Summary
Invasion game mode on Arland and Everon: one side pushes through a chain of objectives against the clock, the other holds.
Description
An asymmetric take on Conflict. One faction attacks, the other defends - no free-for-all over the whole map.
- The attacking side and the direction of the push are drawn at random, so the same map never plays the same way twice
- Objectives fall in order, one after another. A captured point is never taken back
- Freeze time at the start keeps attackers behind a barrier while the defence digs in
- The attack runs on a clock; every objective taken adds time. Run out and the defence wins
- Attackers only see what they have taken and the point they are pushing - everything ahead stays dark on the map
- HUD panel with the current objective and the remaining time, in 10 languages
- Gunships and mines are disabled in this mode
Maps: Arland and Everon.
Made for the VPP server.
Discord: https://discord.vp-project.xyz
License
Arma Public License No Derivatives (APL-ND)