ZSU Invasion
by PandaTit
1.0.12
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 15:35:07 GMT
- Last Modified
- Fri, 28 Aug 2026 15:35:19 GMT
1.0.11
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 15:26:54 GMT
- Last Modified
- Fri, 28 Aug 2026 15:26:59 GMT
1.0.10
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 15:13:19 GMT
- Last Modified
- Fri, 28 Aug 2026 15:13:26 GMT
1.0.9
### Forward Operating Bases - Defenders can now build a forward base ahead of a control point. It has a spawn point. - Any player can request a site. Open the map, right click, Request Forward Base. - The mark must be 225m to 425m from a control point you still hold. - Approved instantly. Build within 50m of the mark. - One forward base and one open request per control point. - Right click to cancel a request. Commander only if there is a player commander. - Built from the construction truck, in its own tab. Defenders only. - It spends its control point's supplies, not its own. ### Digging one out - Attackers cannot shoot it down. They dig it out. - 90 seconds, building tool out, standing still, one person at a time. - Moving or letting go cancels it. No progress is saved. - Spawning stops while it is being dug and comes back if they stop. - Defenders get a warning when theirs is being dug. ### Taking your own down - You cannot dismantle your own forward base normally. - The commander orders it. Right click, Order Dig Down. ### When the control point falls - The forward base stops working for good. - The building stays. The map marker disappears. ### Commander - Commander is now completely gone for US and USSR. Cannot be voted for or joined. ### Other - Base and HQ compositions no longer show in the construction truck. - Gear tier unlocks no longer leak into the small tents and ammo crates. ### Fixes - Fixed build budgets failing to load, which affected every buildable in the game. - Fixed the dig timer never finishing. - Fixed forward base supplies reading as zero.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 14:48:18 GMT
- Last Modified
- Fri, 28 Aug 2026 14:48:28 GMT
1.0.8
- Game Version
- 1.8.0.10
- Created
- Tue, 25 Aug 2026 10:18:21 GMT
- Last Modified
- Tue, 25 Aug 2026 10:18:34 GMT
1.0.7
Possible fix for Commander not being voteable for FIA.
- Game Version
- 1.8.0.10
- Created
- Tue, 25 Aug 2026 09:57:22 GMT
- Last Modified
- Tue, 25 Aug 2026 09:57:31 GMT
1.0.6
Possible fix for Commander not being voteable for FIA.
- Game Version
- 1.8.0.10
- Created
- Tue, 25 Aug 2026 09:45:46 GMT
- Last Modified
- Tue, 25 Aug 2026 09:45:54 GMT
1.0.5
### Commander reinforcements - The defending commander now gets free vehicles when bases are lost. - Each base lost hands over one rung of the ladder. - Every rung has its own list, so losing the fourth base can give something different from the first. - What arrives depends on who is backing the defenders, US or USSR. - The lists are set per scenario in the config, not hardcoded. - Unspent vehicles carry forward and stack with the next rung. - Spending one is permanent. A destroyed vehicle does not come back. - Vehicles belong to the faction, not the player. A new commander inherits the reserve. ### Free base fortifications - Every base the defenders hold starts with a set of free fortifications. - These are there from the first minute. They are not tied to losing bases. - Each base has its own separate pool. - A base's unspent fortifications are lost when the base is taken. - One base can be given a different set from the rest if the map builder wants. ### In the build menu - Both of the above appear in their own tab, visible only to the commander. - The tab only shows up when there is actually something free left. - Free items cost no supplies and are not rank locked. - The commander must be standing at a base the defenders still hold. - Free vehicles must also be placed at a held base, not out in the field. - A counter on screen shows which pool the item comes from and how many are left. - The counter ticks down as you place, without reopening the menu. - Once a pool runs out the item disappears from that tab and cannot be selected. - Fortifications can still be bought normally in the normal tab at their normal price. - Nothing here changes what ordinary players can build. ### Admin and server - New admin command #invdiag. Writes the commander's current allowance to the server log. - Extra logging added. Refused placements now say why instead of failing silently.
- Game Version
- 1.8.0.10
- Created
- Tue, 25 Aug 2026 09:28:22 GMT
- Last Modified
- Tue, 25 Aug 2026 09:28:32 GMT
1.0.4
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 09:00:49 GMT
- Last Modified
- Mon, 24 Aug 2026 09:00:55 GMT
1.0.3
- Game Version
- 1.8.0.10
- Created
- Sat, 22 Aug 2026 14:55:58 GMT
- Last Modified
- Sat, 22 Aug 2026 14:56:07 GMT
1.0.2
- Game Version
- 1.8.0.10
- Created
- Sat, 22 Aug 2026 11:21:30 GMT
- Last Modified
- Sat, 22 Aug 2026 11:21:38 GMT
1.0.1
- Game Version
- 1.8.0.10
- Created
- Sat, 22 Aug 2026 05:45:29 GMT
- Last Modified
- Sat, 22 Aug 2026 05:45:34 GMT
1.0.0
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 15:26:10 GMT
- Last Modified
- Fri, 21 Aug 2026 15:26:15 GMT