Colt 635 - ARY Edit
by Sojka27
1.0.16
added the barrel light component from the Retro Attachments mod. more options is more good.
- Game Version
- 1.8.0.10
- Created
- Sat, 22 Aug 2026 02:59:47 GMT
- Last Modified
- Sat, 22 Aug 2026 02:59:57 GMT
1.0.15
added the underbarrel flashlight attachment compatibility from ARY's retro attachments.
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 19:23:22 GMT
- Last Modified
- Fri, 21 Aug 2026 19:23:32 GMT
1.0.14
gently lowered the optic mount to allow for better clearance on iron sight.
- Game Version
- 1.7.0.54
- Created
- Sun, 02 Aug 2026 13:25:32 GMT
- Last Modified
- Sun, 02 Aug 2026 13:26:04 GMT
1.0.13
naming scheme updated on all rifles
- Game Version
- 1.7.0.54
- Created
- Sun, 02 Aug 2026 12:38:17 GMT
- Last Modified
- Sun, 02 Aug 2026 12:38:54 GMT
1.0.12
recreated the entire mod to properly inherit the base asset for modularity and workflow purposes. actual translation: unfucked my mod so hard because it was a horrific mess that sucked ***. DONT BE LIKE ME!! DONT DUPLICATE YOUR ASSETS!! DONT SPEND A DAY REMAKING YOUR MOD BECAUSE YOU DIDNT WANT TO CHANGE THE VALUES FOR 20 RIFLES!! IT'LL HAPPEN TO YOU!!!
- Game Version
- 1.7.0.54
- Created
- Sun, 02 Aug 2026 12:26:06 GMT
- Last Modified
- Sun, 02 Aug 2026 12:26:36 GMT
1.0.11
added lead weights to all the guns, significantly reducing their recoil and making them behave like a proper 9mm carbine. edited the single fire rpm values to remove the stutter shot issue from the xm177e2 edited the rpm values on all rifles to make them akin to their real life counterparts. integrally suppressed rifles are significantly faster than the bare barrels.
- Game Version
- 1.7.0.54
- Created
- Sun, 02 Aug 2026 10:53:24 GMT
- Last Modified
- Sun, 02 Aug 2026 10:53:56 GMT
1.0.10
testing opacity stuff, no new content just a failed attempt at something i thought was cool. at least i know how to do it now.
- Game Version
- 1.7.0.54
- Created
- Sun, 02 Aug 2026 01:21:08 GMT
- Last Modified
- Sun, 02 Aug 2026 01:21:38 GMT
1.0.9
namechange per request of some dudes at arma-ry. cool lads over there, dont tell them this mod is built atrociously.
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 20:49:54 GMT
- Last Modified
- Sat, 01 Aug 2026 20:50:20 GMT
1.0.8
regenerated sights profiles for all weapons i could think of to properly fit 9x19mm
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 19:05:11 GMT
- Last Modified
- Sat, 01 Aug 2026 19:05:38 GMT
1.0.7
UI edits to make the firemode display pistol rounds and the magazines appear as the box, rather than the curved mag and rifle bullet indicators. i forgot to make a base prefab and all of these were dupes. i am physically reeling from the amount of work i had to do for 5 lines in the MuzzleComponent across like 14 weapons.
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 18:50:20 GMT
- Last Modified
- Sat, 01 Aug 2026 18:50:47 GMT
1.0.6
i just remembered all these guns were still ejecting 556 casings lol i fixed that now. this damn mod is held together with lasagna sticks man im such a klutz
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 17:29:30 GMT
- Last Modified
- Sat, 01 Aug 2026 17:29:58 GMT
1.0.5
A euclidian force possessed me against my will and bestowed me with cursed knowledge, now there are UGL variants of the colt 635 purely because i thought it was uniquely funny. Does it interfere with the muzzle? absolutely. but i refuse to change it. I turned them off in the campaign loadouts at least, so GM people can meme around with them without affecting the people who actually care about historical accuracy. hey, im just saying, you know some bubba would make this for himself in the reagan era... also some changes to the optics variants of these rifles, as the scopes always bugged me by being slightly off. cmon tepache, fix this, its just a quick floating point issue.
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 16:48:06 GMT
- Last Modified
- Sat, 01 Aug 2026 16:48:32 GMT
1.0.4
fixed the bayonet slots on the 635 standard. these really shouldn't be allowed to be used but i also respect the gimmick, so therefore it wins. changed the name of the DEA OD variant so that it appears differently from the box. i'll eventually get around to putting proper string tables in this mod at some point.
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 15:32:25 GMT
- Last Modified
- Sat, 01 Aug 2026 15:32:51 GMT
1.0.3
added an olive variant of the DEA rifle added a DEA rifle based off the m16 carbine so that i could remove the front sight
- Game Version
- 1.7.0.54
- Created
- Fri, 31 Jul 2026 15:16:28 GMT
- Last Modified
- Fri, 31 Jul 2026 15:16:54 GMT
1.0.2
changed the 635 optic cut to use the uzi magwell, forgot about that, oops
- Game Version
- 1.7.0.54
- Created
- Fri, 31 Jul 2026 14:42:38 GMT
- Last Modified
- Fri, 31 Jul 2026 14:43:04 GMT
1.0.1
added some pictures. shiny! i hope they dont bump the mod size by a lot.
- Game Version
- 1.7.0.54
- Created
- Fri, 31 Jul 2026 10:36:10 GMT
- Last Modified
- Fri, 31 Jul 2026 10:36:54 GMT
1.0.0
- Game Version
- 1.7.0.54
- Created
- Fri, 31 Jul 2026 09:27:17 GMT
- Last Modified
- Fri, 31 Jul 2026 09:27:24 GMT
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