Summary
Some extras for Ambient Civilians by borked.gb
THIS IS FOR LARGER MAPS!
YOU WILL NEED A GM BUDGET DISABLER FOR THIS!
Credit to broked.bg for making Ambient Civilians
Description
Some extras for Ambient Civilians by borked.gb
THIS IS FOR LARGER MAPS!
YOU WILL NEED A GM BUDGET DISABLER FOR THIS!!!
Screenshot is using 1 Medium Spawner, 1 Large Spawner and 1 Huge Spawner.
Tweaks to originals:
Small Spawn Zone = 20 civs in 50m radius
Medium Spawn Zone = 40 civs in 100m radius
Large Spawn Zone = 60 civs in 150m radius
Increased Spawn Distances (Still WIP)
Better Spawning (No longer bunch up in the center of the zone)
Increased the waypoints so they can walk outside of the zone (zone radius x3)
Added Extras:
Huge Spawn Zone = 150 civs in 300m radius
50m Disable Zone
100m Disable Zone
150m Disable Zone
Day/night cycle — morning commute (more civs 7-10am), dead at night (or curfew where only a few wander with flashlights).
Gunfire panic — listen for weapon fired events near a zone; civs pick waypoints directly away from the shooter, then resume normal wandering after ~30s. Instantly makes cities feel reactive.
Waypoint chains + idle — instead of one waypoint per interval, give each civ a 2-3 point route ending at a random spot, then idle (sit/lean) for 10-60s before moving again. Kills the constant milling look.
Hotspots — new zone type "Market/Vendor": spawn civs clustered in a tight radius around a static vendor entity, most idle there while a few wander out. Great for bazaars and FOB markets.
Weather reactions — when it's raining, reduce counts and bias waypoint picks toward nearby buildings (trace toward building objects); everyone "goes inside".
Vehicle proximity flee — when a vehicle comes within ~20m, civs step aside/walk away from it instead of standing in the road.
License
Arma Public License (APL)