using an adjustable distance.
Settings are available through the Entity Cleaner section of the Game Master scenario properties and are saved between sessions.
Advanced protected-zone and prefab-list settings are stored in:
$profile:/EntityCleaner/settings.json
Cleanup history is recorded in:
$profile:/EntityCleaner/audit.log
Designed for Game Master sessions, persistent servers, and scenarios that need configurable automatic cleanup without removing active player assets.
License
Arma Public License No Derivatives (APL-ND)