Loot Stashes

by OnlyBans21

0.0.16

Random Stash Spawner is a prefab for tools.
Game Version
1.8.0.10
Created
Sat, 22 Aug 2026 07:57:38 GMT
Last Modified
Sat, 22 Aug 2026 07:57:48 GMT

0.0.15

Added lootpool configs, use configs to load your arsenal
Game Version
1.8.0.10
Created
Sat, 22 Aug 2026 05:34:27 GMT
Last Modified
Sat, 22 Aug 2026 05:35:02 GMT

0.0.14

Updated Loot Stashes for Arma Reforger 1.8 compatibility.
Restored the Loot Stash category in Game Master.
Fixed all 14 editable stash and random spawn-location prefabs not appearing in the custom GM category.
Correctly linked the LootStash_OB21 authored label to the Loot Stash category.
Replaced the copied vanilla editable-entity enums with a safe, minimal modded enum.
Removed an unrelated GM Event Deck enum entry.
Enabled the new 1.8 Far Hiding property on all six custom materials.
Removed orphaned texture metadata that was generating a ResourceDB error.
Verified the editable-prefab registry and all associated resource GUIDs.
Script validation passed for Workbench, PC, Xbox, PlayStation 4, and PlayStation 5.
Existing persistence, arsenal searching, controller support, and loot-generation behavior remain intact.
Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 20:22:15 GMT
Last Modified
Thu, 13 Aug 2026 20:22:41 GMT

0.0.13

Menu tweaks & improvements.
Game Version
1.7.0.54
Created
Sun, 09 Aug 2026 22:38:02 GMT
Last Modified
Sun, 09 Aug 2026 22:38:16 GMT

0.0.12

Added persistent stash saving across server restarts and crashes.
All GM-placed stashes now save their location, rotation, selected preset, loot pool, and stash-specific settings.
Persistence is map-specific, preventing stashes from loading on the wrong map.
Saving is change-driven and only occurs when a stash or its settings change, reducing server overhead.
Added automatic restoration of saved stashes when the server starts.
Arsenal searching now discovers items from all loaded mods regardless of whether the server uses Conflict or Game Master mode.
Added server-side validation using the same complete arsenal catalog.
Improved arsenal loading performance with cached catalog discovery and batched UI population.
Added controller navigation and focus support throughout the Loot Pool menu.
Added controller-compatible scrolling, selection, dropdown handling, Back/Cancel behavior, and focus restoration.
Added native console keyboard configuration to the arsenal search field.
Added debounced searching for smoother performance while typing.
Improved overall menu layout, interaction feedback, and button behavior.
Removed the top-right Close button.
Updated footer order to: Reset to Vanilla Defaults → Close → Apply for Next Refresh → Close Without Applying.
Successfully compiled and validated in Workbench with no Loot Stashes script errors.
Game Version
1.7.0.54
Created
Sat, 08 Aug 2026 06:14:02 GMT
Last Modified
Sat, 08 Aug 2026 06:14:35 GMT

0.0.11

Implemented and verified the new Loot Stashes persistence system.
What was achieved:
All placed direct stashes and random stash controllers are saved.
Exact prefab, position, rotation, loot pool, pending pool state, refresh settings, smoke, logging, roll limits, spawn chance, enabled state, and random spawn outcome are retained.
Saves happen only following an actual placement, deletion, movement, pool, setting, or spawner change.
Related changes are combined with a one-second debounce.
Mission resources are isolated—stashes from one scenario/map cannot load into another.
Alternating A/B snapshots protect against interrupted writes and crashes.
Startup restoration does not cause another save.
Loot generation waits until persistence restoration finishes.
Random controllers restore their previous spawned or empty result instead of rerolling after every restart.
Controller-generated child stashes are excluded from world records, preventing duplicates.
Existing preset storage and component serialization remain compatible.
Game Version
1.7.0.54
Created
Fri, 07 Aug 2026 12:20:08 GMT
Last Modified
Fri, 07 Aug 2026 12:21:31 GMT

0.0.10

Minor Tweaking of code.
Game Version
1.7.0.54
Created
Sun, 02 Aug 2026 06:45:53 GMT
Last Modified
Sun, 02 Aug 2026 06:46:02 GMT

0.0.9

Arsenal Items in Loot Stash search will now work for any gamemode not just GameMaster.
Game Version
1.7.0.54
Created
Sun, 02 Aug 2026 06:42:29 GMT
Last Modified
Sun, 02 Aug 2026 06:42:52 GMT

0.0.8

New features
Added independent Random Loot Stash Spawn Locations.
Added three themed random spawners:Military
Medical
Household

Each spawn location independently determines whether a stash appears.
Random spawn locations use a default 50% spawn chance.
Added weighted random selection between the stash prefabs assigned to each location.
Added the following Game Master controls:Enable Spawn Location
Independent Spawn Chance
Spawn Stash Now
Reroll Location
Remove Spawned Stash

Random spawn locations now act as the parent loot controller for their spawned stash.
GMs can edit the loot pool directly through the random spawn location.
Loot-pool, refresh, and smoke settings are transferred to and controlled by the spawned stash.
Manually placed stash prefabs continue using their own individual loot settings.
Added synchronized movement between random spawn locations and their spawned stashes.
Moving either entity moves the paired entity with it.
Spawned stashes now snap to terrain, floors, platforms, rooftops, and other geometry.
Added an optional red smoke effect to every loot stash.
Smoke can be enabled or disabled through Game Master properties.
Smoke settings are supported by both manually placed stashes and random-spawner-controlled stashes.

New stash prefabs
Five additional individually placeable stash designs have been added:
Medical Crate
Medical IFAK Bag
Plastic Household Container
Household Box Container 1
Household Box Container 2
The Game Master catalogue now contains eleven individually placeable stash prefabs, increased from six in v0.0.7.
Preset improvements
Increased the maximum number of server-side loot-pool presets from 10 to 30.
Added a dropdown preset selector.
Added scrolling support for browsing larger preset collections.
Presets can still be:Named
Saved
Updated
Loaded
Deleted

Existing preset storage remains server-side and persistent across restarts.

Refresh interval improvements
Replaced the single seconds-only refresh setting with three separate controls:Hours
Minutes
Seconds

The three values combine into one refresh duration.
Refresh durations can range from one second to seven days.
Existing refresh configurations remain compatible because durations continue to be stored internally as seconds.
Spawner-controlled refresh settings now propagate even when timed refresh is currently disabled.
Game Master and networking improvements
Added server-authoritative handling for random spawn actions.
Spawn, reroll, removal, loot-pool, refresh, and smoke changes are handled by the server.
Client GMs can modify random spawn locations during multiplayer sessions.
Spawned stashes correctly reference the random spawner’s loot controller.
Loot-pool changes continue to apply safely on the next stash refresh.
Spawned and manually placed stashes retain separate expected behavior.
Interface improvements
Added a dedicated Game Master properties category for random spawn locations.
Added clear action buttons for spawning, rerolling, and removing stashes.
Added a scrollable preset dropdown suitable for 30 saved presets.
Removed unsupported layout properties that generated GUI loading errors.
Corrected managed-texture usage that generated editor GUI errors.
Corrected the duplicated percentage display from 50%% to 50%.
Improved the visual separation between a random spawn location and its spawned stash.
Random spawn locations now use an elevated, differently colored editor marker.
The raised marker position now appears immediately instead of requiring the entity to be moved first.

Random spawner corrections
Restored the intended default spawn chance to 50%.
Corrected spawned stashes appearing underneath terrain or placed geometry.
Corrected the wrong entity receiving the elevated marker offset.
Corrected stacked spawner and stash markers.
Corrected the marker offset not becoming visible until the first movement.
Corrected movement synchronization between the spawner and spawned stash.
Corrected spawned stashes attempting to manage a separate loot pool instead of using the parent spawner’s pool.
Corrected random spawner settings not being propagated to controlled stashes.
Corrected preset dropdown compilation and layout errors.
Pre-upload audit findings
These are not changelog items and should be corrected before publishing:
FoodContainer4Albedo.edds.meta exists, but its corresponding .edds texture is missing.
The plastic container model references missing FoodContainer4.gamemat and FoodContainer4Top.gamemat resources.
The medical bag model references missing patch.gamemat, medbag.gamemat, and scizors.gamemat resources.
The Household Random Spawn Location is currently displayed as “Random Stash Military” and should be renamed.
Recent testing logged two failures to locate SCR_PlacingEditorComponent; this should be retested in a proper GM session before upload.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 19:16:15 GMT
Last Modified
Wed, 29 Jul 2026 19:16:43 GMT

0.0.7

0.0.7
Additional EE prefab 
Updated mod page images.
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 19:35:53 GMT
Last Modified
Mon, 27 Jul 2026 19:36:34 GMT

0.0.6

0.0.6
Added more editable entities to select for Loot Stashes & corrected EE name.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 16:37:16 GMT
Last Modified
Sun, 26 Jul 2026 16:37:24 GMT

0.0.5

0.0.5 
Add more editable entities in GM for Loot Stashes
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 16:34:38 GMT
Last Modified
Sun, 26 Jul 2026 16:34:52 GMT

0.0.4

Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 06:21:41 GMT
Last Modified
Sat, 25 Jul 2026 06:21:52 GMT

0.0.2

Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 04:04:23 GMT
Last Modified
Sat, 25 Jul 2026 04:04:28 GMT

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