CSU Ops Aresenal
by CSU Ops
Contributors
CSU Ops
1.2.39
8.6 Blackout and 8.6 Marksman: suppressor seated correctly on the barrel
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 01:58:59 GMT
- Last Modified
- Sun, 11 Oct 2026 02:01:13 GMT
1.2.38
M7 SBR: suppressor seated correctly on the barrel
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 01:52:04 GMT
- Last Modified
- Sun, 11 Oct 2026 01:52:52 GMT
1.2.37
Hensoldt scope rebuilt: own reticle, correct field of view and parallax, 6x steps to 36x M157 and Hensoldt holdover dot uses the game's own bullet flight, live muzzle speed (suppressors) and real sight height Zero dial on the M157 and Hensoldt now true for the loaded round 6.8 ball damage 142, matching 7.62 ball Rattler LT: black anodised finish, ambient occlusion, black polymer magazine, grip and stock
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 00:32:17 GMT
- Last Modified
- Sun, 11 Oct 2026 00:33:37 GMT
1.2.36
One MCX Rattler LT prefab (CSU_Rifle_RattlerLT); old MCX Virtus, Rattler and SP prefabs removed Rattler LT is scopeless for now, with a plain sight line (no more 45-degree roll on every aim)
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 22:14:59 GMT
- Last Modified
- Sat, 10 Oct 2026 22:16:25 GMT
1.2.35
8.6 and Rattler LT: rested-rifle stock back in the shoulder (restored tuned buttstock point) 8.6 Marksman: bipod rest point corrected M157 and Hensoldt holdover pip: uses the scope's real zero angle and the real muzzle speed including suppressor boost (subsonic no longer hits high) Hensoldt debug logging off
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 18:06:15 GMT
- Last Modified
- Sat, 10 Oct 2026 18:07:59 GMT
1.2.34
Fixed raw #AR-UserAction tags on attach/detach prompts: 8.6 magazines and rifles, Rattler LT, NGAL, Hensoldt, Magpul bipod now use string-table names
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 03:27:04 GMT
- Last Modified
- Sat, 10 Oct 2026 03:28:13 GMT
1.2.33
MCX Rattler LT replaces the Swag MCX (own model, folding stock, magazine); Swag 300 Blackout and Bacon Suppressors no longer required 8.6 Blackout: bolt/charging handle rigged to the M16 animations, laser front flush with handguard, rest point off the brake, HUD name 8.6 Blackout Marksman: 12x M157, Magpul bipod Subsonic and supersonic shot sounds chosen per round fired
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 01:11:13 GMT
- Last Modified
- Sat, 10 Oct 2026 01:12:29 GMT
1.2.32
Fixed: item names showed raw # tags (string tables re-sorted) Added: 6.8 suppressed supersonic shot sound, now our own copy
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 23:08:00 GMT
- Last Modified
- Fri, 09 Oct 2026 23:08:40 GMT
1.2.31
New: 8.6 Blackout rifle (12 in, 1:3), M157 6x black, NGAL, NGSW M7 can, telescoping stock that extends in hands and collapses when stowed, canted mode New: 8.6 BLK 20rnd magazines: 350 gr Maker REX subsonic, 200 gr Barnes TAC-TX supersonic
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 22:11:22 GMT
- Last Modified
- Fri, 09 Oct 2026 22:18:22 GMT
1.2.30
M7: dropped rifle no longer slides endlessly or flies off (attached scope's physics switched off)
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 00:14:05 GMT
- Last Modified
- Fri, 09 Oct 2026 00:19:13 GMT
1.2.29
Canted aim: sight-switch button in ADS toggles optic / 45 deg left cant (laser with goggles) on M7s, Mk18, MCX, M250 M250: offset irons removed Mk18 Hensoldt: reticle sized to its own mil-dots
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 00:09:39 GMT
- Last Modified
- Mon, 05 Oct 2026 00:14:59 GMT
1.2.28
Mk18 on its own model: Hensoldt scope, Magpul bipod (feet clear of the ground), AI moderator, moving trigger and selector Dropped dependencies: SWORD Mk18, Rayzi's Optics, VooDoo-S (clip-on now in the F-PANO goggles mod) Rattler: red dot removed Inspecting our weapons offers the magazine only Ctrl+R: the racked round ejects when the bolt is back NGAL: new AN/PEQ-23 model; visible laser rebuilt with high/low power M157: lens glass fixes
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 18:15:25 GMT
- Last Modified
- Sun, 04 Oct 2026 18:20:28 GMT
1.2.27
VooDoo clip-on is back on the M157 and Razor scopes. Razor scope camera no longer sees the back of it.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 07:57:13 GMT
- Last Modified
- Wed, 30 Sep 2026 07:57:22 GMT
1.2.26
NGAL laser removed from the M7, M7 SBR, MCX and M250 for now.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 01:55:44 GMT
- Last Modified
- Wed, 30 Sep 2026 01:55:54 GMT
1.2.25
Removes the bright green blob the NGAL drew on nearby surfaces (light source glow and lens flare off). M157 scope camera no longer sees the back of the VooDoo clip-on.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 01:38:52 GMT
- Last Modified
- Wed, 30 Sep 2026 01:38:56 GMT
1.2.24
No muzzle flash: suppressors give a little smoke from the front of the can (M7, M250, MCX, .375), rifles' own flash off. VooDoo clip-on on the M157 and Razor is now a fixed model, so it no longer disappears after the scope goes through inventory.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 05:51:37 GMT
- Last Modified
- Tue, 29 Sep 2026 05:51:42 GMT
1.2.23
VooDoo-S thermal clip-on fitted to the M157 and Razor scopes. Scope mount heights and the MCX laser position adjusted.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 04:52:02 GMT
- Last Modified
- Tue, 29 Sep 2026 04:52:13 GMT
1.2.22
Adds VooDoo-S Thermal Clip-On as a dependency.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 04:01:13 GMT
- Last Modified
- Tue, 29 Sep 2026 04:01:18 GMT
1.2.21
NGAL moves to the right rail on the M7, M7 SBR and MCX, leaving the top rail free for a clip-on thermal.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 03:10:33 GMT
- Last Modified
- Tue, 29 Sep 2026 03:10:38 GMT
1.2.20
FCS scope zooms 4x and 8x. 84mm 751 flies steady (PG-7VM flight values). Ctrl+R throws the chambered round out as a loaded cartridge; it is lost. Magazine repacking and the Attachment Framework light crash fix moved here from CSU Ops Core - update both together.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 20:56:13 GMT
- Last Modified
- Mon, 28 Sep 2026 20:56:20 GMT
1.2.19
CSU Ops item catalog now lives in CSU Ops Faction; removed the old copy here.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 19:15:11 GMT
- Last Modified
- Mon, 28 Sep 2026 19:15:21 GMT
1.2.18
Ctrl+R racks the bolt: the chambered round returns to its magazine and the next round is chambered. No click on an empty trigger. The M7 SBR GL comes loaded with our 40mm HEDP.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 18:57:25 GMT
- Last Modified
- Mon, 28 Sep 2026 18:57:30 GMT
1.2.17
84mm: kinetic spall and a bounded jet. Our own 40mm HEDP with kinetic spall and fragments.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 16:00:37 GMT
- Last Modified
- Mon, 28 Sep 2026 16:00:42 GMT
1.2.16
CSU Ops now has its own arsenal catalog and no longer overrides the US one. 84mm penetrator does damage. 40mm HEDP stocked.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 05:51:13 GMT
- Last Modified
- Mon, 28 Sep 2026 05:51:17 GMT
1.2.15
FCS 4x30: 551 reticle and eye position, matching the mod's HEAT optic.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 00:22:54 GMT
- Last Modified
- Mon, 28 Sep 2026 00:23:22 GMT
1.2.14
FCS 4x30: measured range card, 100/200 then 25 m steps to 700. Rangefinder dot centred in the reticle instead of tracking the weapon.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 23:41:41 GMT
- Last Modified
- Sun, 27 Sep 2026 23:41:49 GMT
1.2.13
M7 SBR: back to one top mount at its original position, with the aim laser on it. New rifle: M7 SBR GL, the SBR with the M320 already fitted, as its own arsenal item. Plain SBR no longer named as though it carries a launcher. SBR slot names now match the DMR's. Javelin and WCS Armaments removed.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 17:15:18 GMT
- Last Modified
- Sun, 27 Sep 2026 17:15:25 GMT
1.2.12
Aim laser: one power setting, always full output. Radial is on/off and visible/IR only. Infrared channel no longer shows to a viewer without night vision. Bullets are no longer drawn in flight. Javelin missile fits a backpack; 20x20x20 instead of 30x30x30. FCS 4x30 rangefinder moved off C, which the M157 already holds, back onto Ctrl+R.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 02:15:02 GMT
- Last Modified
- Sun, 27 Sep 2026 02:15:08 GMT
1.2.11
M4 MAAWS: one launcher with the FCS 4x30 mounted and a HEAT 551 in the tube, HEAT 551 the only round, everything else from that mod suppressed. 551 penetration raised to the tandem-warhead figure, 500mm RHA. Javelin comes straight from WCS now, reloadable, with a carryable FGM-148 missile in the arsenal. Moist's mod is no longer needed. FCS 4x30 rangefinder action added to the aiming context; bind it under Controls, Weapon. New dependencies: M4 MAAWS, CSU M4 MAAWS Fix, Laser Rangefinder, WCS Armaments.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 01:29:00 GMT
- Last Modified
- Sun, 27 Sep 2026 01:29:05 GMT
1.2.10
No tracers anywhere: the 300 Blackout rounds were drawing visible tracers, and the IR tracer wording is gone from the belts and magazines. Aim laser is green, a solid spot on low, a real beam on high through night vision. Debug logging off. M4 MAAWS added: one launcher with the FCS 4x30 mounted and a HEAT 551 in the tube, HEAT 551 the only round offered, the rest of that mod suppressed. Dropped the superseded M157 LR/SR prefabs and the duplicate IR belt.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 23:42:33 GMT
- Last Modified
- Sat, 26 Sep 2026 23:42:42 GMT