TGP_Conflict_PvE
by HGHannibal
1.0.36
v1.4.7: Further reduced ambient AI density, lowered standard and base patrol sizes, tightened spawn distances, and disabled civilian AI spawning while preserving counter, vehicle, and artillery logic. Adjusted ACE resilience settings to slightly increase the chance of unconsciousness while keeping players protected from automatic death.
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 13:03:09 GMT
- Last Modified
- Mon, 24 Aug 2026 13:03:23 GMT
1.0.35
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 03:17:49 GMT
- Last Modified
- Mon, 24 Aug 2026 03:18:01 GMT
1.0.34
v1.4.5: Reduced overall AI density by lowering ambient spawn range, limiting standard patrol sizes, and reducing counter-attack groups to a maximum of 16 AI.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 21:24:00 GMT
- Last Modified
- Sun, 23 Aug 2026 21:24:13 GMT
1.0.33
Adjusted ACE Medical survivability and changed the injury screen effect to a less intrusive visual feedback.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 20:58:38 GMT
- Last Modified
- Sun, 23 Aug 2026 20:58:49 GMT
1.0.32
Added server-side reconnect loadout recovery to restore valid role-based player loadouts and prevent blocked deployment after reconnecting to the server.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 20:45:21 GMT
- Last Modified
- Sun, 23 Aug 2026 20:45:34 GMT
1.0.31
Added persistent TGP group display names and a deploy loadout refresh fix to prevent empty loadout selections and blocked spawning after joining the server.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 20:34:41 GMT
- Last Modified
- Sun, 23 Aug 2026 20:34:52 GMT
1.0.30
v1.4.4: Reworked TGP GroupNameFix to prevent stale group callbacks and author conflicts, reduce redundant name updates, and improve group stability during joins, leader changes, and respawns.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 20:15:31 GMT
- Last Modified
- Sun, 23 Aug 2026 20:15:42 GMT
1.0.29
v1.4.4: Reduced ACE bleeding rate by 70%, disabled death from bleed-out, lowered resilience damage for slower unconsciousness, increased resilience recovery, and disabled instant unconsciousness from massive bleeding.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 19:30:37 GMT
- Last Modified
- Sun, 23 Aug 2026 19:30:52 GMT
1.0.28
v1.4.4: Completed ACE Medical Circulation configuration with full vital-state thresholds, cardiac arrest behavior, and default cardiovascular values to prevent null-reference errors and restore proper medical state processing.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 19:15:30 GMT
- Last Modified
- Sun, 23 Aug 2026 19:15:46 GMT
1.0.27
v1.4.4: Added direct ACE Medical scenario integration with player bleeding, bleed-out, survivability, hitzones, circulation, and advanced medical settings.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 19:01:44 GMT
- Last Modified
- Sun, 23 Aug 2026 19:02:02 GMT
1.0.26
v1.4.4: Added a 24-AI hard cap for CPR counter groups to stop excessive counter growth while preserving respawn waves, counter registration, and existing Smart Despawn protections.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 13:31:23 GMT
- Last Modified
- Sun, 23 Aug 2026 13:31:34 GMT
1.0.25
v1.4.3: Added Counter Growth diagnostics to track CPR counter AI size, slot capacity, respawn waves, base ownership, spawnpoints, and player distance without altering existing cleanup behavior.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 13:17:42 GMT
- Last Modified
- Sun, 23 Aug 2026 13:17:54 GMT
1.0.24
v1.4.2: Added native CPR despawn monitoring with a delayed long-range fallback, preserving protected counter, vehicle, and artillery groups while avoiding unnecessary cleanup interference.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 12:57:38 GMT
- Last Modified
- Sun, 23 Aug 2026 12:57:54 GMT
1.0.23
v1.4.1: Fixed Linux dedicated server compatibility for Smart Despawn by replacing the inaccessible CPR spawn-active method with a local wrapper while preserving safe ambient AI dormancy behavior.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 12:42:32 GMT
- Last Modified
- Sun, 23 Aug 2026 12:42:45 GMT
1.0.22
v1.4.0: Added Smart Despawn for distant normal CPR ambient AI with safe distance timers, combat checks, base protection, native CPR dormancy, and full exclusion of counter, vehicle, and artillery groups.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 12:35:04 GMT
- Last Modified
- Sun, 23 Aug 2026 12:35:17 GMT
1.0.21
v1.3.14: Added CPR stuck-counter registration repair to restore removed counter spawnpoints after stuck cleanup while preserving finite respawn waves and elimination state.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 12:09:22 GMT
- Last Modified
- Sun, 23 Aug 2026 12:09:38 GMT
1.0.20
v1.3.13: Fixed the CPR counter cull shield compile issue by resolving a spawnpoint variable name conflict while keeping exact counter protection unchanged.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 12:02:36 GMT
- Last Modified
- Sun, 23 Aug 2026 12:02:48 GMT
1.0.19
v1.3.11: Fixed Linux dedicated server compatibility for exact CPR role protection by replacing the unsupported ResetLoadedSpawnpoint override with delayed post-init role marking.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 11:51:55 GMT
- Last Modified
- Sun, 23 Aug 2026 11:52:05 GMT
1.0.18
v1.3.10: Added exact CPR role detection to permanently exclude counter, vehicle, and artillery groups from TGP hibernation and prevent unintended wave loss.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 11:45:13 GMT
- Last Modified
- Sun, 23 Aug 2026 11:45:29 GMT
1.0.17
v1.3.9: Fixed Linux dedicated server compatibility for the direct CPR stuck-wave guard by removing the inaccessible shouldSkipCheck dependency.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 11:35:31 GMT
- Last Modified
- Sun, 23 Aug 2026 11:35:43 GMT
1.0.16
v1.3.8: Added direct CPR ProcessSpawnpoint wave protection to preserve finite counter-attack waves during stuck squad respawns.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 11:27:31 GMT
- Last Modified
- Sun, 23 Aug 2026 11:27:42 GMT
1.0.15
v1.3.7: Added a pre-delete CPR stuck-respawn wave guard to preserve finite counter-attack waves during intentional squad cleanup.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 11:14:55 GMT
- Last Modified
- Sun, 23 Aug 2026 11:15:06 GMT
1.0.14
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 10:59:36 GMT
- Last Modified
- Sun, 23 Aug 2026 10:59:48 GMT
1.0.13
v1.3.5: Added protection against CPR stuck-respawn events incorrectly consuming counter-attack waves.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 10:50:35 GMT
- Last Modified
- Sun, 23 Aug 2026 10:50:47 GMT
1.0.12
v1.3.4: Extended CPR guard radius to 4000m, added early protection for large AI groups, and improved LOD/guard diagnostics.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 10:28:57 GMT
- Last Modified
- Sun, 23 Aug 2026 10:29:07 GMT
1.0.11
v1.3.3: Added CPR counter-group protection, early wake-up for nearby large AI groups, and improved stuck/removal diagnostics. No changes to normal LOD hibernation behavior.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 10:15:28 GMT
- Last Modified
- Sun, 23 Aug 2026 10:15:44 GMT
1.0.10
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 10:00:04 GMT
- Last Modified
- Sun, 23 Aug 2026 10:00:16 GMT
1.0.9
Added unique TGPGroup diagnostic IDs for AI groups. Added detailed HIBERNATE and WAKE logging. Added AGENT_REMOVED diagnostics to track AI removals. Added removal context to identify whether agents disappear while hibernated or shortly after waking. Added tracking of AI count before hibernation, after wake, and before removal. Added recent-wake detection window for easier CPR conflict analysis. No changes to the existing v1.3 LOD hibernation behavior. AI continues to use MAX LOD instead of DeactivateAI(). Diagnostic version intended to identify the source of CPR OnAgentRemoved() events.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 09:48:37 GMT
- Last Modified
- Sun, 23 Aug 2026 09:48:52 GMT
1.0.8
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 09:32:33 GMT
- Last Modified
- Sun, 23 Aug 2026 09:32:44 GMT
1.0.7
- Updated TGP AI Cleanup Fix to v1.2.2 - Fixed AI cleanup compatibility with Reforger 1.8.0.10 - Reworked AI hibernation to use AIControlComponent - Enemy AI groups are now deactivated individually when no players are nearby - AI automatically reactivates when players return - Added 1200m hibernation distance and 1000m wake distance - Player groups and TGP faction groups are excluded from cleanup - Removed unsupported AIGroup activation/deactivation calls - Reduced unnecessary AI simulation load on dedicated servers - Improved long-session server performance and stability
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 09:18:50 GMT
- Last Modified
- Sun, 23 Aug 2026 09:19:02 GMT