DamiensNaturalEnhancements

by DamienDutch

0.1.5

0.1.5

Changes
- Bleeding slowed further. Still tuning this by feel; expect it to keep moving.
Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 15:09:07 GMT
Last Modified
Thu, 27 Aug 2026 15:09:09 GMT

0.1.4

0.1.4

Changes
- Bleeding slowed considerably again. Landmines and gunshots were both draining blood far too fast; a mine hit killed in under 40 seconds.
- Blood pool raised slightly, from 6000 to 7000.

Notes
- Mine wounds bleed from several body parts at once, so they will always kill faster than a single gunshot. That is intended, not a bug.
Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 14:58:15 GMT
Last Modified
Thu, 27 Aug 2026 14:58:17 GMT

0.1.3

0.1.3

Changes
- Bleeding is 5x slower again. Bleeding out took under a minute in 0.1.2; should now be closer to five.
- Movement penalty when injured reduced. Being hurt made you crawl; now sits between vanilla and 0.1.2.
- Resilience pool corrected to 140. The 0.1.2 value was written wrong and never actually applied, so knockdowns were faster than the changelog claimed.

Still untested
- Whether bandaging a downed teammate speeds up their wake-up.
- Whether minor wounds (hands, feet) bleed noticeably at this rate.
Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 12:16:52 GMT
Last Modified
Thu, 27 Aug 2026 12:16:55 GMT

0.1.2

0.1.2

Changes
- Bleeding is roughly 4x slower across all wounds. Chest and thigh hits gave far too little time to reach a casualty.
- Small extremity wounds (hands, feet, forearms) now bleed slightly more relative to major wounds, so they register without being dangerous.
- Increased resilience pool by 40%. Takes noticeably longer to be knocked unconscious.
- More weapon sway at rest and when exhausted.
- ADS speed lowered again.
- Stamina regenerates more slowly.

Notes
- Leg bleeding fixed in 0.1.1 is confirmed working.
- Encumbrance left as-is this version; 45kg and 70kg loads both feel about right.
Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 23:22:25 GMT
Last Modified
Sun, 23 Aug 2026 23:22:28 GMT

0.1.1

0.1.1

Fixes
- Thigh and calf no longer knock targets unconscious before the wound can start bleeding. Reverted these zones' resilience damage to vanilla; leg hits should bleed again.
- Reduced overall knockdown speed (resilience damage 1.2 to 1.0). Being downed by one or two hits was happening too fast, particularly against marksman rifles.
- Added the unconscious regeneration value that was missed in 0.1.0, so downed players stay down for the intended duration.

Changes
- Breathing reworked: slower and deeper when calm, faster and shallower when winded. Calm accuracy is harder than in 0.1.0, exhausted is a tremor rather than a sway.
- Sprint cost reduced from 120% to 110% of vanilla.
- ADS speed lowered further.

Known issues
- Bleeding still only triggers reliably on chest hits. Under investigation.
Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 23:00:39 GMT
Last Modified
Sun, 23 Aug 2026 23:00:45 GMT

0.1.0

Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 21:57:31 GMT
Last Modified
Sun, 23 Aug 2026 21:57:34 GMT

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