Sammys Trench System

by SammyS_

Contributors

SammyS_

0.0.6

UPDATE

DUGOUTS
- Dugouts no longer dig the terrain when placed. To let a dugout dig its own entrance and pit, tick Sculpt Terrain on it.
- Trench lines no longer snap onto dugout doorways, and moving a dugout no longer rebuilds nearby trenches. To let a line lock onto a doorway, tick Lock Onto Dugout Doors on that generator.
- Fixed issue with dugouts where BOXVOL was too far forward and also gaps in the walls made light leak in.

NOTE
- Dugouts you have already placed keep the hole they dug. If you want to be sure it stays when you edit nearby trenches, tick Sculpt Terrain on that dugout.
Game Version
1.8.0.13
Created
Fri, 25 Sep 2026 20:43:31 GMT
Last Modified
Fri, 25 Sep 2026 20:44:29 GMT

0.0.5

Game Version
1.8.0.13
Created
Fri, 25 Sep 2026 17:11:37 GMT
Last Modified
Fri, 25 Sep 2026 17:12:30 GMT

0.0.4

UPDATE: MASSIVE TRENCH OVERHAUL

TRENCH MESHES (rebuilt from scratch)
- Every trench modsule rebuilt from the ground up on a new continuous cross-section. Same sizes and socket positions, so trenches you have already placed keep working.
- Smoother walls with no stray lips or seams, and cleaner joins between modules.
- New sharp trench edge with a grassy sod lip that overhangs the wall, grass and roots hanging over the edge, and pebbles, stones and roots set into the walls.
- Junctions and end caps rebuilt so no bank spills past a connector (no more flaps where Y and T arms meet).
- Smaller footprint: the buried apron no longer lies over neighbouring trenches.
- New colliders: one clean walkable sheet per module like vanilla trenches, plus hidden backstops behind the walls so you cannot jump or clip through into the earth.

NEW PIECES
- Funk hole 8 m: a sleeping hole cut into each wall (Standard family, Sunken coming).
- 2 m straight filler, 60 degree bend, visual variants of the 4 m and 8 m straights.
- MG nest 8 m and crossing point 4 m (climb-out steps both sides).
- 45 degree skew tees in both hands, so branches can leave at 45 instead of always 90.

DUGOUTS
- All dugouts rebuilt: timber framed with plank-lined walls, posts, log ceilings, stepped tunnels and furniture.
- New: small 2 to 3 man shelter, L-shaped dugout with a blast bend, aid post with stretchers, ammo store with shelving bays.
- Real interiors kept: indoor lighting and sound, raised colliders so doorways and tunnels have proper head room.

VEHICLE PITS (new, place by hand)
- Tank hull-down, APC revetment, SPG pit with a crew trench, covered vehicle shelter with an interior.

GENERATOR
- Three new presets: 04 Frontline, 05 Strongpoint, 06 Comms, each with a Sunken twin.
- Funk holes added to the Bays, Frontline and Strongpoint presets.
- New Trenches_NoDig folder: all twelve presets with terrain digging off by default.
- Sculpt Terrain now actually controls the trench: untick it and the whole trench stops digging and the ground goes back to grade, tick it to re-dig. On by default.
- Much lighter world loading: modules register their dig once instead of twice and skip unused per-point ground sampling. Rebuilding a line now does one terrain update instead of one per module.
- Lines only lock onto sockets that face them, so branches no longer grab the wrong junction arm or start backwards.
- The anchored end of a line is remembered, so the layout no longer flips between rebuilds.
- Moving, rotating or deleting a hand-placed module makes the lines locked to it follow.
- Bays and variants are picked by position, so editing one end of a line no longer reshuffles the rest.
- Straights are planned with their true length, so runs land where they should.
- Duplicated lines no longer confuse which trench is older at a crossing.
- Free arms of skew tees now get end caps.
- Dugouts and vehicle pits are hand-placed only and are never placed by the generator.
- Clear console logging of what the generator does, with one switch to turn it off.

FIXES
- Left dogleg, 6 m ramp and end cap (Standard) were not digging their terrain, leaving undug gaps in wiggle lines. Fixed.
- Those modules also followed the terrain height instead of staying put. Fixed.
- A generator on a spline shape could crash Workbench. Fixed.
- A script error mid-rebuild no longer locks the generator until you reload.

KNOWN ISSUES
- Automatic crossings and T/Y junctions are still a big work in progress and can bug out: gaps, odd rebuilds, open arms. If one misbehaves, nudge a point on the newer line or place the junction by hand.
- Sunken funk hole not in yet.
Game Version
1.8.0.13
Created
Fri, 25 Sep 2026 17:08:33 GMT
Last Modified
Fri, 25 Sep 2026 17:09:30 GMT

0.0.3

- Fixed some assets not having correct bones
- Fixed grass abit (Still not great)
Game Version
1.8.0.10
Created
Sun, 16 Aug 2026 11:46:14 GMT
Last Modified
Sun, 16 Aug 2026 11:46:27 GMT

0.0.2

- Changed texuture of mud to dirt inside trench. 
- Made Trenches slighly wider.
- Improved colliders to mitigate bugging into the trench.
Game Version
1.8.0.10
Created
Sun, 16 Aug 2026 02:10:05 GMT
Last Modified
Sun, 16 Aug 2026 02:10:21 GMT

0.0.1

Game Version
1.8.0.10
Created
Sat, 15 Aug 2026 22:52:37 GMT
Last Modified
Sat, 15 Aug 2026 22:53:00 GMT

Showing 1 to 6 of 6 results

Rows per page