Frontline PVE
by trippi7
1.2.15
Added a new Minimum Entities for Sector Capture setting to Frontline PvP and Frontline PvE. The setting is configurable through both the server JSON and Game Master menu. Server administrators can now define how many entities from the same faction must be inside a sector before influence is applied. Players and AI units are counted together, supporting combinations such as two players, one player and one AI unit, or two AI units. Each faction is evaluated independently. Allied AI units in Frontline PvE count only when Allied AI Contributes To Capture is enabled. Added compatibility with Frontline PvP AI Squads. Default value is 1, preserving the previous capture behaviour. Existing server configurations are migrated automatically.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 12:45:48 GMT
- Last Modified
- Wed, 21 Oct 2026 12:46:06 GMT
1.2.14
Added configurable map sector colors to Frontline PvE. Added separate colors for secured, unsecured and enemy-controlled sectors. Added configurable colors for contested, under-attack and isolated sectors. Custom colors use the #RRGGBBAA format. Color changes apply through Reload Frontline Config. Custom colors are replicated to all connected players. Hovered sectors retain the configured color with increased opacity.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 11:46:41 GMT
- Last Modified
- Mon, 19 Oct 2026 11:46:58 GMT
1.2.13
Added configurable faction display names to ServerConfig.json. Server owners can now customize the displayed names for US, USSR, and FIA. Custom names are shown on map territories, HQ labels, capture notifications, and victory popups. Internal faction keys and gameplay logic remain unchanged.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 11:39:44 GMT
- Last Modified
- Wed, 14 Oct 2026 11:40:02 GMT
1.2.12
FIXED mortars not firing while supplies enabled
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 14:10:34 GMT
- Last Modified
- Tue, 13 Oct 2026 14:10:52 GMT
1.2.11
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 07:03:59 GMT
- Last Modified
- Fri, 09 Oct 2026 07:04:19 GMT
1.2.10
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 07:44:23 GMT
- Last Modified
- Wed, 07 Oct 2026 07:44:36 GMT
1.2.9
cell hotkey update
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 06:12:18 GMT
- Last Modified
- Wed, 07 Oct 2026 06:12:32 GMT
1.2.8
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 09:19:43 GMT
- Last Modified
- Tue, 06 Oct 2026 09:19:53 GMT
1.2.7
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 08:59:19 GMT
- Last Modified
- Tue, 06 Oct 2026 08:59:32 GMT
1.2.6
Working with Frontline Faction Comp mod
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 08:40:39 GMT
- Last Modified
- Tue, 06 Oct 2026 08:40:48 GMT
1.2.5
Hotkey for Enable / Disable cell 2xE / 2xC on keyboard 2x dpad left / right on controller
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 12:44:15 GMT
- Last Modified
- Mon, 05 Oct 2026 12:44:33 GMT
1.2.4
Capture Bar color can be customized from serverconfig.json Server restart not required, simply reload serverconfig from dedicated GM toolbar button
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 16:04:33 GMT
- Last Modified
- Wed, 30 Sep 2026 16:04:47 GMT
1.2.3
Capture bar restyle
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 10:24:02 GMT
- Last Modified
- Tue, 29 Sep 2026 10:24:12 GMT
1.2.2
Map font modified OUTPOST is now OP on map Command Post always visible on map Capture bar restyle
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 11:00:42 GMT
- Last Modified
- Mon, 28 Sep 2026 11:00:56 GMT
1.2.1
Fixed JIP visible factions
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 21:22:28 GMT
- Last Modified
- Sun, 27 Sep 2026 21:22:46 GMT
1.2.0
Improved automatic map rotation compatibility. Set "UsePredefinedHQAndCommandPosts": true in ServerConfig.json to use a fixed, scenario-defined US HQ and Command Post position. Each scenario must contain one default US HQ marker. Territory persistence is now linked to the scenario that created it. Territory data from a different map is automatically rejected, even when both maps use identical grid dimensions. Prevents territory overlays, water-cell masks, influence, secured-sector state, and HQ data from carrying over to another map. Each new map starts with a clean territory grid. Water cells and island connections are recalculated for the active terrain. The scenario-specific predefined HQ and Command Post are generated automatically. Same-map victory restarts continue to preserve the intended HQ and Command Post persistence. Legacy territory saves without scenario identity are safely reset once when predefined HQ/CP map rotation is enabled.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 08:45:45 GMT
- Last Modified
- Fri, 25 Sep 2026 08:45:59 GMT
1.1.1
Frontline PvE Update Fixed Command Post persistence after campaign victory and server restart. Fixed Headquarters restoration when starting a new campaign. Changing the Headquarters sector through Game Master now clears the obsolete persisted HQ and Command Post data. The newly selected Headquarters sector and its Command Post are now saved correctly. Added automatic island detection for maps containing disconnected land masses. Each isolated group of connected sectors is now linked to the closest sector on the main land mass. Virtual island connections count as territorial adjacency for capturing sectors and maintaining HQ connectivity. Added dashed map lines to clearly display island-to-mainland connections. Physical AI pathfinding remains separate from territorial connections, preventing infantry and ground vehicles from attempting to cross the sea. Island connections are automatically recalculated after persistence loading, Game Master grid changes, and client synchronization. Improved support for Join-in-Progress players on maps containing disconnected territories.
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 12:00:36 GMT
- Last Modified
- Thu, 24 Sep 2026 12:00:49 GMT
1.1.0
Enemy groups list updated
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 08:07:56 GMT
- Last Modified
- Mon, 07 Sep 2026 08:08:10 GMT
1.0.116
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 13:52:01 GMT
- Last Modified
- Sat, 05 Sep 2026 13:52:09 GMT
1.0.115
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 07:16:12 GMT
- Last Modified
- Mon, 31 Aug 2026 07:16:31 GMT
1.0.114
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 06:09:54 GMT
- Last Modified
- Mon, 31 Aug 2026 06:10:11 GMT
1.0.113
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 05:50:27 GMT
- Last Modified
- Mon, 31 Aug 2026 05:50:38 GMT
1.0.112
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 20:31:41 GMT
- Last Modified
- Sun, 30 Aug 2026 20:32:04 GMT
1.0.111
rank system fixed
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 05:00:09 GMT
- Last Modified
- Sun, 30 Aug 2026 05:00:25 GMT
1.0.110
- Game Version
- 1.8.0.10
- Created
- Tue, 25 Aug 2026 20:04:23 GMT
- Last Modified
- Tue, 25 Aug 2026 20:04:44 GMT
1.0.109
BUG FIXES
- Game Version
- 1.8.0.10
- Created
- Tue, 25 Aug 2026 18:42:57 GMT
- Last Modified
- Tue, 25 Aug 2026 18:43:17 GMT
1.0.108
Fixed post-victory restarts to reliably preserve and restore the initial HQ Command Post. All additional Command Posts are removed, while manual GM scenario restarts still perform a full reset. Added automatic restore verification and retry.
- Game Version
- 1.8.0.10
- Created
- Tue, 25 Aug 2026 16:27:05 GMT
- Last Modified
- Tue, 25 Aug 2026 16:27:21 GMT
1.0.107
1.0.106 fixed
- Game Version
- 1.8.0.10
- Created
- Tue, 25 Aug 2026 08:26:20 GMT
- Last Modified
- Tue, 25 Aug 2026 08:26:40 GMT
1.0.106
Fixed multi-cell GM operations so enable, disable and territory-state changes apply to the entire selected area.
- Game Version
- 1.8.0.10
- Created
- Tue, 25 Aug 2026 08:18:21 GMT
- Last Modified
- Tue, 25 Aug 2026 08:18:58 GMT
1.0.105
Added isolated XP/rank persistence across server crashes and planned restarts. Added automatic post-victory restoration of the HQ and its initial Command Post. All other Command Posts, OUTPOSTs, POIs, AI forces and territory progress are cleared after victory. GM scenario restarts continue to perform a complete reset, including HQ and the initial Command Post. Added mission- and map-safe victory bootstrap persistence.
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 08:03:13 GMT
- Last Modified
- Mon, 24 Aug 2026 08:03:32 GMT