Project 4311 - 1
by MoustacheMedic
0.0.49
More fixes and adjustments
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 16:59:40 GMT
- Last Modified
- Tue, 15 Sep 2026 16:59:51 GMT
0.0.48
Removed all the german tanks outside fortified bases as they were just killing and distracting all the zombies in that area and also removed all the MG nests that were still spawning big groups of bacon zombies
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 12:05:48 GMT
- Last Modified
- Tue, 15 Sep 2026 12:06:14 GMT
0.0.47
Spawn tweaks
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 01:05:37 GMT
- Last Modified
- Tue, 15 Sep 2026 01:06:38 GMT
0.0.46
Fix extended to all damage
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 23:43:12 GMT
- Last Modified
- Mon, 14 Sep 2026 23:44:15 GMT
0.0.45
Possible fix for zombies being immune to bullets after knock down
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 23:07:01 GMT
- Last Modified
- Mon, 14 Sep 2026 23:07:41 GMT
0.0.44
added Neph and Nightingale variants into the mix. Rebalanced Z spawns
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 17:46:53 GMT
- Last Modified
- Mon, 14 Sep 2026 17:47:04 GMT
0.0.43
25% reduction in beach spawn zombies
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 16:01:32 GMT
- Last Modified
- Mon, 14 Sep 2026 16:01:50 GMT
0.0.42
Removed all bacon zombies
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 15:14:28 GMT
- Last Modified
- Mon, 14 Sep 2026 15:15:33 GMT
0.0.41
50/50 split with the Project Outbreak Zombies and the Relentless variants
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 14:10:30 GMT
- Last Modified
- Mon, 14 Sep 2026 14:10:41 GMT
0.0.40
Removed the enemy mortar barrage system / effects
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 16:28:55 GMT
- Last Modified
- Sun, 13 Sep 2026 16:29:15 GMT
0.0.39
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 15:54:21 GMT
- Last Modified
- Sun, 13 Sep 2026 15:54:32 GMT
0.0.38
Fixed the Z faction not being in the SCR faction manager causing them not to behave right
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 15:26:29 GMT
- Last Modified
- Sun, 13 Sep 2026 15:26:49 GMT
0.0.37
Fix for PO zombies attacking reanimated AI over players
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 12:45:08 GMT
- Last Modified
- Sun, 13 Sep 2026 12:45:52 GMT
0.0.36
Added new Fortified town Major Obj 5
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 15:56:01 GMT
- Last Modified
- Sat, 12 Sep 2026 15:56:14 GMT
0.0.35
-UPDATE: HORRIFIC DISCOVERIES- Started adding more horror themed set pieces into the wold in areas that are Overrun or Infested.
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 16:14:38 GMT
- Last Modified
- Fri, 11 Sep 2026 16:14:50 GMT
0.0.34
Made the Bacon zombies / Relentless and the Z zombbies friendly and created new "Breaching" Groups that mix the 2 hopefully allaowing the Z to reach players more easily by having the Relentless breaking through walls / hard objects the Z cannot and vise versa for doors
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 14:04:57 GMT
- Last Modified
- Fri, 11 Sep 2026 14:05:07 GMT
0.0.33
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 21:45:04 GMT
- Last Modified
- Wed, 09 Sep 2026 21:46:07 GMT
0.0.32
Removed The Relentless until I cna get them to work with the Project Outbreak zombies
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 21:22:51 GMT
- Last Modified
- Wed, 09 Sep 2026 21:23:52 GMT
0.0.31
Changed the Relentless back to bacon faction as it was causing issues with them becoming harmless.
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 15:17:29 GMT
- Last Modified
- Wed, 09 Sep 2026 15:17:47 GMT
0.0.30
Adjusted the new Project Outbreak Spawned Groups to be Bacon Zombie so they don't attack each other. Individual GM spawned groups will still be PO.
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 12:40:05 GMT
- Last Modified
- Wed, 09 Sep 2026 12:40:15 GMT
0.0.29
Updated the zombie system with the Project Outbreak Zombie(s) and systems
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 10:36:37 GMT
- Last Modified
- Wed, 09 Sep 2026 10:37:03 GMT
0.0.28
Gave The Relentless a new look
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 00:37:39 GMT
- Last Modified
- Wed, 09 Sep 2026 00:38:15 GMT
0.0.27
QoL updates with bases, supples and enemy spawns at bases already captured
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 19:54:24 GMT
- Last Modified
- Mon, 31 Aug 2026 19:54:35 GMT
0.0.26
Radio Range on Major OBJs 1,2 and 3 have been increased so capturing any of the lets you spawn there as opposed to only Maj OBJ 2 letting you spawm there
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 17:56:17 GMT
- Last Modified
- Mon, 31 Aug 2026 17:56:26 GMT
0.0.25
Removed fire spread / system as a dependency
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 17:29:55 GMT
- Last Modified
- Sun, 30 Aug 2026 17:30:08 GMT
0.0.24
Reverted zombie vehicle destruction back to a previous verion that worked better
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 07:29:15 GMT
- Last Modified
- Sun, 30 Aug 2026 07:29:22 GMT
0.0.23
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 20:08:48 GMT
- Last Modified
- Sat, 29 Aug 2026 20:08:55 GMT
0.0.22
The zombie spawns have been changed so 25% of all zombies will now be your basic zombies that are faster and the other 75% will be the Relentless ones than can destroy things. This should create more pressure on the players and create more dynamic situations. As the Relentless will break through walls to create openings for the faster ones and the faster ones will prefer to go around things until there is a new path created by the Relentless.
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 19:20:19 GMT
- Last Modified
- Sat, 29 Aug 2026 19:20:25 GMT
0.0.21
Starting rank increased to LT
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 07:26:06 GMT
- Last Modified
- Sat, 29 Aug 2026 07:26:13 GMT
0.0.20
Zombie group spawns decreased from 5 to 3 per group
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 07:18:47 GMT
- Last Modified
- Sat, 29 Aug 2026 07:19:14 GMT