BTW Glenwood Invade & Annex
by White Crusader
1.0.16
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 23:35:53 GMT
- Last Modified
- Sun, 11 Oct 2026 23:36:01 GMT
1.0.15
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 22:48:18 GMT
- Last Modified
- Sun, 04 Oct 2026 22:48:24 GMT
1.0.14
BTW Glenwood Mission Director — Stability & Performance Patch This update focuses on reducing server load, smoothing infected spawning, and helping prevent crashes during larger encounters. Added a global infected cap of 120 for BTW mission infected and roaming migration infected combined. Roaming migration groups will now stop spawning additional groups when the global cap is reached. Reduced the maximum infected spawn burst from 48 to 30, spreading out heavy AI creation and reducing sudden performance spikes. Reduced roaming migration intensity: Migration groups reduced from 4/5/6 → 2/3/4, based on player count. Migration pressure threshold increased from 68% → 78%. Migration cooldown increased from 6 minutes → 10 minutes. Delay between migration groups increased from 2 seconds → 3.5 seconds. Optimized the MOB zombie safe-zone system by changing its scan interval from every 1 second → every 3 seconds. Regular missions still retain large infected encounters, but AI is now introduced more gradually to improve server stability. Added extra protection against roaming hordes stacking on top of already-heavy active missions. No major mission types, objectives, locations, civilian rescue systems, or evacuation gameplay were removed. Goal of this patch: keep Glenwood feeling dangerous and heavily infected while reducing large AI spikes that could lead to lag, freezes, or server crashes.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 17:58:31 GMT
- Last Modified
- Sun, 04 Oct 2026 17:58:35 GMT
1.0.13
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 02:54:06 GMT
- Last Modified
- Fri, 02 Oct 2026 02:54:10 GMT
1.0.12
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 02:42:04 GMT
- Last Modified
- Fri, 02 Oct 2026 02:42:09 GMT
1.0.11
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 22:45:32 GMT
- Last Modified
- Thu, 01 Oct 2026 22:45:36 GMT
1.0.10
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 22:25:47 GMT
- Last Modified
- Thu, 01 Oct 2026 22:25:52 GMT
1.0.9
Hotfix: removed Project Outbreak Variety dependency and restored original Project Outbreak horde prefabs. Difficulty and population increases retained.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 22:23:03 GMT
- Last Modified
- Thu, 01 Oct 2026 22:23:09 GMT
1.0.8
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 22:13:09 GMT
- Last Modified
- Thu, 01 Oct 2026 22:13:12 GMT
1.0.7
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 21:05:15 GMT
- Last Modified
- Thu, 01 Oct 2026 21:05:34 GMT
1.0.6
OUTBREAK – WORKSHOP CHANGELOG New: MOB Defence Reworked FOB Defence into MOB Defence. Added global INCOMING ATTACK warning. Players are instructed to return to base and defend the MOB. 6 attack waves. Roughly 96 infected total across the event. Infected spawn around 520–700m from the MOB and advance toward the perimeter. MOB Defence infected are the only infected allowed to enter the normal MOB safe zone. Wave pacing and live-AI limits added to protect server performance. Task tracker displays current wave, active attackers and remaining defence time. Civilian Evacuation Civilian evacuation system remains fully integrated. Survivors move toward and board available transport. Supports US ground transport and helicopter extraction. Evac resources are checked when the scenario starts. Civilians can be escorted to extraction while infected pressure continues. Transport must return survivors to the US MOB. Added RETURN TO BASE notification once survivors are onboard. Civilian delivery is tracked at the MOB. Evacuation completes after the required survivors are safely delivered. Improved vehicle boarding, passenger-seat detection and civilian movement. Transport dismount checks use a maximum height of approximately 2m. Civilian cleanup occurs after successful delivery. Failed transport setup automatically retries rather than leaving the objective permanently stuck. Random Distant Artillery Added random ambient artillery events around active players. Mass and scattered barrage patterns. First barrage occurs approximately 2–4 minutes after server start. Further barrages occur roughly every 5–10 minutes. Barrages are positioned approximately 300–520m from players. 180m player safety radius. 750m hard no-fire zone around the MOB. Active mission areas and civilians are protected. Every individual artillery impact is safety-checked before spawning. Temporary artillery effects clean themselves up automatically. No artillery crews or persistent gun entities are spawned. Mission System Maximum 2 active objectives at a time. Mission locations continue to use curated map positions. Mission infected remain dormant until players approach the AO. Horde and mission AI budgets remain performance controlled. Improved mission cleanup and retry logic. Improved objective announcements and mission tracking. Mission numbering remains removed from displayed mission names. Outbreak Systems MOB zombie safe zone remains approximately 450m. Ambient infected continue outside protected areas. Roaming migration hordes remain active. Outbreak pressure system remains active. Distant outbreak sounds and ambient atmosphere remain enabled. World & Atmosphere Glenwood world buildings and existing environmental dressing retained. Existing wrecks, camps, checkpoints and apocalypse props retained. Single city air-raid siren remains at 0418 0375. Time remains set to 12:00 PM. Time acceleration remains 1x. Stability & Performance Reduced unnecessary mission log spam. Added additional spawn and cleanup safeguards. Random artillery uses lightweight temporary effects. MOB Defence uses controlled waves rather than spawning the entire horde at once. Full-map startup mission scanning remains disabled. US spawn protection remains active. Latest build passes Workbench script validation successfully. Current Build Status MOB Defence implemented. Civilian evacuation system integrated. Random artillery implemented. Existing world layout restored and retained. Ready for Workshop upload and dedicated-server testing.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 02:08:50 GMT
- Last Modified
- Thu, 01 Oct 2026 02:08:59 GMT
1.0.5
Stability fix: hardened civilian evacuation transport spawning. Added spawn retry cooldowns, one active evac transport limit, driver seat validation, and staggered civilian boarding to reduce dedicated-server physics/replication spikes.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 23:23:19 GMT
- Last Modified
- Tue, 29 Sep 2026 23:23:25 GMT
1.0.4
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 21:52:30 GMT
- Last Modified
- Tue, 29 Sep 2026 21:52:34 GMT
1.0.3
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 20:46:48 GMT
- Last Modified
- Mon, 28 Sep 2026 20:46:55 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 14:54:49 GMT
- Last Modified
- Mon, 28 Sep 2026 14:54:54 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 13:13:38 GMT
- Last Modified
- Mon, 28 Sep 2026 13:13:43 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 02:17:25 GMT
- Last Modified
- Mon, 28 Sep 2026 02:17:36 GMT
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