Summary
Makes AI characters retaliate against friendly fire by temporarily switching aggressors to a hostile faction.
Description
Triggered when players do enough damage to any non-hostile characters, with some allowance for mistakes.
Damage threshold, multipliers for different damage types, and cooldown times are configurable in SCR_OutcastAggroManagerComponent, which has been added to GameMode_Base.
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WIP, vibe-coded, and not thoroughly tested. Use at your own peril.
@microplastic9000 on discord for issues
License
Arma Public License (APL)