Vehicle FCS
by RobZ212
1.0.20
- Updated all layouts with optic damage
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 21:04:12 GMT
- Last Modified
- Sun, 11 Oct 2026 21:04:56 GMT
1.0.19
- limited new optic damage to if the new layouts are set up that way
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 18:59:10 GMT
- Last Modified
- Thu, 08 Oct 2026 18:59:38 GMT
1.0.18
- Fixed mod load order could break BMP-3 FCS - Changed scripts to be able to support the new sight damage effects from WCS armaments
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 02:47:31 GMT
- Last Modified
- Thu, 08 Oct 2026 02:48:05 GMT
1.0.17
- Added support for BMP3 (Sodema sight and PPB-2) - Added Nightsight TPN3-49 to T-72A/B - Added Daysight 1K13 to T-72B - Added stadia rangefinder to TPN1-TPV thermal sight (T-72AMT)
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 07:27:18 GMT
- Last Modified
- Wed, 07 Oct 2026 07:27:30 GMT
1.0.16
- Updated to latest WCS update
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 17:42:55 GMT
- Last Modified
- Mon, 05 Oct 2026 17:43:27 GMT
1.0.15
- Small fixes - BMP3 WIP
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 08:39:46 GMT
- Last Modified
- Mon, 05 Oct 2026 08:40:10 GMT
1.0.14
- Added support for BMP-2 (both cole and zagoria) and BMD-2 - Added support for JLTV CROWS system - Added several new postprocess effects to sights/optics/cameras - Added Nightvision sight system (only BMP-2/BMD-2 uses it as of yet)
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 05:18:46 GMT
- Last Modified
- Sat, 03 Oct 2026 05:19:13 GMT
1.0.13
- Added new VFCS 2DSightsComponent instead of modded 2d sight class (should fix certain mod combos/load orders breaking the sights)
- Game Version
- 1.8.0.13
- Created
- Fri, 18 Sep 2026 02:54:13 GMT
- Last Modified
- Fri, 18 Sep 2026 02:54:40 GMT
1.0.12
- Fixed a small camera/sight calculation error (would move the sights off-target at extreme tilts and ranges)
- Game Version
- 1.8.0.13
- Created
- Thu, 17 Sep 2026 19:59:47 GMT
- Last Modified
- Thu, 17 Sep 2026 20:00:12 GMT
1.0.11
- Added laser rangefinder inaccuracy +- for the measured range and laser cone size depending on vehicle and system - Added proper laser rangefinder offset angle (the red circle on T-72 now truly matches the laser rangefinder aimpoint) - Added autotrack support to CIE vehicles - Changed laser rangefinder to be a cone instead of a single point, will potentially give multiple laser returns (its defaulting to last return) - Fixed all keybinds that couldnt be set - Fixed bradley TOW guidance would break when using autolock in multiplayer - Fixed seperated sights hunter/killer would leave the sight camera behind until the movement finished - Improved seperated sights smoothness in lower fps and multiplayer environments - Improved fire-gating / gun ready to not give a false ready when re-lasing a moving target - Re-enabled seperated sight stabilization for all sights that should have it
- Game Version
- 1.8.0.13
- Created
- Thu, 17 Sep 2026 02:04:15 GMT
- Last Modified
- Thu, 17 Sep 2026 02:04:36 GMT
1.0.10
- Disabled sight seperation on one-axis and two-axis sight stabs (see if it makes a difference in MP games with snapping behaviour) - Fixed battlesight for abrams .50cal was not set
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 11:25:44 GMT
- Last Modified
- Sun, 13 Sep 2026 11:25:53 GMT
1.0.9
- Reduced mouse sensitivity slightly of joystick aiming
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 10:11:15 GMT
- Last Modified
- Sat, 12 Sep 2026 10:11:24 GMT
1.0.8
- Fixed autotrack snapping to the target every frame (prevented mouse/keyboard inputs from moving the sights off-target) - Fixed autotrack messing up the turret position breaking the TOW guidance direction
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 09:44:09 GMT
- Last Modified
- Sat, 12 Sep 2026 09:44:19 GMT
1.0.7
- base update
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 20:47:21 GMT
- Last Modified
- Thu, 10 Sep 2026 20:47:30 GMT
1.0.6
- Fixed script to latest WCS changes
- Game Version
- 1.8.0.13
- Created
- Thu, 03 Sep 2026 18:33:42 GMT
- Last Modified
- Thu, 03 Sep 2026 18:33:56 GMT
1.0.5
- Fixed rate control movement key limits again
- Game Version
- 1.8.0.13
- Created
- Thu, 03 Sep 2026 16:03:48 GMT
- Last Modified
- Thu, 03 Sep 2026 16:03:58 GMT
1.0.4
- Fixed one-axis sight stabilizer mode didnt stabilize the turret horizontally - Fixed one-axis sight stab reticle freezing after lasing - Fixed rate-control to remove movement key inputs on more turret types - Fixed turrets being able to accelerate past maximum speed by using the keyboard A, D inputs.
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 22:29:34 GMT
- Last Modified
- Wed, 02 Sep 2026 22:30:02 GMT
1.0.3
- Disabled keyboard and mouse movement actions during rate control/virtual joystick aiming (should remove all snapping behaviour when changing speed or direction) - Fixed bradley AP recoil - Improved sight and gun/turret seperation stabilization so the gun/turret can catch up to the sights during rapid movements so the gun can be fired
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 16:09:58 GMT
- Last Modified
- Wed, 02 Sep 2026 16:10:05 GMT
1.0.2
- Added fire gating (preventing gun from fire when not ready) - Fixed zero keybind on console - Seperated one-axis and two-axis sight stab from the gun/turret (makes the gun and turret slightly lag behind the sight as it can turn faster)
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 23:40:41 GMT
- Last Modified
- Tue, 01 Sep 2026 23:41:03 GMT
1.0.1
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 04:52:36 GMT
- Last Modified
- Tue, 01 Sep 2026 04:52:57 GMT
1.0.0
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 04:06:46 GMT
- Last Modified
- Tue, 01 Sep 2026 04:07:08 GMT
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