Sunshines True Commander
by it_is_Sunshine
Contributors
Samothius
1.0.8
- TWEAKED: Intel dossier generation threshold lowered. This means enemy operations plans now convert 1:1 into one of your own faction's intel dossiers, making them even more valuable to steal. - FIXED: A bug where if the commander disconnected and returned several hours later and no one else became commander whilst he was gone, he would return with full commander actions despite not being in the commander role. - NEW: There is now a custom grace period for a commander-player if he disconnects. If he returns within 10mins he will resume as normal. If he does not come back within the grace period then one of two things happens: if he was able to resign (as in resignation was not on cooldown), it treats his disconnection as a legitimate resignation. If he was not eligible to resign then all current tasks are deleted BUT the team does not suffer an XP penalty. This prevents any exploits but does not heavily punish the entire team for legitimate disconnections. - TWEAKED: Commander death penalty (whole team): -400 XP to -200 XP. At the old 1.5x multiplier this was -600 in practice, so it is now a third of what it was. - TWEAKED: Team bonus for killing the enemy commander: +250 XP to +60 XP. The personal reward to the player who makes the kill is unchanged at +250. - NEW: Command Presence. While your faction has a commander, 60% of every positive XP award you earn is banked and paid to the team in one batch every 20 minutes of his term. If he is killed or voted out, the unpaid bonus is lost. If you leave, your bank is paid straight away. - NEW: Command Commission (the commander's survival XP). He receives 5% of the bonus paid to his team in each batch, with a minimum of 20 XP and a maximum of 60 XP per batch. His pay therefore scales with team size: with a small team he is at less risk and earns less, with a large team he is at far greater risk and earns much more. His rewards are tied to his team's, so his incentives are the team's. The minimum means he always receives a little, even with a small team. - NEW: Survival XP (non-commanders). It replaces vanilla's old (and no longer used) survival XP and works the same way with different numbers and intervals. Every 15 minutes you receive XP which increases in amount each tick. It resets when you die. Guards stop inactive players from inflating their XP. The commander is exempt and is paid through Command Commission instead. - NEW: Protection Detail XP. It works like squad cohesion, with the commander as the centre: every 90 seconds, if you are within 100m of your commander, you earn XP. It resets when you leave range. WITHOUT A COMMANDER: vanilla 1x rates, plus the new survival XP below. WITH A COMMANDER: everything you earn also banks a 60% bonus, a little more than the old 1.5x gave. It is paid to the whole team as one batch every 20 minutes of his term. You also earn Protection Detail XP for staying close to him. The aim is to give teams a real reason to field a commander beyond the intel system and setting tasks, and to make him a clear positive for the team if he stays alive and stays in the field. The incentive moves away from punishing a team for losing a commander, or for not fielding one, and towards rewarding the team that has one. Not fielding a commander is no longer a loss, it just means forfeiting a luxury. Hunting the enemy commander is a way of damaging the enemy's XP economy, and fielding your own is how you maximise yours. If you have a commander and the enemy does not, the economy tips towards you, not by punishing them but by denying them the bonus.
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 19:44:03 GMT
- Last Modified
- Thu, 05 Nov 2026 19:48:11 GMT
1.0.7
FIXED: controllers are now fully compatible with the intelligence actions and construction clearance menus. Updated workshop hero image.
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 17:49:20 GMT
- Last Modified
- Mon, 26 Oct 2026 17:49:42 GMT
1.0.6
TWEAKED: Intel progress threshold reduced. You will now be generating more intel docs and engaging with the intel system more often. NEW: The intel progress of a base is now also display on the map when hovering over it, making it much more obvious where you should prioritise returning your intel.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 03:54:12 GMT
- Last Modified
- Sat, 17 Oct 2026 03:54:31 GMT
1.0.5
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 04:53:20 GMT
- Last Modified
- Sat, 10 Oct 2026 04:53:33 GMT
1.0.4
Full release of the intelligence system that was introduced on the 3rd OCT. Now officially called "The INTELOPS Directive"; TWEAKED: Intelligence Actions UI now slightly repositioned so it should not overlap other UI elements on the Combat Support Map; FIXED: military cabinets that were not inside a command tent were all falsely acting like intelligence cabinets (they had interactions and inventory, but did nothing). FIXED: Surplus intel score now carries over into the next intel progress instead of being discarded. E.g. at 99%, gaining 30% completes the current intel item and now leaves progress at 29%, whereas previously it always reset to 0%.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 04:02:00 GMT
- Last Modified
- Sat, 10 Oct 2026 04:02:21 GMT
1.0.3
Unofficial release of the intelligence system. Currently being tested. More info to come when properly released.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 16:37:57 GMT
- Last Modified
- Sat, 03 Oct 2026 16:38:13 GMT
1.0.2
Test for upcoming feature
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 15:57:02 GMT
- Last Modified
- Sat, 03 Oct 2026 15:57:14 GMT
1.0.1
AI COMMANDER FIX: Addressed bug where task requests to establish base were being automatically approved even though the AI commander was disabled. This is related to the MissionHeader toggle being present. For some reason, whether the MissionHeader toggle is enabled or disabled, this particular AI commander behaviour was not being touched. I have removed the ability to disable the AI commander for the time-being whilst I come up with a working solution. Please update your MissionHeaders accordingly, removing "m_bSUN_AllowAICommander": false entirely.
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 15:10:33 GMT
- Last Modified
- Sun, 30 Aug 2026 15:10:43 GMT
1.0.0
Final UI polish:
- Custom layout for Popup notification ("Commander has restricted this building at..") that is positoned more suitably for the build menu.
- Restriction menu has timeout/debounce for slightly better user experience in the event you spam the restriction buttons.
- v1.0 release.- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 09:52:08 GMT
- Last Modified
- Mon, 24 Aug 2026 09:52:18 GMT
0.0.103
Updated description with latest mission-headers.
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 06:39:27 GMT
- Last Modified
- Mon, 24 Aug 2026 06:39:38 GMT
0.0.102
Unable to find satisfactory solution to mission header for disabling Construction Clearance. This is not a game-changing feature of the mod like the Decapitation Protocol is, so disabling it is not something I consider necessary. Removed Construction Clearance mission header item entirely. It will always be enabled.
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 06:34:27 GMT
- Last Modified
- Mon, 24 Aug 2026 06:34:36 GMT
0.0.101
Attempt #1 to address imperfect solution to m_bSUN_ConstructionClearanceEnabled mission header setting. Currently, the functionality can be disabled but the UI elements are still visible to be interacted with.
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 06:09:37 GMT
- Last Modified
- Mon, 24 Aug 2026 06:09:47 GMT
0.0.100
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 10:33:13 GMT
- Last Modified
- Sun, 23 Aug 2026 10:33:26 GMT
0.0.99
Workshop images.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 10:22:27 GMT
- Last Modified
- Sun, 23 Aug 2026 10:22:38 GMT
0.0.98
Replaced workshop images.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 09:46:28 GMT
- Last Modified
- Sun, 23 Aug 2026 09:46:36 GMT
0.0.97
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 16:40:26 GMT
- Last Modified
- Fri, 21 Aug 2026 16:40:56 GMT
0.0.96
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 16:33:21 GMT
- Last Modified
- Fri, 21 Aug 2026 16:33:50 GMT
0.0.95
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 16:29:32 GMT
- Last Modified
- Fri, 21 Aug 2026 16:30:01 GMT
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