SilenceAI - Enhanced Combat

by Silence_AUS
SilenceAI - Enhanced Combat

Summary

Overhauls Reforger AI into tactical squads: a Commander per faction, battle drills, building clearing, suppression reactions, mortar support and one 0 to 5 difficulty level.

Description

SilenceAI makes Arma Reforger's AI fight like trained infantry instead of a crowd of individual riflemen.

SQUADS THAT WORK TOGETHER
Groups share contacts by voice and radio, help a friend in trouble from the flank, and fix the enemy with fire while another group goes wide. Travelling squads push out a point man, garrisons take real window positions, and machine gun and anti-tank teams pick their own ground.

REAL TACTICS
Battle drills for ambushes and breaking contact. Building clearing room by room. Cordon and search when they lose you in a town. Cut-off groups when you pull back. Infantry leading armour into built-up areas. Covering fire and smoke for a man who is down. Recon by fire into likely ambush spots. Defensive positions chosen on reverse slopes.

SOLDIERS THAT REACT
Every man reacts to near misses, bursts, wounds and explosions. He gets low, hides or dashes to cover, relocates when pinned, holds longer under suppression at range, fires on the move, and walks to the fallen for ammunition when he runs low. AI hear footsteps, doors and engines, and lose their aim when you move out of sight.

A COMMANDER
On by default, one commander per faction holds objectives, sends reaction forces, reconnoitres and runs staged assaults with support fire, smoke and illumination, knowing only what its groups report by radio. Groups crew mortars standing nearby, and optionally a side with no mortar builds its own pit with 12 shells, then moves on. Trucks for long moves can be spawned too.

YOUR SERVER, YOUR RULES
One difficulty level on the game's own skill scale, 0 Noob to 5 Cylon (4 Expert out of the box), and every system has its own switch in a JSON config. Game Master can change most of it live, per group or for the whole scenario, including a combat style for each group (CQB, Urban, Defensive or Offensive). A self report in the server log shows what each system did and why anything was blocked.

Server-side logic, no extra assets. Remove CRX Enfusion A.I. before using SilenceAI: both change AI behaviour and will conflict.

License

Arma Public License No Derivatives (APL-ND)

Rating
95%
Version
1.0.68
Game Version
1.8.0.13
Version size
1.43 MB
Downloads
5,169
Created
13.08.2026
Last Modified
10.10.2026
ID
6A1AA2A95D40BC57