Summary
Strong Point plus more of everything: a second map in West Zagoria, an AC-130 gunship, attack helicopters, SMGs, shotguns and attachments. Requires the base mod.
Description
STRONG POINT: MODDED
The loaded version of Strong Point. Same three-faction fight over a wandering hill, with a second battlefield, a much deeper armoury, and air power.
A second map
West Zagoria, set up for the full 128 players, alongside Everon. Same rules, completely different ground to fight over, and a different Strong Point drift to drag you across it.
Air power
AC-130 gunship. The top of the money tree. It costs a serious amount of cash, and it is meant to. Save for it, call it in, and change a stalemate.
AH-6M light attack helicopters in US, USSR and FIA colours
Mi-24V gunships
Rotary assets change how the zone gets contested, and how quickly a faction that owns the air can push a Strong Point that has drifted into the open.
A much bigger armoury
The base mod's shop is stocked from vanilla, which means no SMGs and no shotguns. This overlay fills those gaps and more:
Submachine guns and shotguns. Whole weapon classes the base game does not sell, complete with their own shop filters
A far wider attachment catalogue. Optics, suppressors and furniture to fit them
Extra sidearms, including the suppressed Welrod
Expanded per-faction catalogues for US, USSR and FIA, plus a shared pool
Everything slots into the same shop, the same level gates and the same saved loadouts. There is no second menu to learn.
Requirements
This is an overlay, not a standalone mode. It needs the base Strong Point mod plus its content dependencies. The Workshop will pull them in automatically when you subscribe, but it is a larger download than the base mod alone.
If you want the mode with no extra dependencies, run Strong Point on its own. If you want the full experience, run this.
License
Arma Public License (APL)