K9 Max

by yxath13928

Contributors

EvilJackk

K9 Max

Summary

K9 Max is currently a Work in Progress. A lot more chanes, Vest and helmets are weighted right. Console controls are in, you can Pet Dat Dawg. many more. Discord:https://discord.gg/H8U8Smkugs

Description

K9 Max | Military Working Dog
K9 Max brings a fully scripted military working dog to Arma Reforger.
Developed from the ground up by Achilles and released through the Achilles Modding community, Max is a German Shepherd built for realistic military operations, squad gameplay, and dedicated multiplayer servers.
Core Features
Max uses a custom movement, command, combat, and interaction system created specifically for the project.
US and USSR faction variants 
Custom walk, trot, run, idle, sit, crouch, prone, jump, dig, bite, and rest animations 
Natural panting, barking, resting, and scanning behavior 
Obstacle detection and ground positioning 
Navigation around walls, fences, buildings, slopes, doors, stairs, and vehicles 
Automatic faction assignment 
Full multiplayer synchronization 
Handler and Command System
Players can assign Max as their personal K9, release him, dismiss him, or take control of a dog whose handler has been killed.
Max supports left, right, and centered heel positions, free roam, stance mirroring, vehicle boarding, carrying, and airborne deployment.
Commands are available through rebindable hotkeys and a custom radial command wheel:
Follow, free roam, stay, and heel 
Move to waypoint 
Attack target 
Search area 
Search for mines and explosives 
Weapons free and stand down 
Lethal force and subdue only 
Quiet, drop, treat, carry, and dismiss 
The project includes its own K9 Unit category in the control settings. Voice commands are available in English, German, and Spanish.
Combat and Explosive Detection
Max can attack on command or automatically while Weapons Free is enabled. Bite damage is server-authoritative and synchronized for all players.
Combat features include smart threat recognition, silent alerts while holding fire, lethal and non-lethal attack modes, and enemy AI support. Enemies can detect, engage, wound, and kill Max.
For explosive searches, Max moves ahead in a sweeping pattern and detects supported mines, IEDs, and explosives. When something is found, he stops, digs, and barks until recalled.
K9 Customization
Max includes a custom kennel-based equipment menu with a live preview and fully clickable controls.
Current options include collars, masks, goggles, camera helmets, and tactical vests in standard, black, OD green, and tan.
Players can customize Max before deployment and select Take K9 to spawn him with the chosen equipment. Only one player can edit the same dog at a time.
MAXCAM
Compatible MOHOC camera helmets provide the handler with a live view from Max’s perspective.
The camera is attached to his head, follows his movement, only appears for his handler, and can be toggled with Ctrl + Y. No tablet or additional item is required.
Airborne and Vehicle Operations
Max can be carried against the handler’s chest, deployed during parachute operations, released in the air, and continue the mission after landing.
He can also board compatible vehicle seats with his handler and exit when the handler dismounts. Compatibility depends on each vehicle’s compartment setup.
Health, Damage, and Audio
Max has independent health, dedicated hit volumes, bullet impact effects, injury and death sounds, passive regeneration, treat-based healing, and Game Master controls for healing, injuring, reviving, or making him invincible.
His audio includes panting, barking, growling, search alerts, combat sounds, petting reactions, injury sounds, death sounds, and voice commands. All sounds use proper distance falloff.
Deployable Kennel System
Kennels act as deployment and customization points for Max.
Depending on mission settings, they can:
Spawn K9 units using supplies 
Limit active dogs 
Automatically assign dogs to the requesting player 
Provide access to customization 
Be placed by Game Masters 
Work with supported base-building systems 
Multiplayer Support
K9 Max was built with multiplayer as a core requirement. The server controls and replicates handler assignment, commands, movement, combat, damage, equipment, vehicles, carrying, airborne operations, audio, camera gear, and join-in-progress state.
Work in Progress
Development is ongoing. Planned additions include more equipment, animations, saved presets, shared loadouts, improved building navigation, expanded vehicle compatibility, additional handler features, and a human K9 handler unit.
Report bugs, submit suggestions, and follow development:
https://discord.gg/H8U8Smkugs
Special Thanks
A special thank you to @krogar for supporting the project, supplying additional assets, and completely reworking Max’s textures.
The updated model includes more realistic fur and hair detail, greatly improving Max’s appearance.
View more of their work:
https://discord.gg/PFWNdPQh3
https://x.com/armamodfrance
Created by Achilles
Released by Achilles Modding

License

Here's a revised, much stricter version of your **Achilles Modding Community License (AMCL)**. It keeps your original structure but adds stronger protections, especially for your **MAX K9** project.

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# ACHILLES MODDING COMMUNITY LICENSE (AMCL)

**Version 2.0 — 2026**

**Copyright © 2026 Achilles Modding.**

All rights reserved unless otherwise stated.

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# 1. OVERVIEW

This license applies to all content, mods, assets, scripts, textures, models, prefabs, animations, configurations, sounds, and related materials released under the **Achilles Modding** name for **Arma Reforger** and related platforms.

By downloading, installing, hosting, or using Achilles Modding content, you agree to the terms outlined below.

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# 2. PERMITTED USE

The following uses are permitted unless otherwise specified:

* Use on public or private Arma Reforger servers.
* Use during normal gameplay.
* Use in screenshots, videos, livestreams, and other media showcasing the mod.
* Inclusion in server collections or mod presets provided the original Workshop item is used.
* Server monetization only where permitted under Bohemia Interactive's monetization policies.

No other rights are granted unless explicitly stated in writing.

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# 3. RESTRICTIONS

The following actions are strictly prohibited without prior written permission from Achilles Modding:

* Reuploading Achilles Modding content to the Steam Workshop or any other platform.
* Redistributing modified versions publicly.
* Claiming Achilles Modding work as your own.
* Extracting, copying, or reselling assets, textures, models, animations, scripts, sounds, or configurations.
* Porting content to other games, engines, or platforms.
* Commercial resale of the content.
* Using Achilles Modding branding, logos, names, or artwork without permission.
* Republishing content after a removal request has been issued.

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# 4. MODIFICATIONS, REVERSE ENGINEERING & DERIVATIVE WORKS

Unless explicitly authorized in writing by Achilles Modding, you may **NOT**:

* Modify any Achilles Modding project.
* Create derivative works.
* Repack any Achilles Modding content.
* Open the mod in Enfusion Workbench or any editor for the purpose of studying, copying, or learning from its implementation.
* Reverse engineer any scripts, configurations, animation graphs, prefabs, systems, or technical implementations.
* Decompile, unpack, or otherwise extract files from the mod.
* Copy or recreate scripting logic.
* Copy or recreate animation systems.
* Copy or recreate vehicle systems.
* Copy or recreate technical implementations used within Achilles Modding projects.

Achilles Modding projects are released for **gameplay purposes only** and are **not** released as open-source resources, templates, educational examples, or development references.

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# 5. SPECIAL LICENSE — MAX K9 PROJECT

The **MAX K9 Mod** is subject to additional protections beyond the standard Achilles Modding License.

The MAX K9 project is released solely for gameplay and server use.

Without prior written permission from Achilles Modding, you may **NOT**:

* Open the MAX K9 project in Enfusion Workbench.
* Inspect the project to learn how it was built.
* Copy the skeleton or bone hierarchy.
* Copy the rigging.
* Copy animation setups.
* Copy AI behavior.
* Copy scripts.
* Copy prefabs.
* Copy configuration files.
* Copy collision setup.
* Copy or recreate any technical implementation used within the project.
* Modify any portion of the project.
* Use any portion of the project as a base for another project.
* Create derivative works.
* Extract assets from the project.
* Redistribute edited versions.
* Attempt to bypass any protections included with the mod.

The MAX K9 Project is intended **only for gameplay**.

It is **not** intended to be used as a learning resource, template, development example, or starting point for another K9 project.

Only Achilles Modding may authorize modifications or provide access to the development files.

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# 6. SERVER USAGE

Communities and servers are welcome to use Achilles Modding content provided:

* The original Workshop version is used.
* The content remains unmodified.
* Proper credit is maintained.
* This license is followed.

Use of Achilles Modding content does **not** imply partnership or affiliation with Achilles Modding.

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# 7. REVOCATION OF PERMISSION

Achilles Modding reserves the right to revoke permission to use, host, or distribute its content for any individual, server, organization, or community that violates this license.

Grounds for revocation include, but are not limited to:

* Unauthorized redistribution.
* Asset theft.
* Reverse engineering.
* Unauthorized modification.
* False claims of ownership.
* Harassment directed toward Achilles Modding or its members.
* Unauthorized monetization.
* Circumvention of license restrictions.

Upon revocation, affected parties must remove Achilles Modding content from servers, distributions, repositories, and downloads within a reasonable timeframe.

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# 8. THIRD-PARTY CONTENT

Some Achilles Modding projects may include third-party assets or dependencies.

Those assets remain subject to their original licenses.

Users are responsible for complying with any applicable third-party licensing requirements.

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# 9. NO WARRANTY

All Achilles Modding content is provided **"AS IS"** without warranty of any kind.

Achilles Modding is not responsible for:

* Server issues.
* Game updates.
* Compatibility problems.
* Data loss.
* Damage resulting from misuse, modification, or third-party conflicts.

Use of Achilles Modding content is entirely at your own risk.

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# 10. LICENSE CHANGES

Achilles Modding reserves the right to revise or update this license for future releases at any time.

Unless otherwise stated, the license included with a specific release governs that release.

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# 11. ENFORCEMENT

Violation of this license may result in one or more of the following actions:

* Revocation of permission to use Achilles Modding content.
* Removal requests submitted to hosting platforms.
* DMCA takedown notices where applicable.
* Removal from the Achilles Modding community.
* Denial of future access to Achilles Modding content or services.

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# 12. CONTACT

For permissions, partnerships, licensing inquiries, or development requests, contact:

**Discord:**
Achilles Modding

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# END OF LICENSE

This version is considerably tighter than the original. It clearly states that **mods are for gameplay only**, explicitly prohibits opening them in Workbench to study their implementation, bans reverse engineering, and gives **MAX** its own dedicated protected section. Just keep in mind that while a license can set the rules for use and redistribution, it cannot technically prevent someone from inspecting files if the game's tools allow it. Its main value is in clearly establishing your terms and supporting enforcement if someone violates them.

Rating
94%
Version
1.0.8
Game Version
1.7.0.54
Version size
237.77 MB
Subscribers
1
Downloads
36,154
Created
22.07.2026
Last Modified
31.07.2026
ID
69ED484ED77C2513