WKI Combatrecords & Scoreboard
by WallBangZ
1.7.1
- Game Version
- 1.8.0.10
- Created
- Wed, 26 Aug 2026 10:48:33 GMT
- Last Modified
- Wed, 26 Aug 2026 10:49:09 GMT
1.7.0
Added hitzones. Players now can see their own Aiming logged in a silhouette to see, how he can improve his Aimline/triggerdiszipline and hitrates. Even an instructor is added to give usefull tips to improve gameplay.
- Game Version
- 1.8.0.10
- Created
- Wed, 26 Aug 2026 10:27:42 GMT
- Last Modified
- Wed, 26 Aug 2026 10:28:17 GMT
1.6.2
Fixed Navbar. "ARSENAL" was hiddn. Now its visible.
- Game Version
- 1.8.0.10
- Created
- Thu, 20 Aug 2026 17:01:22 GMT
- Last Modified
- Thu, 20 Aug 2026 17:01:59 GMT
1.6.1
v1.6.1 — THE INVISIBLE GRENADE • FIX: Shots and grenade throws from a body you took over - a Game Master possessing a unit, or entering play through the editor - were never counted. The body kept scoring kills, but its rounds fired and grenades thrown stayed invisible, which is why a career could show grenade kills next to zero grenades thrown. Every way of taking control of a body now counts the same • This also completes v1.6.0 for possessed bodies: launcher recognition and the firing-platform stamp now work from them too • Found by tracing a career that had recorded grenade kills but not one thrown grenade since June. Verified live: possess a unit, throw one smoke and one frag - exactly one throw counted
- Game Version
- 1.8.0.10
- Created
- Wed, 19 Aug 2026 20:55:14 GMT
- Last Modified
- Wed, 19 Aug 2026 20:55:50 GMT
1.6.0
v1.6.0 — EVERY KILL IN ITS RIGHT PLACE WHERE YOUR KILLS GO • FIX: A grenade wound that killed through bleeding was credited to the last rifle you fired, and the explosives tally never saw it. Since frag grenades very often kill exactly this way, a large share of real explosive kills was filed under the wrong weapon. Both halves of the same throw now land in the same place • CHANGE: Launcher kills - RPG, AT4, underbarrel grenades - moved out of the explosives tally and into the ARSENAL, ranked beside your rifles. Explosives now means what you throw or place: hand grenades, mines, charges, and indirect fire • FIX: A kill whose victim bled out was classified by where you sat when they died, not where you fired from. Shoot someone on foot, board a jeep, and the kill was booked to a vehicle that never fired a round - while a gunner who dismounted lost their vehicle kill. Delayed kills are now credited to the platform that actually took the shot, in both directions • FIX: A mortar shell landing directly on someone was booked as a ROADKILL, feeding Road Terror. It now counts as the explosive kill it is - and it earns neither a headshot nor a marksman record • CHANGE: The infantry distance record and the Longshot medal are bullets-only now. Indirect and rocket fire still counts every kill, it just does not set marksmanship records • FIX: Weapon credit no longer survives your own death. A mine going off two lives later was credited to whatever you fired back then; a kill that cannot be attributed now simply carries no weapon instead of a wrong one ARMOR & WRECKS • FIX: Destroying an EMPTY vehicle - including your own team's parked one - counted as a vehicle destruction and fed the prestige awards. Friendly, civilian and factionless wrecks no longer count • CHANGE: The Golden Tank award now counts ARMORED vehicles - BTR-70, LAV-25, BRDM-2. The old rule required tracked hulls, and no vehicle in the game has any: the award was structurally impossible to earn. Thresholds retuned to 10 / 50 / 200 / 750 to match • Your career numbers are untouched - the counter was always zero, so there was nothing to migrate GAME MASTERS • FIX: Kills made through the Game Master editor - neutralize, lightning - counted as normal player kills, fed streaks, chains and medals, and a GM striking their OWN team earned regular kills instead of team kills. Editor kills no longer register at all, in any direction • The victim's side is untouched: the death still counts as a death SCOREBOARD • FIX: If a player left mid-round and someone with the same display name joined, the newcomer inherited their score - and if the original player then rejoined, the same kills sat on the board twice. A restored score is now consumed on restore and a name alone is no longer an identity Every fix in this release was verified live before publishing: 36 kills across every category - grenades, bleedouts, launcher, vehicle, mortar at 400 m, melee, GM strikes - each one checked against the log line it produced.
- Game Version
- 1.8.0.10
- Created
- Wed, 19 Aug 2026 19:49:18 GMT
- Last Modified
- Wed, 19 Aug 2026 19:49:54 GMT
1.5.2
- Game Version
- 1.8.0.10
- Created
- Thu, 13 Aug 2026 17:02:53 GMT
- Last Modified
- Thu, 13 Aug 2026 17:03:38 GMT
1.5.1
Checked mod. Should work in 1.8. Please report any bugs and crashes caused by this mod.
- Game Version
- 1.8.0.10
- Created
- Thu, 13 Aug 2026 15:59:50 GMT
- Last Modified
- Thu, 13 Aug 2026 16:00:29 GMT
1.5.0
v1.5.0 — HONEST KILL COUNTS & THE SERVER LEADERBOARD THE KILL COUNT • FIX: The scoreboard counted more kills than your combat record for the same round. A destroyed vehicle fires its own kill event, and the scoreboard was counting it - so anyone who fought from or against vehicles saw two different numbers for the same round. Reported live: 44 on the board, 26 in the record. Both now count the same thing: people • The crew of a destroyed vehicle was never the problem and is unchanged - every occupant who dies is credited to you individually, whether they die in the blast or burn with the wreck. Someone thrown clear and left alive is correctly not counted • Killstreaks follow the same definition: the run of kills since your last death, no matter whether you scored them on foot, from a tank or from a helicopter. An empty wreck does not extend a streak • FIX: Blowing up your own team's vehicle credited you with a kill and extended your streak. It no longer registers at all • Destroyed vehicles still count where they always did: as vehicle destructions, feeding the Vehicle Destroyer, Golden Tank and Helicopter Hunter awards FOR SERVER OWNERS: THE LEADERBOARD • NEW: Your server can keep its own statistics and write them out as JSON, ready to publish on a website. Kills, deaths, streaks, distance records, captures, vehicle destructions, melee, and the dogtags each player has taken • Everything is counted by the server itself. Nothing comes from a player's game client, so nothing in it can be edited by the player it describes • Players are published under a salted pseudonym, not their identity ID. You can still identify anyone; a visitor to the website cannot • A second file holds the trophy walls - who took whose tag, how often, and when. Separate on purpose, so you can keep it behind a login while the ranking stays public • Your players' own career files are untouched. They stay local, they still follow the player across every server, and nothing was moved or reset • Off by default. The mod writes an empty config on first start and does nothing until you enable it • See README_Leaderboard.txt in the mod folder - it covers the file format, the images, and the pitfalls of putting player names on a public page OTHER • The ARSENAL page no longer shows "Thrown" under grenades. It counts hand-thrown grenades, while the kill counter next to it is the catch-all for every explosive kill on foot - RPG, AT4, underbarrel launcher, mines. Nine kills next to zero throws looked like a bug and never was one WHAT THIS CHANGES FOR YOU Your kill count on the scoreboard may read lower than before if you fight vehicles a lot - those numbers were counting hulls. Nothing was removed from your career: the combat record has always counted this way, and the two now agree.
- Game Version
- 1.7.0.54
- Created
- Thu, 13 Aug 2026 02:37:30 GMT
- Last Modified
- Thu, 13 Aug 2026 02:37:59 GMT
1.4.1
Fixed some wron set kill stats
- Game Version
- 1.7.0.54
- Created
- Wed, 12 Aug 2026 17:51:30 GMT
- Last Modified
- Wed, 12 Aug 2026 17:51:48 GMT
1.4.0
v1.4.0 — ARSENAL & END SCREEN THE END SCREEN • NEW: Round summary on the vanilla end screen — the medals you earned and the dogtags you took, shown the moment the round is decided • NEW: Both lists scroll, so a long round is never cut off • NEW: The round's top dogtag collector is shown to everyone, with their own tag design and their name • NEW: Own on/off switch in the F6 record (SERVICE SUMMARY page), on by default. Switched off, the end screen looks exactly like vanilla — everything is still recorded either way • Your own medals and dogtags stay private. Nothing about another player's tally ever reaches your client, except the name and count of the round's top collector THE ARSENAL • NEW: ARSENAL page in the F6 record — the three weapons and three vehicles you score the most kills with • NEW: Per weapon: kills, headshots, headshot rate, rounds fired and kills per shot • NEW: Grenades and explosives counted as their own category • NEW: Vehicles and helicopters share one ranked list. A tank cannon counts for the vehicle, never as a grenade • NEW: Modded weapons and vehicles are supported. The name comes from the item itself, so anything that names itself properly shows up correctly — an armed jeep is even kept apart from the unarmed one FIXED • FIX: Kills went missing from the record after a rejoin or a round change. A restarted counter was read as "no progress", swallowing every kill until it climbed back past its old peak. Reported live: 120 kills fought, 39 recorded • FIX: Melee kills with improvised weapons — the frying pan and its relatives — were classified as collisions instead of melee, so they gave neither a medal nor a dogtag • FIX: Founder and admin dogtags could be missed when a player registered before the backend identity check had finished. The registration is now retried and re-resolved once the identity can be read • FIX: A kill that finished later no longer credits whatever weapon the shooter happens to be holding at that moment
- Game Version
- 1.7.0.54
- Created
- Wed, 12 Aug 2026 01:40:43 GMT
- Last Modified
- Wed, 12 Aug 2026 01:41:27 GMT
1.3.2
Aresenal fix
- Game Version
- 1.7.0.54
- Created
- Tue, 11 Aug 2026 15:32:51 GMT
- Last Modified
- Tue, 11 Aug 2026 15:33:16 GMT
1.3.1
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 19:25:58 GMT
- Last Modified
- Mon, 10 Aug 2026 19:26:40 GMT
1.3.0
v1.3.0 — ARSENAL • NEW: ARSENAL page in the F6 record — what you actually fight with • Your top 3 weapons by kills, each with headshots, headshot rate, rounds fired and kills per round • Your top 3 vehicles by kills — ground vehicles and helicopters ranked together • Grenades and explosives tracked as their own category, with kills and throws • Weapons are grouped by their in-game name, not by prefab: an AK-74 with and without a grenade launcher counts as one weapon, while an armed jeep stays separate from the unarmed one. Works with modded weapons and vehicles • A kill made from inside a vehicle counts towards that vehicle, never towards the gun you were holding • Only kills that landed on the spot are attributed to a weapon — if someone bleeds out minutes later, the kill still counts, but it is not credited to whatever you happen to be carrying by then • Everything is stored in your career and carries over between servers
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 11:05:13 GMT
- Last Modified
- Mon, 10 Aug 2026 11:05:36 GMT
1.2.0
v1.2.0 — DOGTAG UPDATE THE DOGTAG SYSTEM • NEW: DOGTAGS page in the F6 record, with its own category bar • NEW: Personal dogtag — every player carries one, shown on top of their file. Killed in melee, that exact tag goes to the killer • NEW: Trophy wall — dogtags taken from players you killed in melee, with their name, how often they fell to you, and the first and last date • NEW: 52 prestige dogtags — 13 awards as four-step ladders (base, I, II, III), each step its own permanent unlock with its own artwork • NEW: Three prestige categories — VEHICLES, PRECISION, FRONTLINE — plus the King of the Battlefield capstone, which requires every other award of the same step • NEW: REQUIREMENTS page — every award, every step, its condition and your live progress. Nothing hidden • NEW: Hover tooltips across the whole F6 window: navigation, switches, every collected tag and every prestige award • NEW: Pickup sound when a dogtag is awarded • NEW: Dogtag popups have their own on/off switch, separate from medal popups and on by default KILL TRACKING REWORKED • NEW: Roadkills are tracked, and helicopter roadkills count as their own category (Flying Fortress, unlocked at the first one) • NEW: Destroyed enemy vehicles tracked separately by type — vehicles, tracked vehicles, helicopters • NEW: Melee kills, base captures and best kills-without-dying in a round are tracked as career stats • NEW: Range records split by firing platform — on foot, ground vehicle, helicopter. They never mix, so one tank sortie cannot settle the infantry record • NEW: Rockets and shells count as range kills when they kill on impact • FIX: Roadkills were not detected at all. A vehicle impact can arrive as either of two unrelated damage classes; only one was being checked • FIX: Running someone over could register as a headshot. Headshots now require an actual bullet • FIX: A kill that finished later (bleedout, burning, a fall after being wounded) took the distance between shooter and victim at the moment of death, inventing long-range "records" that were never fired. Distance now only counts for a shot that killed on the spot • FIX: Helicopter roadkills also awarded Road Terror. The two are now exclusive FOR SERVER ADMINS • NEW: Optional admin dogtags. A server can grant distinct tags to its own admins through a config file that the mod creates empty on first start. Server-side only — no client can request one, and nothing is written into player career data. See README_AdminDogtags.txt in the mod folder • A malformed config is never overwritten and simply grants nothing, so a typo can never cost you the file OTHER FIXES • FIX: When several prestige steps unlocked at once, they appeared in reverse order (base, III, II, I). Now they arrive in order • FIX: Medal and dogtag popups no longer render upside down or squashed • FIX: Award descriptions no longer carry hardcoded thresholds that went stale when values were rebalanced — the numbers now come from the catalog and are always current • Dogtag artwork reworked: clean alpha cutout and correct color space on all tags • Dogtag popups show the tag itself, without a duplicate caption underneath • Localization for everything new, in all 13 languages
- Game Version
- 1.7.0.54
- Created
- Mon, 10 Aug 2026 02:56:14 GMT
- Last Modified
- Mon, 10 Aug 2026 02:56:42 GMT
1.0.18
Scorteboard UI fix
- Game Version
- 1.7.0.54
- Created
- Fri, 07 Aug 2026 19:25:12 GMT
- Last Modified
- Fri, 07 Aug 2026 19:25:22 GMT
1.0.17
Medal Toast popup - Default - OFF
- Game Version
- 1.7.0.54
- Created
- Fri, 07 Aug 2026 09:31:49 GMT
- Last Modified
- Fri, 07 Aug 2026 09:32:04 GMT
1.0.16
- Game Version
- 1.7.0.54
- Created
- Fri, 07 Aug 2026 02:58:59 GMT
- Last Modified
- Fri, 07 Aug 2026 02:59:08 GMT
1.0.15
Setup UI Colors
- Game Version
- 1.7.0.54
- Created
- Fri, 07 Aug 2026 02:48:29 GMT
- Last Modified
- Fri, 07 Aug 2026 02:48:36 GMT
1.0.14
Changed Medal Icons
- Game Version
- 1.7.0.54
- Created
- Fri, 07 Aug 2026 01:58:19 GMT
- Last Modified
- Fri, 07 Aug 2026 01:58:28 GMT
1.0.13
UI Rework, Added new Archivements and Lines in the Combatrecords.
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 21:22:36 GMT
- Last Modified
- Thu, 06 Aug 2026 21:22:48 GMT
1.0.12
added button to disable "toast" nitifications
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 16:46:48 GMT
- Last Modified
- Wed, 05 Aug 2026 16:47:00 GMT
1.0.11
Added Full Scoreboard.
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 12:36:07 GMT
- Last Modified
- Wed, 05 Aug 2026 12:36:16 GMT
1.0.10
Cleanup
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 03:16:54 GMT
- Last Modified
- Wed, 05 Aug 2026 03:17:01 GMT
1.0.9
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 03:03:25 GMT
- Last Modified
- Wed, 05 Aug 2026 03:03:32 GMT
1.0.8
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 02:56:47 GMT
- Last Modified
- Wed, 05 Aug 2026 02:57:00 GMT
1.0.7
UI Rework Leave WIP Phase
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 02:51:26 GMT
- Last Modified
- Wed, 05 Aug 2026 02:51:41 GMT
1.0.6
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 00:07:58 GMT
- Last Modified
- Wed, 05 Aug 2026 00:08:08 GMT
1.0.5
- Game Version
- 1.7.0.54
- Created
- Mon, 03 Aug 2026 12:00:20 GMT
- Last Modified
- Mon, 03 Aug 2026 12:00:28 GMT
1.0.4
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 15:20:33 GMT
- Last Modified
- Sat, 01 Aug 2026 15:20:39 GMT
1.0.3
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 14:34:28 GMT
- Last Modified
- Sat, 01 Aug 2026 14:34:34 GMT