SchildKunarAAS

by AIM3R
SchildKunarAAS

Summary

Classic 64-player linear Advance and Secure scenario on Province Kunar, featuring AWF versus EFF, eight sequential objectives, custom factions, supplies and vehicles.

Description

SCHILDKUNARAAS

Classic Advance and Secure on Province Kunar for the SCHILDWERK Arma Reforger Community.

Created by Aim3r
A SCHILDWERK / SWRK Project


ABOUT

SCHILDKUNARAAS is a complete multiplayer Advance and Secure scenario set on Province Kunar.

The Atlantische Allianz and Eurasische Föderation fight along a fixed linear route consisting of two protected main operating bases and eight capturable objectives.

Only the active frontline objectives can be captured. Teams must advance through the route in sequence and secure every objective before the final victory countdown can be completed.


FACTIONS

ATLANTISCHE ALLIANZ
Allied Western Forces
Faction Key: AWF

EURASISCHE FÖDERATION
Eastern Federation Forces
Faction Key: EFF

Both factions use custom SCHILDWERK identities, emblems, flags, arsenals, vehicle catalogs and deployment configurations.


GAME MODE

• Classic linear Advance and Secure
• 64-player multiplayer scenario
• Two opposing player factions
• Eight capturable objectives
• Two protected main operating bases
• Neutral objectives at the beginning of the round
• Sequential objective progression
• Maximum of two active frontline objectives
• Server-authoritative capture evaluation
• Contested objective handling
• Capture-progress rollback
• Player-based capture counts
• Players inside vehicles count toward capture
• AI, dead and unconscious characters do not count


VICTORY CONDITIONS

A faction must control all eight capturable objectives.

After gaining complete control of the route, the faction must maintain control for 15 minutes to win the round.

Losing the required control during the countdown interrupts the victory condition.


MAIN OPERATING BASES

Both factions receive a protected and fully operational main operating base.

Mainbase supply configuration:

• 25,000 starting supplies
• 2,500 additional supplies every minute
• Practically unlimited storage capacity
• Functional faction deployment points
• Faction-specific headquarters structures
• Access to faction arsenals and vehicle catalogs
• Extended radio coverage across the operational area

Equipment, loadouts and vehicles continue to consume supplies.


CAPTURED OBJECTIVES

Every normal objective begins in a neutral state.

When an objective is captured for the first time, it receives 1,000 supplies.

Captured objectives become part of the owning faction's Conflict base network and can provide the services configured for that location.


SUPPLY POINTS

The scenario contains faction-neutral supply points that can be used by both teams.

Supply-point configuration:

• 4,500 maximum supplies
• Supply points begin fully stocked
• 200 supplies regenerated every minute
• No faction restriction


SCENARIO FEATURES

• Province Kunar operational area
• Custom AWF and EFF faction selection
• Functional deployment and loadout selection
• Custom faction emblems and flags
• SCHILDWERK weapon and equipment arsenals
• Faction-specific vehicle catalogs
• Heavy vehicles and helicopters
• Mainbase logistics and supply regeneration
• Neutral regenerating supply locations
• Map-wide radio network support
• Custom SCHILDWERK welcome and rules screen
• Multiplayer and dedicated-server support


WELCOME AND RULES SCREEN

Players receive a custom SCHILDWERK welcome screen containing:

• Operational-area information
• Basic Advance and Secure instructions
• SCHILDWERK AAS server rules

Players are expected to play tactically, fairly and in the interest of their team.


DEPENDENCIES

SCHILDKUNARAAS requires the official Workshop versions of its listed dependencies, including:

• Province Kunar
• SchildAAS
• SchildConflict
• Additional dependencies required by the SCHILDWERK factions, arsenals and vehicles

Third-party content is loaded through official Workshop dependencies.

SCHILDWERK does not claim ownership of third-party models, textures, sounds, animations, scripts, maps or other assets supplied by external projects. All rights remain with their respective authors.


USAGE AND REDISTRIBUTION

This scenario was created for the SCHILDWERK Community and authorized SCHILDWERK servers.

Re-uploading, repackaging, redistributing or publishing modified versions of original SCHILDWERK content under another account or Mod ID is not permitted without prior written permission.

Use the official Workshop version of SCHILDKUNARAAS and its listed dependencies.


SCENARIO ID

{9310AA6C3A390E15}Missions/SchildKunarAAS.conf


CREATOR

Creator & Project Lead:
Aim3r

Developed for:
SCHILDWERK / SWRK


COPYRIGHT

Copyright © 2026 Aim3r / SCHILDWERK.

All rights reserved for original SCHILDWERK scripts, configurations, scenario structures, faction integration, text, logos and branding.

License

Arma Public License (APL)

Version
1.0.2
Game Version
1.8.0.10
Version size
6.12 MB
Downloads
13
Created
19.08.2026
Last Modified
20.08.2026
ID
6A2554776B33CB59