Summary
introduce un sistema di intelligenza artificiale tattica avanzata per Arma Reforger, costruito su due componenti script che lavorano in sinergia per simulare un comportamento militare realistico.
Description
Living Combat Environment (LCE) enhances the battlefield experience in Arma Reforger by introducing an advanced tactical AI system for infantry units. Each AI soldier equipped with the LCE components gains a high-level decision-making layer that operates on top of the game's native AI engine.
Soldiers dynamically evaluate threats within a configurable engagement range (default 300m), identify hostile factions, assess their own health status, and choose between multiple tactical behaviors: seeking cover, engaging from concealment, suppressing the enemy, flanking, or assaulting directly — all depending on distance, terrain, and available cover.
The squad coordination system assigns dynamic roles to each unit in a group: one soldier acts as a suppressor keeping the enemy pinned, one as a flanker maneuvering around the threat, and the rest as assault troops advancing frontally. Roles update automatically as soldiers fall in combat, ensuring the squad adapts to losses in real time.
Features:
Faction-aware enemy detection (US vs USSR and beyond)
Multi-directional raycast cover detection system
Dynamic squad role assignment: Suppressor / Flanker / Assault
Infantry and vehicle role auto-detection
Grenade and RPG usage logic with independent cooldowns
Posture management: Stand / Crouch / Prone based on combat state
Fully configurable via World Editor attributes
Compatible with any character prefab with AIAgent
[Made in italy]
License
Arma Public License (APL)