RavenCPRFix
by Miss Violet
1.0.31
RavenCPRFix 1.0.31 FINAL NEW — LATE-STALL WATCHDOG Added lightweight late-stall detection Healthy AI groups receive a delayed follow-up movement check Watchdog runs at approximately 135 seconds Detects groups that move initially but later stop making meaningful progress Uses additional objective progress to determine movement health Avoids unnecessary recovery when groups are already close to their objective Late-stalled groups can automatically re-enter Raven’s recovery chain Healthy groups complete monitoring without continuous diagnostics AI SPAWNING & PERFORMANCE Preserved 125ms SCR_AIGroup member spawn smoothing Preserved randomized 250–2250ms fallback staggering Reduces simultaneous navmesh and AI spawn workload spikes Reduced unnecessary high-frequency diagnostic processing Full 12 / 16 / 20 AI counterattack groups remain supported No AI-count reduction used for performance optimization COUNTERATTACK RECOVERY Preserved CPR Randomizer-limit recovery Preserved streamed Soldiers-navmesh fallback Preserved FINAL-NAV Bridge Rescue Preserved Nav-Anchored Final Rescue Preserved validated route-anchor generation Preserved route corridor navmesh preloading Preserved direct SCR_AIGroup.SpawnUnits() recovery Preserved post-spawn CPR waypoint refresh Preserved Stage 1 waypoint requeue recovery Preserved Stage 2 forced movement recovery Preserved Stage 3 emergency leader and formation relocation Preserved Stage 4 route-anchored recovery Preserved Stage 5 AI command-state recovery Preserved permissive formation second-pass relocation 1.0.30 RUNTIME VALIDATION Two simultaneous CPR Randomizer failures successfully recovered Both recovered counterattacks reached full 20/20 AI rosters Both groups required and successfully completed Stage 1 recovery Group 1 reached 126.891m progress at the 60-second check Group 2 reached 66.6422m progress at the 60-second check Late-Stall Watchdog successfully armed for both groups Group 1 recorded an additional 252.209m of progress at 135 seconds Group 2 recorded an additional 256.223m of progress at 135 seconds Both groups retained active CPR waypoints Both watchdog checks completed healthy without unnecessary recovery OFFICIAL BUILD PROTECTION Added official RavenCPRFix build identification Added integrity validation for protected Raven configuration values Added official build fingerprint Added copyright and source notice Added external SHA-256 verification information Integrity protection is designed to make unexpected modifications easier to identify Official Build ID: RCPRFIX-1.0.31-OFFICIAL-20260829 Copyright © 2026 RavenCPRFix Project. All rights reserved. Final 1.0.31 release.
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 00:43:23 GMT
- Last Modified
- Sat, 29 Aug 2026 00:43:26 GMT
1.0.30
RavenCPRFix 1.0.30 Added new Late-Stall Watchdog system Healthy groups now receive one lightweight delayed movement check after the normal 60-second validation Late watchdog runs at approximately 135 seconds total Detects groups that move correctly at first but later become stuck Requires meaningful additional progress before declaring the group fully healthy Uses a 20m additional-progress threshold for late movement validation Groups within 75m of the objective are protected from unnecessary recovery attempts Late-stalled groups automatically re-enter Raven movement recovery If Stage 1 has not yet been used, Raven can requeue the CPR waypoint If earlier recovery has already been used, Raven can continue into the deeper recovery chain Prevents groups from being permanently ignored simply because they passed the first 60-second movement check Performance systems preserved: 125ms SCR_AIGroup member spawn delay Randomized 250–2250ms streamed-navmesh fallback staggering Reduced simultaneous navmesh and AI workload spikes Reduced high-frequency recovery logging Healthy groups still avoid unnecessary continuous diagnostics Full 12 / 16 / 20 AI counterattack rosters preserved No AI-count reduction used for performance optimization Recovery systems preserved: CPR Randomizer-limit recovery Streamed Soldiers-navmesh fallback FINAL-NAV Bridge Rescue Nav-Anchored Final Rescue Validated route anchors Route corridor navmesh preloading Direct SCR_AIGroup.SpawnUnits() recovery Post-spawn CPR waypoint refresh Stage 1 waypoint requeue Stage 2 forced movement recovery Stage 3 emergency leader and formation relocation Stage 4 route-anchored recovery Stage 5 AI command-state recovery Emergency formation second-pass relocation 1.0.30 focuses on catching late AI movement failures while keeping the performance cost extremely low and preserving the full PvE counterattack experience.
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 00:10:31 GMT
- Last Modified
- Sat, 29 Aug 2026 00:10:34 GMT
1.0.29
RavenCPRFix 1.0.29 Improved dedicated-server performance during CPR counterattack recovery Added randomized streamed-navmesh fallback staggering Raven fallback starts are spread across 250–2250ms to reduce simultaneous workload spikes AI member spawn delay set to 125ms for smoother entity creation and replication Preserved full 12 / 16 / 20 AI counterattack groups Preserved direct SCR_AIGroup.SpawnUnits() recovery Preserved streamed Soldiers-navmesh fallback spawning Preserved FINAL-NAV Bridge Rescue Preserved Nav-Anchored Final Rescue Preserved validated route-anchor generation Preserved route corridor navmesh preloading Preserved post-spawn CPR waypoint refresh Preserved Stage 1 waypoint requeue recovery Preserved Stage 2 forced movement recovery Preserved Stage 3 emergency leader and formation relocation Preserved Stage 4 route-anchored recovery Preserved Stage 5 AI command-state recovery Reduced high-frequency recovery logging Healthy moving groups now stop Raven diagnostics after proving 50m+ progress at the 60-second check Hard-stuck groups continue through the complete Raven recovery chain No AI-count reduction used for performance optimization Dedicated-server runtime testing successfully validated a full 20/20 AI counterattack and successful Stage 1 movement recovery Performance test recovered the 20-man group to 158.556m leader progress before diagnostics shut down normally Final release build.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 23:44:43 GMT
- Last Modified
- Fri, 28 Aug 2026 23:44:46 GMT
1.0.28
RavenCPRFix 1.0.28 PERFORMANCE TEST Added randomized streamed-navmesh fallback staggering Heavy fallback recovery starts are now spread across 250–2250ms Reduced simultaneous navmesh recovery spikes when multiple CPR counterattacks fail together Changed AI member spawn delay from 100ms to 125ms for smoother entity creation and replication Preserved full 12 / 16 / 20 AI group rosters Reduced high-frequency terrain-clearance success logging Preserved important spawn, recovery, route, movement, warning and error diagnostics Healthy AI groups now stop Raven movement diagnostics after proving 50m+ progress at 60 seconds Hard-stuck groups still continue through the complete recovery system Preserved streamed-navmesh fallback spawning Preserved validated route anchors Preserved generated-nav recovery Preserved emergency leader relocation Preserved formation second-pass recovery Preserved Stage 1, Stage 2, Stage 3 and Stage 4 recovery Preserved Stage 5 AI command-state recovery Preserved 1.0.27 FIX1 waypoint fallback behavior Optimized for smoother dedicated-server performance on both lower-end and higher-end hardware PERFORMANCE TEST build — dedicated-server runtime validation recommended.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 22:57:09 GMT
- Last Modified
- Fri, 28 Aug 2026 22:57:14 GMT
1.0.27
RavenCPRFix 1.0.27 TEST — AI Command State Recovery Added Stage 5 AI Command State Recovery Cancels stale group activity tied to the current waypoint Resets member-side group activity behaviours Rotates the AI group leader when another valid agent is available Clears stale queued movement orders Creates a fresh cloned CPR waypoint Applies a new post-reset Forced Move kick Restarts 30 / 60 / 120-second movement diagnostics after Stage 5 Added new Stage 5 recovery logging and diagnostics Preserved 1.0.26 emergency direct leader relocation Preserved formation second-pass recovery Preserved Stage 3 and Stage 4 validated-route relocation Preserved streamed-navmesh fallback spawning Preserved validated route anchors and generated-nav recovery Preserved full 12 / 16 / 20 AI group support Preserved 100ms AI member spawning TEST build pending dedicated runtime validation of Stage 5 movement recovery.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 22:24:18 GMT
- Last Modified
- Fri, 28 Aug 2026 22:24:21 GMT
1.0.26
RavenCPRFix 1.0.26 TEST Added emergency direct leader placement on validated recovery points Added tighter leader recovery rings at 2 / 4 / 6 / 10 / 16 / 24 / 36 / 50m Reduced emergency leader clearance requirements Formation recovery now rebuilds around the relocated leader Added a permissive second pass for squad members that fail normal relocation Reduced second-pass member spacing to improve recovery success Preserved validated route anchor recovery Preserved generated-nav fallback recovery Preserved Stage 1 and Stage 2 recovery Preserved streamed-navmesh spawn recovery Preserved full 12 / 16 / 20 AI groups Preserved 100ms AI member spawning
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 22:02:56 GMT
- Last Modified
- Fri, 28 Aug 2026 22:02:59 GMT
1.0.25
- Added validated Soldiers-navmesh route anchors - Improved Stage 3 leader-first recovery - Expanded Stage 3 route search - Added generated-nav recovery fallback - Strengthened Stage 4 hard-stuck rescue - Preserves 100ms AI member spawning - Preserves full 12 / 16 / 20 AI groups - Preserves streamed-navmesh smart retries - Preserves Final-Nav Bridge Rescue - Preserves Nav-Anchored Final Rescue
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 19:46:55 GMT
- Last Modified
- Fri, 28 Aug 2026 19:47:00 GMT
1.0.24
RavenCPRFix 1.0.24 TEST - Added Stage 3 leader-first AI recovery. - Added route-corridor anchored relocation fallback. - Added post-relocation CPR order reset. - Added short Forced Move kick after Stage 3 relocation. - Added Stage 4 recovery for hard-stuck counterattack groups. - Preserves full 12 / 16 / 20 AI rosters. - Preserves 100ms global AI spawning. - Preserves streamed-navmesh fallback and smart retry batches. - Preserves Final-Nav Bridge and Nav-Anchored rescue systems. This build specifically targets counterattack groups that remained stuck after Stage 1, Stage 2 and Stage 3 recovery in 1.0.23.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 19:23:31 GMT
- Last Modified
- Fri, 28 Aug 2026 19:23:34 GMT
1.0.23
RavenCPRFix 1.0.23 TEST Improved AI spawn and movement recovery for large 12 / 16 / 20-member groups. Changes: Added Stage 3 MULTI-POINT movement rescue. AI members now search multiple safe navmesh positions instead of relying on one recovery point. Added stronger Stage 3 recovery-center searching. Added deterministic recovery rings around the intended route. Added member separation checks to reduce AI stacking after relocation. Added FINAL-NAV BRIDGE RESCUE between the original navmesh point and terrain-cleared destination. Strengthened NAV-ANCHORED FINAL RESCUE with 3 rings and 12 search directions. Retains full 12 / 16 / 20 AI rosters. Retains Stage 1 and Stage 2 forced-move recovery. Retains 100 ms global AI spawning. Retains 8 smart retry batches and route-corridor preload. Removed invalid ActivateAllMembers() usage. This build specifically targets the movement and finalProjectionFailed behaviour found during the 1.0.22 dedicated-server test.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 18:59:20 GMT
- Last Modified
- Fri, 28 Aug 2026 18:59:24 GMT
1.0.22
RavenCPRFix 1.0.22 TEST - Added Stage-2 stuck AI movement recovery - Added intermediate Forced Move recovery - Added emergency formation relocation recovery - Improved final navmesh projection recovery - Improved difficult-location fallback spawning - Keeps full 12 / 16 / 20 AI roster spawning - Keeps 8-stage smart retry system - Keeps route corridor preloading - Keeps CPR waypoint refresh - Keeps 100ms global AI spawn delay - Added stronger stuck-group diagnostics - Dedicated-server focused improvements TEST BUILD - server validation required before stable release.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 18:43:40 GMT
- Last Modified
- Fri, 28 Aug 2026 18:43:44 GMT
1.0.21
RavenCPRFix 1.0.21 TEST - Improved CPR counterattack fallback reliability - Expanded smart retry system - Better 360-degree spawn searching - Increased maximum fallback search range - Improved terrain and navmesh recovery - Keeps full 12 / 16 / 20 AI roster spawning - Added automatic stuck-group movement recovery - Retains CPR waypoint refresh - Retains route corridor preloading - Retains 100ms global AI spawn delay - Improved dedicated-server diagnostics TEST BUILD - dedicated server validation required before stable release.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 18:20:12 GMT
- Last Modified
- Fri, 28 Aug 2026 18:20:15 GMT
1.0.20
RavenCPRFix 1.0.20 TEST - Improved CPR counterattack fallback recovery - Full AI roster spawning support - Smarter streamed-navmesh spawn retries - Expanded safe spawn search - Route corridor preloading - SCR_AIGroup.SpawnUnits() direct recovery - CPR waypoint refresh after spawning - AI movement diagnostics - Global AI spawn delay remains 100ms - Dedicated-server focused stability improvements TEST BUILD - dedicated server validation required before stable release.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 18:00:02 GMT
- Last Modified
- Fri, 28 Aug 2026 18:00:06 GMT
1.0.19
RavenCPRFix 1.0.18 TEST - Added automatic one-shot fallback test - No longer depends on CPR/LCP reaching SpawnPatrol() - Forces Raven fallback 15 seconds after the first eligible CPR counterattack spawnpoint initializes - Keeps streamed navmesh fallback - Keeps safe terrain/navmesh spawn validation - Keeps route corridor preload - Keeps SCR_AIGroup.SpawnUnits() direct roster creation - Keeps waypoint refresh and movement diagnostics - Keeps global AI member spawn delay at 100ms TEST BUILD - dedicated server validation required before final release.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 17:35:49 GMT
- Last Modified
- Fri, 28 Aug 2026 17:35:52 GMT
1.0.18
Added a one-shot forced fallback test. The first eligible CPR counterattack after server startup will skip the normal CPR spawn and run through RavenCPRFix fallback. Tests: - Streamed Soldiers navmesh - Safe spawn candidate selection - Route corridor preload - Counterattack group creation - SCR_AIGroup.SpawnUnits() - Server AI roster creation - CPR waypoint refresh - Movement diagnostics Global AI member spawn delay remains 100ms. TEST BUILD - pending dedicated server validation.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 03:11:26 GMT
- Last Modified
- Fri, 28 Aug 2026 03:11:29 GMT
1.0.17
RavenCPRFix 1.0.16 Changes: - Added Global AI Spawn Speed 1.0.0 - Reduced SCR_AIGroup member spawn delay to 100ms - Faster AI squad population across the map - Added one-time server log confirming Global AI Spawn Speed is active - Kept CPR counterattack fallback system - Kept streamed Soldiers-navmesh fallback - Kept 40m terrain-clearance recovery - Kept 15m final navmesh correction - Kept route corridor preloading - Kept direct SCR_AIGroup.SpawnUnits() fallback spawning - Kept CPR waypoint refresh after roster creation - Kept AI readiness and movement diagnostics Expected server log: [RavenCPRFix 1.0.16] Global AI Spawn Speed ACTIVE - SCR_AIGroup member spawn delay = 100ms
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 00:51:25 GMT
- Last Modified
- Fri, 28 Aug 2026 00:51:28 GMT
1.0.16
- Improved CPR counterattack fallback spawning - Streamed Soldiers-navmesh fallback - 40m terrain-clearance recovery - 15m final navmesh correction - Route corridor preloading - Direct SCR_AIGroup.SpawnUnits() roster spawning - CPR waypoint refresh after AI roster is ready - Movement diagnostics - Global AI group member spawn delay reduced to 100ms - Faster AI population across the map
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 23:49:55 GMT
- Last Modified
- Thu, 27 Aug 2026 23:49:58 GMT
1.0.15
Fixed fallback spawn positions being rejected after terrain-clearance correction. Terrain-clearance search can now use the full 40m radius. Final navmesh correction remains limited to 15m for safe placement. Keeps streamed Soldiers-navmesh fallback. Keeps route-corridor navmesh preloading. Keeps water, slope, rock, navmesh and player-distance safety checks. Keeps the CPR waypoint assigned before AI spawning. Keeps the new SCR_AIGroup.SpawnUnits() direct roster spawn path. Keeps real server-agent readiness checks. Keeps post-spawn CPR waypoint refresh. Keeps movement diagnostics. Added logging for successful 15–40m terrain-clearance recovery.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 22:53:15 GMT
- Last Modified
- Thu, 27 Aug 2026 22:53:18 GMT
1.0.14
Fixed fallback counterattack AI member spawning. Raven fallback now uses SCR_AIGroup.SpawnUnits() instead of the inactive CPR RequestSpawn() path. Keeps the CPR waypoint assigned before AI members spawn. Adds direct-spawn diagnostics for queue, initialization state, and server agent count. Keeps streamed Soldiers-navmesh fallback. Keeps 40m terrain-clearance search. Keeps route-corridor navmesh preload. Keeps water, slope, rock, navmesh, and player-distance safety checks. Keeps post-spawn CPR waypoint refresh after the real AI roster is ready. Keeps movement diagnostics after waypoint refresh.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 22:25:40 GMT
- Last Modified
- Thu, 27 Aug 2026 22:25:43 GMT
1.0.13
Restored the initial CPR waypoint before RequestSpawn so counterattack agents spawn normally. Added post-spawn waypoint refresh. RavenCPRFix now waits for the real AI agents to spawn before refreshing the CPR order. After the roster is ready, the existing waypoint is removed. The same CPR waypoint is re-added after a short 250ms delay to generate a fresh movement order. Real movement diagnostics now start after the waypoint refresh. Keeps streamed Soldiers-navmesh fallback spawning. Keeps 40m terrain-clearance search. Keeps route-corridor navmesh preloading. Retains water, slope, rock, navmesh and player-distance safety checks.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 21:46:39 GMT
- Last Modified
- Thu, 27 Aug 2026 21:46:42 GMT
1.0.12
Changed CPR fallback initialization order. Counterattack groups are now created without the CPR waypoint first. RavenCPRFix waits for the real AI agents to spawn before assigning the waypoint. Added agent readiness monitoring using local/server agent counts. Added spawn queue and initialization-state diagnostics. The CPR waypoint is assigned only after the group has real spawned members. Movement diagnostics now begin after post-spawn waypoint assignment. Keeps the proven streamed Soldiers-navmesh fallback system. Keeps the 40m terrain-clearance search. Keeps route-corridor navmesh preloading. Retains all water, slope, rock, navmesh and player-distance safety checks.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 21:17:49 GMT
- Last Modified
- Thu, 27 Aug 2026 21:17:52 GMT
1.0.11
Added real AI movement diagnostics for CPR fallback counterattacks. Movement tracking now measures the actual AI leader and group center-of-mass instead of relying on SCR_AIGroup.GetOrigin(). Added local and server agent counts. Added current waypoint state and waypoint count diagnostics. Keeps the proven streamed-navmesh fallback spawning system. Keeps the 40m terrain-clearance search introduced in 1.0.10. Keeps route-corridor navmesh preloading. Retains all water, slope, rock, navmesh and player-distance safety checks. No spawn behavior was changed in this update.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 20:49:36 GMT
- Last Modified
- Thu, 27 Aug 2026 20:49:39 GMT
1.0.10
Expanded the clear-terrain search used by CPR fallback spawning. Changed FindEmptyTerrainPosition search radius from 20m to 40m. Increased the maximum accepted terrain correction from 20m to 30m. Keeps the streamed Soldiers-navmesh loading system. Keeps route-corridor navmesh preloading and movement diagnostics. Retains water, slope, rock, navmesh and player-distance safety checks. This update targets the high number of empty-terrain search failures observed during 1.0.9 testing.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 20:29:58 GMT
- Last Modified
- Thu, 27 Aug 2026 20:30:01 GMT
1.0.9
Added route-corridor Soldiers navmesh preloading for CPR counterattack fallback groups. Keeps the streamed-navmesh spawn system introduced in 1.0.8. After a safe fallback spawn position is found, RavenCPRFix now requests navmesh along the route toward the objective before creating the counterattack group. Added movement diagnostics at 30, 60 and 120 seconds to measure whether spawned groups are actually progressing toward the objective. Retains all existing water, terrain, rock, clearance and player-distance safety checks.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 20:06:07 GMT
- Last Modified
- Thu, 27 Aug 2026 20:06:10 GMT
1.0.8
Added streamed Soldiers-navmesh handling for CPR counterattack fallback spawning. RavenCPRFix now requests navmesh for fallback probe locations, waits for tiles to load, then tests those same positions. Increased the initial loaded-navmesh projection search radius to 100m. Added batch diagnostics for loaded tiles, requested tiles, unloaded tiles and projection failures. Retains existing terrain, water, rock, clearance and player-distance safety checks.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 19:36:17 GMT
- Last Modified
- Thu, 27 Aug 2026 19:36:21 GMT
1.0.7
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 19:18:27 GMT
- Last Modified
- Thu, 27 Aug 2026 19:18:30 GMT
1.0.6
Projected random counterattack positions onto nearby Soldiers navmesh. Fixed 1.0.5 fallback exhausting all 100 attempts after finding a valid objective anchor. Keeps counterattack spawns between 350–1000m from objectives. Retains water, terrain, rock, clearance and player-distance safety checks. Designed to reduce skipped counterattacks while keeping AI on usable navigation areas.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 18:43:46 GMT
- Last Modified
- Thu, 27 Aug 2026 18:43:49 GMT
1.0.5
Added nearby navmesh-anchor search around objectives. Fixed 1.0.4 fallback failing when Defend_CP was too far from navmesh. Counterattack spawns now search from a valid Soldiers navmesh anchor. Retains safe terrain, water, rock and player-distance checks. Designed to reduce both skipped counterattacks and stuck squads.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 18:12:10 GMT
- Last Modified
- Thu, 27 Aug 2026 18:12:14 GMT
1.0.4
Added Soldiers navmesh-aware counterattack fallback. Fallback spawn positions must be reachable from the objective. Added navmesh tile validation. Retains water, terrain, rock and player-distance safety checks. Designed to reduce CPR counterattack squads spawning in unreachable locations.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 17:55:05 GMT
- Last Modified
- Thu, 27 Aug 2026 17:55:07 GMT
1.0.3
Added Raven fallback counterattack spawn search. Increased fallback search to 100 attempts. Searches safer positions between 350–1000m from objectives. Rejects water, steep terrain, rocks and positions near players. Keeps normal CPR and LinearConflictPVE spawning untouched when successful.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 17:26:45 GMT
- Last Modified
- Thu, 27 Aug 2026 17:26:48 GMT
1.0.2
Fixed server SCRIPT_MISMATCH and compilation errors. Added LinearConflictPVE dependency. Reworked RavenCPRFix as a lightweight compatibility patch. Improved CPR counterattack spawnpoint detection.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 16:58:45 GMT
- Last Modified
- Thu, 27 Aug 2026 16:58:49 GMT