Summary
Gamemode - Area of Operations:
- Capture And Hold objective
- Conflict environment
---- In Testing ---
Description
- Random AO every match √
- Random HQs every match √
- Dynamic "Influence" Score system gained by presence within the AO √
- "Manpower" faction-wide SpawnTicket system √
- Influence & Manpower calculations based on current player count √
- Gamemaster Score overview √
- Player HUD Score overview only for his faction √
- Staging Phase which kills impatients √
- Placeable & Deployable Caches for both factions √
- AO's visual Timer after which it gets locked for Cache placement √
- Caches generate influence √
- Collectable Intel which spawns the Intel Circle on a map, revealing enemy Cache approx. location √
- Intel Circle shrinks with more intel collected, narrowing down the search √
- Caches are destroyable only via C4 & TNT √
- Scenario Victory by destroying all deployed caches √
- Scenario Victory by reaching 100% of Influence √
- Scenario Victory by reducing enemy's faction Manpower to 0% √
---- In Testing ---
License
Arma Public License (APL)