Silence Weapon Tuning

by Silence_AUS

1.0.35

Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 09:24:59 GMT
Last Modified
Mon, 21 Sep 2026 09:25:12 GMT

1.0.34

Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 08:30:49 GMT
Last Modified
Mon, 21 Sep 2026 08:31:00 GMT

1.0.33

Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 12:26:38 GMT
Last Modified
Sun, 20 Sep 2026 12:26:54 GMT

1.0.32

reducing fire rate on .50 cals to 65 rpm
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 10:45:15 GMT
Last Modified
Sun, 20 Sep 2026 10:45:27 GMT

1.0.31

detuning alot of ammo to be more "balanced"
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 07:08:15 GMT
Last Modified
Sun, 20 Sep 2026 07:08:31 GMT

1.0.30

fixing gun labels
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 11:45:16 GMT
Last Modified
Mon, 14 Sep 2026 11:45:24 GMT

1.0.29

adding in ef88 to fix it
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 14:53:06 GMT
Last Modified
Sun, 13 Sep 2026 14:53:16 GMT

1.0.28

removing pegasus rifles
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 14:01:50 GMT
Last Modified
Sun, 13 Sep 2026 14:01:56 GMT

1.0.27

- TRL-7 and X400 now use the Attachment Framework, light works on the TRL-7 and light plus laser on the X400
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 08:10:29 GMT
Last Modified
Sun, 13 Sep 2026 08:10:39 GMT

1.0.26

ADDED - PEGASUS PRECISION RIFLES        dependency 6A30BDA3284C8A35

  L115A3  .338 Lapua
    250gr Lapua ball brought onto the same .338 standard as the
    MRAD, M700 and MAR-10. Its drag implied a G1 BC of 0.82, which
    no 250gr .338 bullet reaches. Now on Lapua's published 0.675.

  L129A1  7.62x51mm
    Two British service natures added, L42A3 155gr sniping and
    L59A1 155gr steel-tipped High Performance. M62 tracer retuned.
    Three 20-round magazines including an armour-piercing one on
    the M993 round. Fed by a dedicated config, so vanilla 7.62 and
    every other 7.62 weapon are untouched.

  L129A2  6.5mm Creedmoor
    Rebuilt on the actual service load, Winchester 140gr open tip
    match at 2710 fps. Previously built on a 143gr assumption with
    too generous a BC.

ADDED - M17 MODULAR HANDGUN SYSTEM      dependency 5CA6BA2F63DE1174
  M1152 115gr ball, M1153 147gr hollow point, 7N21 80gr armour
  piercing. Four 21-round magazines, ball and AP in both finishes.
  Full auto fire mode at 1200 rpm. This is a GAMEPLAY addition,
  no full auto M17 exists; the rate is taken from the Glock 18.

ADDED - GLOCK 18C                       dependency 658C0A491D81806C
  Pistol, four magazines, suppressor, optics and lights added to
  the arsenal.

FIXED
  Entity IDs restored on five magazine and weapon prefabs. Missing
  IDs made client and server generate different ones, which caused
  replication errors and player kicks.
  Arsenal catalog rebuilt as a proper override so new items appear.
  MRAD wrapped suppressors now name their camo.
  L115 suppressor wrap now merges with the suppressor.

REMOVED - M110 DMR                      dependency 5CA125536EE7430A
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 06:35:04 GMT
Last Modified
Sun, 13 Sep 2026 06:35:12 GMT

1.0.25

Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 01:20:09 GMT
Last Modified
Sun, 13 Sep 2026 01:20:14 GMT

1.0.24

Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 00:15:03 GMT
Last Modified
Sun, 13 Sep 2026 00:15:13 GMT

1.0.23

rolling back the Peagasus snipers
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 00:11:11 GMT
Last Modified
Sun, 13 Sep 2026 00:11:20 GMT

1.0.22

removing M17 pistol
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 23:17:35 GMT
Last Modified
Sat, 12 Sep 2026 23:17:50 GMT

1.0.21

ADDED - PEGASUS PRECISION RIFLES          dependency 6A30BDA3284C8A35

  L115A3   .338 Lapua Magnum
    250gr Lapua ball brought onto the same .338 standard as the
    MRAD, M700 and MAR-10. Its drag implied a G1 BC of 0.82, which
    no 250gr .338 bullet reaches. Now on Lapua's published 0.675
    for the 250gr Scenar, which puts it on the same drag figure as
    the rest of the calibre.

  L129A1   7.62x51mm NATO
    Two British service natures added:
      L42A3   155gr sniping match
      L59A1   155gr steel-tipped High Performance ball
    M62 tracer retuned. Three 20-round magazines, including an
    armour-piercing magazine on the M993 tungsten round. Fed by a
    dedicated config, so vanilla 7.62 and every other 7.62 weapon
    in the game are untouched.

  L129A2   6.5mm Creedmoor
    Ball and tracer rebuilt on the actual service load, Winchester
    140gr open tip match at 2710 fps. They had been built on a
    143gr assumption with too generous a BC, which made the 6.5
    about 20 percent flatter than the 7.62 at 800m. It now sits
    9 percent flatter at 800m and 14 percent at 1200m, which is
    the correct shape of the advantage.

ADDED - M17 MODULAR HANDGUN SYSTEM        dependency 5CA6BA2F63DE1174

  Three 9x19mm natures on a dedicated config:
      M1152   115gr flat-nose ball, the issue load
      M1153   147gr jacketed hollow point, issue Special Purpose
      7N21     80gr armour piercing, hardened steel penetrator
  Four 21-round magazines, ball and AP in both finishes.

  Full auto fire mode added at 1200 rpm. This is a GAMEPLAY
  addition, not a real variant. No full auto M17 exists. The rate
  is taken from the Glock 18, the one mass produced 9mm machine
  pistol.

  9mm damage is set to this server's pistol tier, not derived from
  muzzle energy like the rifle calibres. Vanilla 9mm ball is 50,
  our pistols are 90, and the M17 matches them.

REMOVED - M110 DMR                        dependency 5CA125536EE7430A

  M110 tuning and its dependency removed. The 7.62 M993 tungsten
  round is still covered by the SR-25 tuning, which is unchanged.
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 15:18:48 GMT
Last Modified
Sat, 12 Sep 2026 15:19:01 GMT

1.0.20

adding in some HE and match ammo for the 408
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 09:20:35 GMT
Last Modified
Sat, 12 Sep 2026 09:20:46 GMT

1.0.19

adding in more ammo types, fixes and such
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 04:42:13 GMT
Last Modified
Sat, 12 Sep 2026 04:42:22 GMT

1.0.18

mar10 fix
Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 10:29:02 GMT
Last Modified
Thu, 10 Sep 2026 10:29:13 GMT

1.0.17

fixing the ROF of the .50 cals
Game Version
1.8.0.13
Created
Wed, 09 Sep 2026 11:47:57 GMT
Last Modified
Wed, 09 Sep 2026 11:48:08 GMT

1.0.16

# Silence Weapon Tuning — Update Notes

## Ballistics: full arsenal pass

**Muzzle velocities standardised.** Every round now sits at a uniform +20% over its
real-world published figure, replacing a spread that ran from +15% to +23%.

| Round              | Old       | New      |
|--------------------|-----------|----------|
| 7.62 AP / M993     | 1120      | 1116     |
| .338 (all)         | 1000      | 1016     |
| .408 AP/Ball/Trcr  | 1102      | 1092     |
| .408 API M213      | 1072      | 1092     |
| .50 AP M2 / Ball   | 1069/1072 | 1090     |
| .50 Tracer / APIT  | 1069/1072 | 1114     |

The .50 tracer and APIT got the biggest change at +45 and +42 m/s. They are the
lightest bullets off the same case, so they should always have been the fastest,
and they were previously the slowest relative to real life.

**Air drag corrected.** Drag values are now derived from each cartridge's real form
factor and are uniform per calibre. The .50 was carrying roughly 40% more drag than
it should and the .408 slightly too little.

**Penetration speed rescaled** on every round to match its new muzzle velocity,
preserving the original design ratio.

**Result: the .408 Intervention is now the flattest-shooting rifle in the arsenal.**
Elevation required at 1000 m:

    .408    5.65 mrad      .338    6.89 mrad
    .50     6.50 mrad      7.62    8.56 mrad

At 1500 m the .408 needs 9.99 mrad against the .50's 13.18. Bolt action, best glass,
flattest round.

## Zeroing

**MAR-10 (.338) zeroing table updated** for the new muzzle velocity. All 17 entries
rescaled. **950 m now dials 6.60 mils where it used to dial 6.80.** Re-confirm your
holds before you rely on them at range.

**MK46 zeroing fixed.** Two broken override files were colliding with the 5.56
ammunition config and throwing the zeroing out by roughly 200 m.

## Damage and penetration ladder

Rebuilt on real engine damage values rather than a derived formula.

| Round              | Damage | Penetration | Incendiary |
|--------------------|--------|-------------|------------|
| .50 AP M2          | 625    | 20.0        | -          |
| .50 APIT M20       | 570    | 18.0        | 1.5        |
| .50 Ball M33       | 450    | 10.3        | -          |
| .50 Tracer M10     | 420    |  9.4        | -          |
| .408 AP M211       | 460    | 16.0        | -          |
| .408 API M213      | 440    | 13.8        | 1.2        |
| .408 Ball/Tracer   | 390    |  9.2        | -          |
| .338 AP (M700)     | 340    | 13.0        | -          |
| .338 AP (MAR-10)   | 325    | 12.5        | -          |
| .338 AP (MRAD)     | 315    | 12.0        | -          |
| .338 Ball/Tracer   | 250    |  6.7        | -          |
| 7.62 M993 (M110)   | 180    | 10.0        | -          |
| 7.62 AP (SR-25)    | 170    |  9.5        | -          |

**.408 Intervention penetration raised to 16.0.** It now defeats Granit-5 plates,
which it previously could not.

**M700 damage inconsistency fixed.** Its two .338 rounds were on 175 and 340. Both
now read 340, so the rifle hits the same every shot.

**Incendiary restored on APIT and API rounds.** These had been reduced to a fraction
of stock and were failing to ignite vehicles. The .50 APIT will now light a BTR in
the sort of volume it used to.

## Weapons

**Barrett M107A1 ammunition corrected.** Its magazines were feeding vanilla
**14.5x114mm KPV rounds**, the heavy machine gun cartridge off a BTR turret, rather
than .50 BMG. They now feed the standard .50 BMG loads.

    AP magazines    9x M2 AP   + 1x Green Tracer
    APIT magazines  10x M20 APIT

**MRAD suppressor wraps now attach correctly** in both green and desert.

---

### For shooters

- Re-check your zero on everything, particularly the MAR-10, which moved by 0.2 mils
  at 950 m.
- The .50 tracer and APIT shoot noticeably flatter than before.
- The .408 is now your long-range weapon. It out-ranges the .50 comfortably.
- The .50 remains the hardest hitter and the anti-vehicle option.
- The Barrett M107A1 is firing genuine .50 BMG for the first time. It will feel
  different, and against armour it will feel weaker, because a .50 BMG is genuinely
  weaker than the 14.5mm it was accidentally firing.
Game Version
1.8.0.13
Created
Wed, 09 Sep 2026 08:18:08 GMT
Last Modified
Wed, 09 Sep 2026 08:18:18 GMT

1.0.15

fixing the broken ammo
Game Version
1.8.0.13
Created
Wed, 09 Sep 2026 04:43:40 GMT
Last Modified
Wed, 09 Sep 2026 04:43:53 GMT

1.0.14

Adding new .50 cal, changing ammo config to point at WCS
Game Version
1.8.0.13
Created
Wed, 09 Sep 2026 04:01:43 GMT
Last Modified
Wed, 09 Sep 2026 04:01:52 GMT

1.0.13

adding in suppressed .50 cal
Game Version
1.8.0.13
Created
Wed, 09 Sep 2026 03:49:34 GMT
Last Modified
Wed, 09 Sep 2026 03:49:44 GMT

1.0.12

fixing Invervention weight
Game Version
1.8.0.13
Created
Wed, 09 Sep 2026 00:05:07 GMT
Last Modified
Wed, 09 Sep 2026 00:05:15 GMT

1.0.11

reducing the weight of the big snipers
Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 11:01:47 GMT
Last Modified
Mon, 07 Sep 2026 11:01:58 GMT

1.0.10

Round
Kinetic
Incend
Mush
Pen
.338 ball / 3 tracers
250
none
0.1
6.700
.338 AP MRAD
315
none
0.1
12.000
.338 AP MAR-10
325
none
0.1
12.500
.338 AP M700 ×2
340
none
0.1
13.000
7.62 AP SR-25
170
none
0
9.500
7.62 AP M110
180
none
inherit
10.000
.408 ball / 2 tracers
390
none
inherit
9.227
.408 API
440
1.2
inherit
13.825
.408 AP
460
none
inherit
16.000
.50 tracers ×2
420
none
inherit
9.392
.50 ball M33
450
none
inherit
10.296
.50 APIT
570
1.5
inherit
18.000
.50 AP M2
625
none
inherit
20.000
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 04:04:57 GMT
Last Modified
Sun, 06 Sep 2026 04:05:05 GMT

1.0.9

Round
Rifle
Damage
vs M80
PenDepth

7.62 M80 ball
vanilla
142
1.00x
4.000
7.62 AP
SR-25
170
1.20x
9.500
7.62 AP M993
M110
180
1.27x
10.000
.338 ball / tracer
MAR-10
250
1.76x
6.700
.338 AP
MRAD
315
2.22x
12.000
.338 AP
MAR-10
325
2.29x
12.500
.338 AP
M700
340
2.39x
13.000
.408 ball / tracer
Intervention, AK-50
390
2.75x
9.227
.50 M10 tracer
Barrett
420
2.96x
9.392
.408 API M213
Intervention, AK-50
440
3.10x
13.825
.50 M33 ball
Barrett
450
3.17x
10.296
.408 AP M211
Intervention, AK-50
460
3.24x
16.000
.50 M20 APIT
Barrett
570
4.01x
18.000
.50 M2 AP
Barrett
625
4.40x
20.000
Game Version
1.8.0.13
Created
Sat, 05 Sep 2026 16:08:00 GMT
Last Modified
Sat, 05 Sep 2026 16:08:11 GMT

1.0.8

fixing all the armour penetration and scaliing nubers:

Round
Rifle
PenDepth
Damage
vs M80
7.62 M80 ball
vanilla baseline
4.000
321.8
1.00x
.338 ball / tracer
MAR-10
6.700
503.5
1.56x
7.62 AP
SR-25
9.500
714.7
2.22x
7.62 AP M993
M110
10.000
745.4
2.32x
.408 ball / tracer
Intervention, AK-50
9.227
819.0
2.55x
.338 AP
MRAD
12.000
901.8
2.80x
.338 AP
MAR-10
12.500
939.4
2.92x
.338 AP
M700
13.000
976.9
3.04x
.50 M10 tracer
Barrett .50
9.392
1094.1
3.40x
.50 M33 ball
Barrett .50
10.296
1185.3
3.68x
.408 API M213
Intervention, AK-50
13.825
1228.1
3.82x
.408 AP M211
Intervention, AK-50
16.000
1420.1
4.41x
.50 M20 APIT
Barrett .50
18.000
2107.6
6.55x
.50 M2 AP
Barrett .50
20.000
2302.5
7.16x
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 02:48:51 GMT
Last Modified
Wed, 02 Sep 2026 02:48:57 GMT

1.0.7

adjusting the sniper damage to suit the new requirements
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 02:28:59 GMT
Last Modified
Wed, 02 Sep 2026 02:29:10 GMT

1.0.6

adding mushrooming damage to .338 rifles to see if damage is consistent
Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 15:00:39 GMT
Last Modified
Mon, 31 Aug 2026 15:00:46 GMT

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