Anizay Apocalypse

by Whanzo
Anizay Apocalypse

Summary

Big thank you to Bacon, Plastic and Snowbi!
Couldn't have been made without their awesome zombies!

Description

Basically the same as Everon Apocalypse but in Egypt.
Plz send bugs to me, this is WIP so I expect some. @Rigatoni or find me on  https://discord.com/invite/everonapocalypse

There are 2 main system's in the map for zombies, Capturepoint Assaults System and Ambient System. Capturepoints have 8 waves of 3 cluster spawns that charge toward the point from a distance. Ambient System spawn around the player to make the world feel more alive, if you lay down or hide behind something/dont make too much sound they wont hear you and will move past. the more you fight back the more zombies will "Agro/Hear" you. its set to be for individuals but if you within a certain distance of others, you are considered to be in a cluster so it wont spawn 5 zombies per person it will count as a cluster and find a good amount to attack the group.
These scripts are still heavy WIP, would love feedback to refine them better @ Rigatoni on discord.

The map comes with commands for Admins/GM's to control the amounts better for server load.
#cpa controls the cap point amounts of ai per point and global amounts
#cpa maxpoint low = 40
#cpa maxpoint mid = 50
#cpa maxpoint high = 60
#cpa global low = 150
#cpa global mid = 200
#cpa global high = 250
Default is set to Mid

#risen controls the ambient spawn system around players(currently set to off on start, still needs alot more tuning for larger player count, but it works fine under 45 people)
#risenon - turns it on
#risenoff - turns it off

License

Arma Public License (APL)

Rating
100%
Version
2.0.5
Game Version
1.8.0.10
Version size
107.13 KB
Downloads
2,172
Created
02.08.2026
Last Modified
19.08.2026
ID
69FE41CED8FCD36E

Dependencies