Silence Weapon Tuning
by Silence_AUS
1.0.35
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 09:24:59 GMT
- Last Modified
- Mon, 21 Sep 2026 09:25:12 GMT
1.0.34
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 08:30:49 GMT
- Last Modified
- Mon, 21 Sep 2026 08:31:00 GMT
1.0.33
- Game Version
- 1.8.0.13
- Created
- Sun, 20 Sep 2026 12:26:38 GMT
- Last Modified
- Sun, 20 Sep 2026 12:26:54 GMT
1.0.32
reducing fire rate on .50 cals to 65 rpm
- Game Version
- 1.8.0.13
- Created
- Sun, 20 Sep 2026 10:45:15 GMT
- Last Modified
- Sun, 20 Sep 2026 10:45:27 GMT
1.0.31
detuning alot of ammo to be more "balanced"
- Game Version
- 1.8.0.13
- Created
- Sun, 20 Sep 2026 07:08:15 GMT
- Last Modified
- Sun, 20 Sep 2026 07:08:31 GMT
1.0.30
fixing gun labels
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 11:45:16 GMT
- Last Modified
- Mon, 14 Sep 2026 11:45:24 GMT
1.0.29
adding in ef88 to fix it
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 14:53:06 GMT
- Last Modified
- Sun, 13 Sep 2026 14:53:16 GMT
1.0.28
removing pegasus rifles
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 14:01:50 GMT
- Last Modified
- Sun, 13 Sep 2026 14:01:56 GMT
1.0.27
- TRL-7 and X400 now use the Attachment Framework, light works on the TRL-7 and light plus laser on the X400
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 08:10:29 GMT
- Last Modified
- Sun, 13 Sep 2026 08:10:39 GMT
1.0.26
ADDED - PEGASUS PRECISION RIFLES dependency 6A30BDA3284C8A35
L115A3 .338 Lapua
250gr Lapua ball brought onto the same .338 standard as the
MRAD, M700 and MAR-10. Its drag implied a G1 BC of 0.82, which
no 250gr .338 bullet reaches. Now on Lapua's published 0.675.
L129A1 7.62x51mm
Two British service natures added, L42A3 155gr sniping and
L59A1 155gr steel-tipped High Performance. M62 tracer retuned.
Three 20-round magazines including an armour-piercing one on
the M993 round. Fed by a dedicated config, so vanilla 7.62 and
every other 7.62 weapon are untouched.
L129A2 6.5mm Creedmoor
Rebuilt on the actual service load, Winchester 140gr open tip
match at 2710 fps. Previously built on a 143gr assumption with
too generous a BC.
ADDED - M17 MODULAR HANDGUN SYSTEM dependency 5CA6BA2F63DE1174
M1152 115gr ball, M1153 147gr hollow point, 7N21 80gr armour
piercing. Four 21-round magazines, ball and AP in both finishes.
Full auto fire mode at 1200 rpm. This is a GAMEPLAY addition,
no full auto M17 exists; the rate is taken from the Glock 18.
ADDED - GLOCK 18C dependency 658C0A491D81806C
Pistol, four magazines, suppressor, optics and lights added to
the arsenal.
FIXED
Entity IDs restored on five magazine and weapon prefabs. Missing
IDs made client and server generate different ones, which caused
replication errors and player kicks.
Arsenal catalog rebuilt as a proper override so new items appear.
MRAD wrapped suppressors now name their camo.
L115 suppressor wrap now merges with the suppressor.
REMOVED - M110 DMR dependency 5CA125536EE7430A- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 06:35:04 GMT
- Last Modified
- Sun, 13 Sep 2026 06:35:12 GMT
1.0.25
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 01:20:09 GMT
- Last Modified
- Sun, 13 Sep 2026 01:20:14 GMT
1.0.24
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 00:15:03 GMT
- Last Modified
- Sun, 13 Sep 2026 00:15:13 GMT
1.0.23
rolling back the Peagasus snipers
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 00:11:11 GMT
- Last Modified
- Sun, 13 Sep 2026 00:11:20 GMT
1.0.22
removing M17 pistol
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 23:17:35 GMT
- Last Modified
- Sat, 12 Sep 2026 23:17:50 GMT
1.0.21
ADDED - PEGASUS PRECISION RIFLES dependency 6A30BDA3284C8A35
L115A3 .338 Lapua Magnum
250gr Lapua ball brought onto the same .338 standard as the
MRAD, M700 and MAR-10. Its drag implied a G1 BC of 0.82, which
no 250gr .338 bullet reaches. Now on Lapua's published 0.675
for the 250gr Scenar, which puts it on the same drag figure as
the rest of the calibre.
L129A1 7.62x51mm NATO
Two British service natures added:
L42A3 155gr sniping match
L59A1 155gr steel-tipped High Performance ball
M62 tracer retuned. Three 20-round magazines, including an
armour-piercing magazine on the M993 tungsten round. Fed by a
dedicated config, so vanilla 7.62 and every other 7.62 weapon
in the game are untouched.
L129A2 6.5mm Creedmoor
Ball and tracer rebuilt on the actual service load, Winchester
140gr open tip match at 2710 fps. They had been built on a
143gr assumption with too generous a BC, which made the 6.5
about 20 percent flatter than the 7.62 at 800m. It now sits
9 percent flatter at 800m and 14 percent at 1200m, which is
the correct shape of the advantage.
ADDED - M17 MODULAR HANDGUN SYSTEM dependency 5CA6BA2F63DE1174
Three 9x19mm natures on a dedicated config:
M1152 115gr flat-nose ball, the issue load
M1153 147gr jacketed hollow point, issue Special Purpose
7N21 80gr armour piercing, hardened steel penetrator
Four 21-round magazines, ball and AP in both finishes.
Full auto fire mode added at 1200 rpm. This is a GAMEPLAY
addition, not a real variant. No full auto M17 exists. The rate
is taken from the Glock 18, the one mass produced 9mm machine
pistol.
9mm damage is set to this server's pistol tier, not derived from
muzzle energy like the rifle calibres. Vanilla 9mm ball is 50,
our pistols are 90, and the M17 matches them.
REMOVED - M110 DMR dependency 5CA125536EE7430A
M110 tuning and its dependency removed. The 7.62 M993 tungsten
round is still covered by the SR-25 tuning, which is unchanged.- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 15:18:48 GMT
- Last Modified
- Sat, 12 Sep 2026 15:19:01 GMT
1.0.20
adding in some HE and match ammo for the 408
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 09:20:35 GMT
- Last Modified
- Sat, 12 Sep 2026 09:20:46 GMT
1.0.19
adding in more ammo types, fixes and such
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 04:42:13 GMT
- Last Modified
- Sat, 12 Sep 2026 04:42:22 GMT
1.0.18
mar10 fix
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 10:29:02 GMT
- Last Modified
- Thu, 10 Sep 2026 10:29:13 GMT
1.0.17
fixing the ROF of the .50 cals
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 11:47:57 GMT
- Last Modified
- Wed, 09 Sep 2026 11:48:08 GMT
1.0.16
# Silence Weapon Tuning — Update Notes
## Ballistics: full arsenal pass
**Muzzle velocities standardised.** Every round now sits at a uniform +20% over its
real-world published figure, replacing a spread that ran from +15% to +23%.
| Round | Old | New |
|--------------------|-----------|----------|
| 7.62 AP / M993 | 1120 | 1116 |
| .338 (all) | 1000 | 1016 |
| .408 AP/Ball/Trcr | 1102 | 1092 |
| .408 API M213 | 1072 | 1092 |
| .50 AP M2 / Ball | 1069/1072 | 1090 |
| .50 Tracer / APIT | 1069/1072 | 1114 |
The .50 tracer and APIT got the biggest change at +45 and +42 m/s. They are the
lightest bullets off the same case, so they should always have been the fastest,
and they were previously the slowest relative to real life.
**Air drag corrected.** Drag values are now derived from each cartridge's real form
factor and are uniform per calibre. The .50 was carrying roughly 40% more drag than
it should and the .408 slightly too little.
**Penetration speed rescaled** on every round to match its new muzzle velocity,
preserving the original design ratio.
**Result: the .408 Intervention is now the flattest-shooting rifle in the arsenal.**
Elevation required at 1000 m:
.408 5.65 mrad .338 6.89 mrad
.50 6.50 mrad 7.62 8.56 mrad
At 1500 m the .408 needs 9.99 mrad against the .50's 13.18. Bolt action, best glass,
flattest round.
## Zeroing
**MAR-10 (.338) zeroing table updated** for the new muzzle velocity. All 17 entries
rescaled. **950 m now dials 6.60 mils where it used to dial 6.80.** Re-confirm your
holds before you rely on them at range.
**MK46 zeroing fixed.** Two broken override files were colliding with the 5.56
ammunition config and throwing the zeroing out by roughly 200 m.
## Damage and penetration ladder
Rebuilt on real engine damage values rather than a derived formula.
| Round | Damage | Penetration | Incendiary |
|--------------------|--------|-------------|------------|
| .50 AP M2 | 625 | 20.0 | - |
| .50 APIT M20 | 570 | 18.0 | 1.5 |
| .50 Ball M33 | 450 | 10.3 | - |
| .50 Tracer M10 | 420 | 9.4 | - |
| .408 AP M211 | 460 | 16.0 | - |
| .408 API M213 | 440 | 13.8 | 1.2 |
| .408 Ball/Tracer | 390 | 9.2 | - |
| .338 AP (M700) | 340 | 13.0 | - |
| .338 AP (MAR-10) | 325 | 12.5 | - |
| .338 AP (MRAD) | 315 | 12.0 | - |
| .338 Ball/Tracer | 250 | 6.7 | - |
| 7.62 M993 (M110) | 180 | 10.0 | - |
| 7.62 AP (SR-25) | 170 | 9.5 | - |
**.408 Intervention penetration raised to 16.0.** It now defeats Granit-5 plates,
which it previously could not.
**M700 damage inconsistency fixed.** Its two .338 rounds were on 175 and 340. Both
now read 340, so the rifle hits the same every shot.
**Incendiary restored on APIT and API rounds.** These had been reduced to a fraction
of stock and were failing to ignite vehicles. The .50 APIT will now light a BTR in
the sort of volume it used to.
## Weapons
**Barrett M107A1 ammunition corrected.** Its magazines were feeding vanilla
**14.5x114mm KPV rounds**, the heavy machine gun cartridge off a BTR turret, rather
than .50 BMG. They now feed the standard .50 BMG loads.
AP magazines 9x M2 AP + 1x Green Tracer
APIT magazines 10x M20 APIT
**MRAD suppressor wraps now attach correctly** in both green and desert.
---
### For shooters
- Re-check your zero on everything, particularly the MAR-10, which moved by 0.2 mils
at 950 m.
- The .50 tracer and APIT shoot noticeably flatter than before.
- The .408 is now your long-range weapon. It out-ranges the .50 comfortably.
- The .50 remains the hardest hitter and the anti-vehicle option.
- The Barrett M107A1 is firing genuine .50 BMG for the first time. It will feel
different, and against armour it will feel weaker, because a .50 BMG is genuinely
weaker than the 14.5mm it was accidentally firing.- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 08:18:08 GMT
- Last Modified
- Wed, 09 Sep 2026 08:18:18 GMT
1.0.15
fixing the broken ammo
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 04:43:40 GMT
- Last Modified
- Wed, 09 Sep 2026 04:43:53 GMT
1.0.14
Adding new .50 cal, changing ammo config to point at WCS
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 04:01:43 GMT
- Last Modified
- Wed, 09 Sep 2026 04:01:52 GMT
1.0.13
adding in suppressed .50 cal
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 03:49:34 GMT
- Last Modified
- Wed, 09 Sep 2026 03:49:44 GMT
1.0.12
fixing Invervention weight
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 00:05:07 GMT
- Last Modified
- Wed, 09 Sep 2026 00:05:15 GMT
1.0.11
reducing the weight of the big snipers
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 11:01:47 GMT
- Last Modified
- Mon, 07 Sep 2026 11:01:58 GMT
1.0.10
Round Kinetic Incend Mush Pen .338 ball / 3 tracers 250 none 0.1 6.700 .338 AP MRAD 315 none 0.1 12.000 .338 AP MAR-10 325 none 0.1 12.500 .338 AP M700 ×2 340 none 0.1 13.000 7.62 AP SR-25 170 none 0 9.500 7.62 AP M110 180 none inherit 10.000 .408 ball / 2 tracers 390 none inherit 9.227 .408 API 440 1.2 inherit 13.825 .408 AP 460 none inherit 16.000 .50 tracers ×2 420 none inherit 9.392 .50 ball M33 450 none inherit 10.296 .50 APIT 570 1.5 inherit 18.000 .50 AP M2 625 none inherit 20.000
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 04:04:57 GMT
- Last Modified
- Sun, 06 Sep 2026 04:05:05 GMT
1.0.9
Round Rifle Damage vs M80 PenDepth 7.62 M80 ball vanilla 142 1.00x 4.000 7.62 AP SR-25 170 1.20x 9.500 7.62 AP M993 M110 180 1.27x 10.000 .338 ball / tracer MAR-10 250 1.76x 6.700 .338 AP MRAD 315 2.22x 12.000 .338 AP MAR-10 325 2.29x 12.500 .338 AP M700 340 2.39x 13.000 .408 ball / tracer Intervention, AK-50 390 2.75x 9.227 .50 M10 tracer Barrett 420 2.96x 9.392 .408 API M213 Intervention, AK-50 440 3.10x 13.825 .50 M33 ball Barrett 450 3.17x 10.296 .408 AP M211 Intervention, AK-50 460 3.24x 16.000 .50 M20 APIT Barrett 570 4.01x 18.000 .50 M2 AP Barrett 625 4.40x 20.000
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 16:08:00 GMT
- Last Modified
- Sat, 05 Sep 2026 16:08:11 GMT
1.0.8
fixing all the armour penetration and scaliing nubers: Round Rifle PenDepth Damage vs M80 7.62 M80 ball vanilla baseline 4.000 321.8 1.00x .338 ball / tracer MAR-10 6.700 503.5 1.56x 7.62 AP SR-25 9.500 714.7 2.22x 7.62 AP M993 M110 10.000 745.4 2.32x .408 ball / tracer Intervention, AK-50 9.227 819.0 2.55x .338 AP MRAD 12.000 901.8 2.80x .338 AP MAR-10 12.500 939.4 2.92x .338 AP M700 13.000 976.9 3.04x .50 M10 tracer Barrett .50 9.392 1094.1 3.40x .50 M33 ball Barrett .50 10.296 1185.3 3.68x .408 API M213 Intervention, AK-50 13.825 1228.1 3.82x .408 AP M211 Intervention, AK-50 16.000 1420.1 4.41x .50 M20 APIT Barrett .50 18.000 2107.6 6.55x .50 M2 AP Barrett .50 20.000 2302.5 7.16x
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 02:48:51 GMT
- Last Modified
- Wed, 02 Sep 2026 02:48:57 GMT
1.0.7
adjusting the sniper damage to suit the new requirements
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 02:28:59 GMT
- Last Modified
- Wed, 02 Sep 2026 02:29:10 GMT
1.0.6
adding mushrooming damage to .338 rifles to see if damage is consistent
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 15:00:39 GMT
- Last Modified
- Mon, 31 Aug 2026 15:00:46 GMT