DamiensNaturalEnhancements
by DamienDutch
0.1.5
0.1.5 Changes - Bleeding slowed further. Still tuning this by feel; expect it to keep moving.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 15:09:07 GMT
- Last Modified
- Thu, 27 Aug 2026 15:09:09 GMT
0.1.4
0.1.4 Changes - Bleeding slowed considerably again. Landmines and gunshots were both draining blood far too fast; a mine hit killed in under 40 seconds. - Blood pool raised slightly, from 6000 to 7000. Notes - Mine wounds bleed from several body parts at once, so they will always kill faster than a single gunshot. That is intended, not a bug.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 14:58:15 GMT
- Last Modified
- Thu, 27 Aug 2026 14:58:17 GMT
0.1.3
0.1.3 Changes - Bleeding is 5x slower again. Bleeding out took under a minute in 0.1.2; should now be closer to five. - Movement penalty when injured reduced. Being hurt made you crawl; now sits between vanilla and 0.1.2. - Resilience pool corrected to 140. The 0.1.2 value was written wrong and never actually applied, so knockdowns were faster than the changelog claimed. Still untested - Whether bandaging a downed teammate speeds up their wake-up. - Whether minor wounds (hands, feet) bleed noticeably at this rate.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 12:16:52 GMT
- Last Modified
- Thu, 27 Aug 2026 12:16:55 GMT
0.1.2
0.1.2 Changes - Bleeding is roughly 4x slower across all wounds. Chest and thigh hits gave far too little time to reach a casualty. - Small extremity wounds (hands, feet, forearms) now bleed slightly more relative to major wounds, so they register without being dangerous. - Increased resilience pool by 40%. Takes noticeably longer to be knocked unconscious. - More weapon sway at rest and when exhausted. - ADS speed lowered again. - Stamina regenerates more slowly. Notes - Leg bleeding fixed in 0.1.1 is confirmed working. - Encumbrance left as-is this version; 45kg and 70kg loads both feel about right.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 23:22:25 GMT
- Last Modified
- Sun, 23 Aug 2026 23:22:28 GMT
0.1.1
0.1.1 Fixes - Thigh and calf no longer knock targets unconscious before the wound can start bleeding. Reverted these zones' resilience damage to vanilla; leg hits should bleed again. - Reduced overall knockdown speed (resilience damage 1.2 to 1.0). Being downed by one or two hits was happening too fast, particularly against marksman rifles. - Added the unconscious regeneration value that was missed in 0.1.0, so downed players stay down for the intended duration. Changes - Breathing reworked: slower and deeper when calm, faster and shallower when winded. Calm accuracy is harder than in 0.1.0, exhausted is a tremor rather than a sway. - Sprint cost reduced from 120% to 110% of vanilla. - ADS speed lowered further. Known issues - Bleeding still only triggers reliably on chest hits. Under investigation.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 23:00:39 GMT
- Last Modified
- Sun, 23 Aug 2026 23:00:45 GMT
0.1.0
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 21:57:31 GMT
- Last Modified
- Sun, 23 Aug 2026 21:57:34 GMT
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