Cupcakes Advanced Stamina

by profcupcake

1.0.6

- Attempted to improve performance:
  - Logic now runs once every 3 frames, instead of every frame
  - Stamina bar UI properly caches the components instead of re-acquiring them every frame
  - Logic no longer runs for AI at all; currently they will have infinite stamina (this includes those possessed by GM)

I intend to change the AI so that they fall back to vanilla stamina, although I'm not sure if Reforger's AI generally cares about stamina anyway.
Game Version
1.9.0.37
Created
Tue, 10 Nov 2026 15:15:32 GMT
Last Modified
Tue, 10 Nov 2026 15:15:35 GMT

1.0.5

- Swimming now drains stamina properly 
  - default values for swimming drain stamina slightly faster than ground movement
  - there is a small stamina burn when stationary (not a huge amount, mostly just slows recovery rather than being an actual drain)

Honestly swimming is probably overtuned and I may need to lower the default values, but on the other hand swimming is a pretty tiring activity without proper gear so I guess it's at least reasonable accurate? Just stay out of the water, really. 

- properly implemented stamina regen boost for drinking
- fixed backwards stamina cost reduction (I just assumed it wasn't going to be as ridiculous as a 70% reduction but there we go)

With those two changes, the water flasks are finally in a state of parity with vanilla behaviour, which it turns out is ridiculous. I will definitely be changing that in the next update. 

- Further default value tweaks:-
  - reduced slope penalty slightly
  - increased the speed curve (this means moving slower will have a greater reduction on stamina use)
  - slightly increased maximum fatigue and fatigue regen again
  - made stamina underflow (extra burn from overspending stamina) slightly less punishing

Hopefully, the changes to movement should mean that it's more viable to jog - especially at slower speeds - to maintain your fatigue, while sprinting remains fairly tiring
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 17:43:32 GMT
Last Modified
Mon, 09 Nov 2026 17:43:35 GMT

1.0.4

- adjusted some default values: weight is slightly more forgiving, max fatigue slightly higher, fatigue regen slightly faster
- fix: movement drain no longer applies while climbing (as a result, base climbing drain has been increased)
- implemented basic support for new hydration system: stamina drain reduction when under the flask effect, stamina drain increase when dehydrated 

The hydration support is currently just re-implementing the vanilla behaviours that this mod bypasses. I'm hoping to improve the hydration implementation but it looks like I'm going to have to effectively rewrite the whole thing so it may take a wee bit.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 13:28:29 GMT
Last Modified
Sun, 08 Nov 2026 13:28:34 GMT

1.0.3

- fix for stamina bars breaking when respawning or zeus-possessing another unit
Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 01:28:44 GMT
Last Modified
Sun, 30 Aug 2026 01:28:46 GMT

1.0.2

- Changed how bar fade out works: bars now stay visible as long as their stat is not full.
- Change to stamina regen: you now get a scaling boost to stamina regen the closer to empty you are. Note that this also means you will consume more fatigue at this level; beware overextended sprints!
- Added a new way to waste all your fatigue: if you over-consume stamina (i.e. keep draining it past zero) it will now start burning your fatigue. Beware overextended sprints even more!
- tweaking and rebalancing of default values
Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 00:17:24 GMT
Last Modified
Sun, 30 Aug 2026 00:17:29 GMT

1.0.1

- Fixed ladder stamina drain
- Added stamina drain for rolling
- Quick fix for units that have no/disabled staminacomponent (e.g. bacon robots)
- Changed stamina & fatigue bar fade out: they now fade separately, and also fade much faster
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 23:13:01 GMT
Last Modified
Sat, 29 Aug 2026 23:13:04 GMT

1.0.0

Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 19:32:50 GMT
Last Modified
Sat, 29 Aug 2026 19:32:53 GMT

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