Tactical Infantry CORE

by Hanyatan
Tactical Infantry CORE

Summary

ai changes

Enhances Arma Reforger’s native AI with more responsive, disciplined combat behavior.
GPT-6 astra for understanding enfusion's api and ai generated workbench image.

Description

Shorter machine-gun bursts for infantry and AI gunners with reduced wasteful suppression for rifle. 
Faster visual recognition and less crowded defensive cover selection.
Reactions to incoming fire and nearby grenades (including grenade throws, and will run, seek cover, or go prone when in proximity to grenades or visually spotting a grenade thrown in their FOV arc.)
Controlled healing-smoke use and recovery back to firearms.
Opportunistic frag throws against recently seen enemies behind solid cover, with friendly-fire checks.
Marksman positioning. Soldiers equipped with DMRs, marksman rifles, and other long range-scoped weaponry will prefer longer-ranged engagements and no longer 'full auto' their SVD and mag dump unless at very close range.

 Vehicle reactions to anti-tank threats, missiles, and incoming anti-tank rockets.
Armed vehicles now move up, are less timid, and when attached to infantry squads, will support those squads directly versus sitting in the back and doing nothing.
Units will not automatically engage your target location until they can confirm bearing, visually see a threat. They will seek cover and concealment, observe, then proceed to investigate or retreat to a safer location.

The optional LLM companion adds reinforcement dispatch, coordinated assault and flanking orders, and automatic transport planning. The local combat improvements work without the companion, an API key, or an external AI service (openai based). Working on 5.6 Luna currently.
Units equipped with a radio will automatically call for help when taking heavy casaulties or encountering a stronger force from which it can assume or visually see.
Nearby units will respond, investigate and actively support units under fire.
The LLM Commander will actively determine whether a reinforcement is necessary- and may ask a squad to tactically retreat, seek a new position, or to hold out for reinforcements.
LLM Commander is actively only actively aware of friendly unit locations of those equipped with long range radios or within a range of a radio relay.
Killing a radio operator before the squad can visually engage you will lead to that squad being unable to ask for help from the LLM Commander.
Nearby squads equipped with a radio operator, long range radio, or near a radio relay can "recruit" nearby squads to follow them.
When reinforcing >500meters, a squad will search within 150m of their current location for any suitable vehicle for their squad size. 
Information sharing between squads locally.
( to be intergrated )
1. confirming enemy casaulties (state changes)
2. implementation of platoon level machinegun teams 
3. fix AI driving
4. predictive search modeling on enemy infantry movement for the LLM commander. (enemy last seen moving east to west, squad 1 will search initial, squad 2 will move to intercept. if no target is found- they will proceed to continue to look, and if nothing is found, resume previous task)
5. native 'blueberry' recruitment. (i.e. a squad that has lost 6 soldiers and is down to 2 soldiers, will automatically 'join' another squad and reinforce them)
6. squad reinforcement based off of enemy type, such as a squad reporting enemy armor, LLM commander will search for any available anti-armor. including native AI (non LLM) AT weapon searching.
7. AI formation changes
8. custom scripts for AI ambush creation (including, placing down mines, creating traps such as bait vehicles. LDA crossing, bounding, and tactical retreats, defense in depth, and LLM military doctrinal understanding.
9. intergration with more factions

License

Arma Public License (APL)

Rating
100%
Version
1.0.25
Game Version
1.8.0.13
Version size
208.16 KB
Downloads
38
Created
16.08.2026
Last Modified
17.09.2026
ID
6A20332365D59388