Summary
Dynamic hive escalation system: Main Hive + Secondary nests, map tasks
Description
Dominion Nests is a dynamic hive control system for zombie servers.
A Main Hive spawns somewhere on the map and creates a task for players. Over time, Secondary Hives appear nearby. While Secondary Hives are active, the Main Hive is protected. Destroy the support nests first, then finish the Main Hive to complete the objective and start a new cycle somewhere else.
Features:
Random Main Hive spawn on any map
Timed Secondary Hive escalation near the Main
Main Hive invulnerability while Secondaries exist
Vanilla-compatible Task / objective on the map
Corpse cleanup for infected
Console-friendly (limited hive count)
Works 24/7 on persistent servers
Gameplay loop:
Gear up
Locate the Hive task on the map
Clear Secondary Hives
Destroy the Main Hive
New cycle begins elsewhere
Designed to be lightweight, modular, and usable with other mods.
Requirements:
Special Zombies ( https://reforger.armaplatform.com/workshop/69BD721866937F85-SpecialZombies )
Notes:
Place the DN_HiveManager entity in your world/scenario
Tested on Arland; should work on other maps
License
Arma Public License (APL)