JSOC RHS Radio Fix

by FalloutEden
JSOC RHS Radio Fix

Summary

Fixes a client FPS bug on RHS servers: loadout/arsenal previews with placard radios leave a dead registration that errors every tick until relog. Pure script fix, a few KB, no content changes.

Description

a placard slot (e.g. an SC4200EP on a JPC radio placard), the preview entity is destroyed before the radio's deferred Register() call runs. The dead call stays stuck in the call queue and throws a script exception every cycle from then on — silently dropping the affected player's FPS (often to ~25) until they reconnect.
This mod adds a small script patch to 
always removes the queued Register() call when the entity is deleted (the original only does this server-side)
guards Register() against running with a null owner
No content, no assets, no gameplay changes — pure bug fix, a few KB. Works on all platforms including console. Safe to add to any server running RHS; clients load it automatically from the server's mod list.
Requires: RHS – Status Quo (+ Content Pack 01 & 02)
All credit for the Spectrum Device / radio systems to the RHS team — this is a temporary community patch until the fix lands upstream, and can be removed once it does.

License

Arma Public License (APL)

Version
1.0.1
Game Version
1.8.0.10
Version size
199.28 KB
Downloads
331
Created
03.08.2026
Last Modified
14.08.2026
ID
6A06361309DF7F4D

Dependencies