Sammys Trench System
by SammyS_
Contributors
SammyS_
0.0.6
UPDATE DUGOUTS - Dugouts no longer dig the terrain when placed. To let a dugout dig its own entrance and pit, tick Sculpt Terrain on it. - Trench lines no longer snap onto dugout doorways, and moving a dugout no longer rebuilds nearby trenches. To let a line lock onto a doorway, tick Lock Onto Dugout Doors on that generator. - Fixed issue with dugouts where BOXVOL was too far forward and also gaps in the walls made light leak in. NOTE - Dugouts you have already placed keep the hole they dug. If you want to be sure it stays when you edit nearby trenches, tick Sculpt Terrain on that dugout.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 20:43:31 GMT
- Last Modified
- Fri, 25 Sep 2026 20:44:29 GMT
0.0.5
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 17:11:37 GMT
- Last Modified
- Fri, 25 Sep 2026 17:12:30 GMT
0.0.4
UPDATE: MASSIVE TRENCH OVERHAUL TRENCH MESHES (rebuilt from scratch) - Every trench modsule rebuilt from the ground up on a new continuous cross-section. Same sizes and socket positions, so trenches you have already placed keep working. - Smoother walls with no stray lips or seams, and cleaner joins between modules. - New sharp trench edge with a grassy sod lip that overhangs the wall, grass and roots hanging over the edge, and pebbles, stones and roots set into the walls. - Junctions and end caps rebuilt so no bank spills past a connector (no more flaps where Y and T arms meet). - Smaller footprint: the buried apron no longer lies over neighbouring trenches. - New colliders: one clean walkable sheet per module like vanilla trenches, plus hidden backstops behind the walls so you cannot jump or clip through into the earth. NEW PIECES - Funk hole 8 m: a sleeping hole cut into each wall (Standard family, Sunken coming). - 2 m straight filler, 60 degree bend, visual variants of the 4 m and 8 m straights. - MG nest 8 m and crossing point 4 m (climb-out steps both sides). - 45 degree skew tees in both hands, so branches can leave at 45 instead of always 90. DUGOUTS - All dugouts rebuilt: timber framed with plank-lined walls, posts, log ceilings, stepped tunnels and furniture. - New: small 2 to 3 man shelter, L-shaped dugout with a blast bend, aid post with stretchers, ammo store with shelving bays. - Real interiors kept: indoor lighting and sound, raised colliders so doorways and tunnels have proper head room. VEHICLE PITS (new, place by hand) - Tank hull-down, APC revetment, SPG pit with a crew trench, covered vehicle shelter with an interior. GENERATOR - Three new presets: 04 Frontline, 05 Strongpoint, 06 Comms, each with a Sunken twin. - Funk holes added to the Bays, Frontline and Strongpoint presets. - New Trenches_NoDig folder: all twelve presets with terrain digging off by default. - Sculpt Terrain now actually controls the trench: untick it and the whole trench stops digging and the ground goes back to grade, tick it to re-dig. On by default. - Much lighter world loading: modules register their dig once instead of twice and skip unused per-point ground sampling. Rebuilding a line now does one terrain update instead of one per module. - Lines only lock onto sockets that face them, so branches no longer grab the wrong junction arm or start backwards. - The anchored end of a line is remembered, so the layout no longer flips between rebuilds. - Moving, rotating or deleting a hand-placed module makes the lines locked to it follow. - Bays and variants are picked by position, so editing one end of a line no longer reshuffles the rest. - Straights are planned with their true length, so runs land where they should. - Duplicated lines no longer confuse which trench is older at a crossing. - Free arms of skew tees now get end caps. - Dugouts and vehicle pits are hand-placed only and are never placed by the generator. - Clear console logging of what the generator does, with one switch to turn it off. FIXES - Left dogleg, 6 m ramp and end cap (Standard) were not digging their terrain, leaving undug gaps in wiggle lines. Fixed. - Those modules also followed the terrain height instead of staying put. Fixed. - A generator on a spline shape could crash Workbench. Fixed. - A script error mid-rebuild no longer locks the generator until you reload. KNOWN ISSUES - Automatic crossings and T/Y junctions are still a big work in progress and can bug out: gaps, odd rebuilds, open arms. If one misbehaves, nudge a point on the newer line or place the junction by hand. - Sunken funk hole not in yet.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 17:08:33 GMT
- Last Modified
- Fri, 25 Sep 2026 17:09:30 GMT
0.0.3
- Fixed some assets not having correct bones - Fixed grass abit (Still not great)
- Game Version
- 1.8.0.10
- Created
- Sun, 16 Aug 2026 11:46:14 GMT
- Last Modified
- Sun, 16 Aug 2026 11:46:27 GMT
0.0.2
- Changed texuture of mud to dirt inside trench. - Made Trenches slighly wider. - Improved colliders to mitigate bugging into the trench.
- Game Version
- 1.8.0.10
- Created
- Sun, 16 Aug 2026 02:10:05 GMT
- Last Modified
- Sun, 16 Aug 2026 02:10:21 GMT
0.0.1
- Game Version
- 1.8.0.10
- Created
- Sat, 15 Aug 2026 22:52:37 GMT
- Last Modified
- Sat, 15 Aug 2026 22:53:00 GMT
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