SagesAH1Z - SOFLAM Integration
by Seebie90 I Nomad
2.0.0
2.0.0 ============================================================== 2026-10-10 - MAJOR UPDATE ============================================================== Update SOFLAM Integration Core together with this mod. Both were rebuilt and have to be the same version. Tested against WCS_Armaments 8.3.0. FIXED - ATTACK MODES NOW REACH THE SERVER. WCS_Armaments 8.3.0 moved the cycle key to the vanilla turret action "TurretWeaponNextFireMode". Our relay still listened for the old name, so the screen switched modes while the server kept flying DIR for every shot. DIR, LOBL, LO and HI fly their own paths again. The mode that flies now always follows the one shown on the screen, also when the key is pressed with another weapon in hand - the missile start reads the mode WCS itself keeps instead of counting key presses on its own (the old count drifted by one place, so HI flew like DIR). - DOUBLE EXPLOSION ON LOFTED SHOTS. A missile that brushed terrain on the way down left a stale contact point behind, and WCS later showed the explosion there - up to 215 m before the real detonation - while the warhead went off where the missile actually was. The explosion is now shown at the warhead. - THE BLACK-HOT THERMAL FILTER NO LONGER NEEDS RVX CORE. It pointed at a gradient texture that only RVX Core carried. It now uses the copy that ships with SOFLAM Integration Core. - The last RVX names are gone from scripts and prefabs. The Hellfire ammo prefab is now "Ammo_Missile_AGM-114L_Laser_AH1Z"; its GUID is unchanged, so saved loadouts and missions keep working.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 10:31:35 GMT
- Last Modified
- Sat, 10 Oct 2026 10:31:47 GMT
1.0.0
============================================================== IMPORTANT - THIS VERSION NEEDS A DIFFERENT DEPENDENCY ============================================================== RVX Core is no longer required. This mod now needs "SOFLAM Integration Core" instead. Please subscribe to it before updating, or the mod will not load. Why: RVX Core stopped compiling with current WCS Armaments in August. One call in RVX_WCS_LoadoutOverrides.c still uses the old signature of CreateWeaponQueueClient. In Reforger every loaded mod is compiled into one shared script module, so that single error takes the whole module down - your server starts, but the game logic is gone. It cannot be patched from another mod either, because patch code only becomes active after a successful compile, and the compile is what fails. So the parts we used from RVX were rewritten in our own Core, the same way it was already done for the AH-64D. ============================================================== WHAT CHANGED ============================================================== Three small classes replaced what we used from RVX: the laser code store on the turret, the four cockpit code dials, and the missile flight computer. They carry an AH1Z prefix, so this mod and the AH-64D mod still run side by side and keep separate codes. Target hand-off now goes through the Core's target registry instead of RVX's. The seeker asks it for targets matching the tuned code; the in-sight markers read the same registry, so sight and guidance can no longer disagree. The laser code is properly shared now. RVX only pushed it out when the seeker was toggled, so a pilot who had not touched the dials himself could sit there looking at a stale number. The code is now sent on every change and handed to anyone who joins later, which also means the MFD shows the same four digits on every machine. A 1269-line file went away entirely: the SOFLAM device layer (visible IR beam, NVG and thermal in the device sight, gain and filter keys) used to be carried in this mod as well. The Core provides it once for everyone now. The control hints for the SOFLAM operator come from the Core too. This mod used to ship its own copy of the same vanilla config, and the two overwrote each other depending on load order - whichever loaded last won, and the other one's hints were simply gone. Our copy is removed. M299 pods now push the missile clear before the engine fires, the same attribute that fixed the AH-64's rail drops. On the AH-64 this was the reason half of every Hellfire load fell instead of flying; the pods are the same, so it is carried over here. Not separately measured on the AH-1Z yet. Logging is down to warnings and errors. The per-missile telemetry that came along with the ported files is switched off. STILL OPEN - The hit pattern is not good yet. Missiles fly and guide, but accuracy needs more work.
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 18:24:53 GMT
- Last Modified
- Mon, 07 Sep 2026 18:25:05 GMT
0.1.8
### Known key conflicts In large mod collections some default keys never reach their action. The action exists and shows up bound in the options menu — it just never fires. - **Gunner vision mode** was on `N`, which does not get through (not even as `LSHIFT + N`). Default changed to `J`. - **WCS turret stabilization** (`SPACE`) only toggles *outside* the ADS/TADS view, in both helicopters. This is a WCS action, so we cannot change its default — rebind it to a free key and it works in ADS as well. ### Fixed Thermal Optik should now work in Gunner sight Lasercode is now Displayed properly
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 13:51:30 GMT
- Last Modified
- Mon, 10 Aug 2026 13:51:46 GMT
0.1.7
Fixed MFD Display Shows now set Laser Code
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 11:54:55 GMT
- Last Modified
- Mon, 10 Aug 2026 11:55:05 GMT
0.1.6
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 11:39:02 GMT
- Last Modified
- Mon, 10 Aug 2026 11:39:12 GMT
0.1.5
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 11:21:52 GMT
- Last Modified
- Mon, 10 Aug 2026 11:22:02 GMT
0.1.4
Trying to fix Stuff
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 11:00:19 GMT
- Last Modified
- Mon, 10 Aug 2026 11:00:30 GMT
0.1.3
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 10:40:18 GMT
- Last Modified
- Mon, 10 Aug 2026 10:40:29 GMT
0.1.2
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 10:18:34 GMT
- Last Modified
- Mon, 10 Aug 2026 10:18:47 GMT
0.1.1
Possible fix for Broken Lasercode Display
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 22:24:44 GMT
- Last Modified
- Thu, 06 Aug 2026 22:24:57 GMT
0.1.0
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 21:05:02 GMT
- Last Modified
- Thu, 06 Aug 2026 21:05:15 GMT
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