TMM auto swap AI helicopters
by tommills2209
1.0.4
Added a full-screen helicopter selection menu to the Tactical Support Laptop. Players can configure helicopters separately for transport (LZ) and strike-zone (SZ) missions. Added support for up to five selectable helicopter options. Added helicopter preview images and aircraft names. Added clear [X] LZ and [X] SZ selection indicators. Improved button interaction and selection reliability. Added a functioning Exit button. Reduced and repositioned the interface so all five helicopters fit cleanly on screen. Improved support for different screen resolutions. Safe vanilla helicopter defaults remain active if the selection system is disabled or no aircraft are configured. Improved multiplayer synchronization of configured helicopter selections. General UI stability and usability improvements.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 15:09:54 GMT
- Last Modified
- Fri, 28 Aug 2026 15:10:07 GMT
1.0.3
please prepare some release notes 20:25 Release Notes – Enemy Helicopter Update Improved USSR ambient helicopter spawning reliability. First enemy helicopter attack now attempts approximately 90 seconds after server startup. Failed player-count checks retry after 60 seconds. USSR helicopters prefer operational enemy helipads within 1,800 metres. Added concealed temporary launch locations 900–1,400 metres from players when helipads are unavailable or too distant. Temporary launch areas are checked for level ground, obstructions and sufficient helicopter clearance. QRF helicopter support uses the same reliable fallback spawning system. Enemy sorties now randomly select between the Mi‑8 HE and Mi‑8 HEDP armed gunships. Multi-helicopter waves can contain both Mi‑8 variants. REAPER pilots and required turret gunners spawn nearby and receive repeated boarding commands. Attack markers are assigned to both pilot and gunner groups before rotor startup. Moving-player targets are continuously refreshed while crews board and aircraft take off. Added clearer server logging for failed launches, crew boarding, loadout selection and attack dispatches. Transport spawning was moved outside the network RPC frame to improve multiplayer stability. Added new server JSON settings for ambient timing, fallback spawning, helipad distance and the alternate USSR gunship. Completed PC and dedicated-server script validation.
- Game Version
- 1.8.0.10
- Created
- Thu, 20 Aug 2026 19:50:50 GMT
- Last Modified
- Thu, 20 Aug 2026 19:51:00 GMT
1.0.2
Update Release Notes Added complete helicopter return-to-base servicing. Strike helicopters now monitor rocket ammunition, gunner ammunition and fuel. Helicopters return when either weapon system is depleted or fuel drops below 50%. Disabled free automatic ammunition and fuel replenishment during missions. Both pilot and gunner groups now receive the REAPER landing command. Destroyed or captured helipads cause aircraft to divert to another operational friendly TMM helipad. Returning helicopters now cost 300 base supplies to service. Helicopters remain grounded when the base cannot afford servicing. Successful servicing fully repairs vehicle systems, refuels and rearms the helicopter. Serviced helicopters automatically redeploy to the active strike zone. Improved detection of replacement magazines created by automatic reload systems. Reduced repetitive helipad logging. Added new server JSON settings for fuel threshold, service duration, return timeout and ammunition classification. Passed PC and dedicated-server Workbench script validation.
- Game Version
- 1.8.0.10
- Created
- Sun, 16 Aug 2026 15:09:53 GMT
- Last Modified
- Sun, 16 Aug 2026 15:10:05 GMT
1.0.1
Fixed SZ and LZ helicopter requests not reaching dedicated servers. Requests now use the player-owned network controller for reliable server communication. Added clear on-screen confirmation when strike or transport support is accepted. Added specific rejection messages for missing helipads, insufficient supplies and invalid resources. Temporarily restricted helicopter selection to vanilla aircraft for improved reliability. Disabled automatic modded-helicopter catalogue selection by default. Added improved client and server diagnostic logging. Updated transport documentation to reflect the automatic 30-second departure after the first passenger boards at LZ1. Corrected the Workshop thumbnail format to prevent upload errors. Successfully validated the complete script package with the base game, TMM PvE Scenario Toolkit and REAPER AI Helicopters loaded.
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 15:18:10 GMT
- Last Modified
- Fri, 14 Aug 2026 15:18:18 GMT
1.0.0
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 07:51:22 GMT
- Last Modified
- Fri, 14 Aug 2026 07:51:31 GMT
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