RGN Base Recapture

by TheRedneckZ0mbie
RGN Base Recapture

Summary

Dynamic base recapture system for Everon Apocalypse. Captured US bases can face delayed zombie or raider counterattacks, allowing hostile forces to retake and garrison captured positions.

Description

RGN Base Recapture

A dynamic counterattack and base recapture system designed for Everon Apocalypse.

FEATURES

• US-captured bases can trigger hostile counterattacks after a 1-hour delay.
• 75% chance of a zombie counterattack.
• 25% chance of a raider counterattack.
• Counterattack forces actively move toward the captured base.
• Hostiles can recapture the base if they successfully secure the objective.
• Only units spawned by the counterattack system count toward recapturing the base.
• Existing zombies and raiders around the objective do not falsely trigger a recapture.
• Surviving counterattack forces remain at the recaptured base as a persistent garrison.
• Maximum of 2 successful hostile recaptures per base per server session.
• Designed for PvE campaign gameplay.

RECAPTURE CONDITIONS

A hostile counterattack can retake a US-controlled base when:

• No living US player is within 100 meters of the objective.
• At least 3 surviving counterattack units reach the 100-meter objective area.

DEPENDENCIES

• Arma Reforger
• Everon Apocalypse V2

Created for Redneck Gaming Network (RGN).

License

Arma Public License (APL)