Enemy Wave Spawner
by risetolegend101
1.0.48
Added two crewed Soviet NSV anti-air emplacements around player-helicopter drop-offs. AA gunners scan the approach and engage incoming UH-1 shuttles with real, destructible tracer fire.
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 05:24:40 GMT
- Last Modified
- Mon, 20 Jul 2026 05:24:44 GMT
1.0.47
Slightly increased helicopter cruise speeds for faster insertion and shuttle travel while keeping landing approaches unchanged.
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 04:53:37 GMT
- Last Modified
- Mon, 20 Jul 2026 04:53:39 GMT
1.0.46
Added a reusable American UH-1H player shuttle with dedicated expert US pilot, placeable pickup and drop-off zones, automatic nearby-player boarding, terrain-safe flight, landing, unloading, return, and continuous repeat service.
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 04:25:46 GMT
- Last Modified
- Mon, 20 Jul 2026 04:25:49 GMT
1.0.45
Helicopters now scan the full route before takeoff, climb above the highest terrain with ninety meters of tree clearance, maintain that safe elevation across mountains, and use terrain-aware approaches on outbound and return flights.
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 03:04:57 GMT
- Last Modified
- Mon, 20 Jul 2026 03:05:01 GMT
1.0.44
Helicopters now scan the full route before takeoff, climb above the highest terrain with ninety meters of tree clearance, maintain that safe elevation across mountains, and use terrain-aware approaches on outbound and return flights.
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 03:01:49 GMT
- Last Modified
- Mon, 20 Jul 2026 03:01:52 GMT
1.0.43
Upgraded the battlefield director for large operations: counts living soldiers, scales global strength with player population, allocates up to 72 soldiers per contested objective, reacts to recent losses, sizes deployment batches from force shortfalls, and enforces a 120-enemy hard ceiling.
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 02:17:05 GMT
- Last Modified
- Mon, 20 Jul 2026 02:17:08 GMT
1.0.42
Added a safe five-minute corpse cleaner that tracks addon-spawned enemy infantry and pilots, removes only confirmed dead characters, and preserves living or incapacitated soldiers and players.
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 01:53:27 GMT
- Last Modified
- Mon, 20 Jul 2026 01:53:30 GMT
1.0.41
Added a smart battlefield director that evaluates nearby players, close objective pressure, committed enemy strength, capacity, helicopter cooldown, and active insertions before deciding when and how strongly to reinforce.
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 01:39:44 GMT
- Last Modified
- Mon, 20 Jul 2026 01:39:48 GMT
1.0.40
Fixed wave accounting and capacity handling: full-budget waves now defer without consuming a wave, logs report actual groups, overlapping objectives safely share capacity, and helicopters close fully to the hot LZ.
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 01:07:38 GMT
- Last Modified
- Mon, 20 Jul 2026 01:07:41 GMT
1.0.39
Hot-LZ insertion now unloads from a ten-foot hover, holds exactly seven seconds, forces out remaining cargo, then immediately returns to base.
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 00:49:27 GMT
- Last Modified
- Mon, 20 Jul 2026 00:49:31 GMT
1.0.38
Hot-LZ flight profile: faster cruise and approach, quicker controlled touchdown, two-second troop exit window, and immediate return climb.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 09:55:34 GMT
- Last Modified
- Sat, 18 Jul 2026 09:55:38 GMT
1.0.37
Mi-8 now maintains a controlled final descent until physical wheel contact at both the landing zone and staging base.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 09:52:26 GMT
- Last Modified
- Sat, 18 Jul 2026 09:52:29 GMT
1.0.36
Helicopter infantry now attacks the closest active unfinished objective after every passenger disembarks.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 09:43:03 GMT
- Last Modified
- Sat, 18 Jul 2026 09:43:06 GMT
1.0.35
Cargo troops are now locked aboard during boarding, vertical takeoff, cruise, and approach. Exit actions are interrupted and any early dismount is immediately reseated; unloading is enabled only after actual LZ ground contact.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 09:38:41 GMT
- Last Modified
- Sat, 18 Jul 2026 09:38:44 GMT
1.0.34
Multiple helicopters now use widely separated staging pads, separate LZ touchdown points, and parallel 200/250/300-foot altitude lanes. Touchdown requires actual landing-gear ground contact before unloading.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 09:28:30 GMT
- Last Modified
- Sat, 18 Jul 2026 09:28:33 GMT
1.0.33
Helicopters now fully touch down, hold until every cargo soldier exits while the pilot remains aboard, vertically take off again, return directly to the original spawn, and complete a final landing.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 09:13:59 GMT
- Last Modified
- Sat, 18 Jul 2026 09:14:02 GMT
1.0.32
Replaced AI helicopter waypoints with an independent server-side flight controller. Mi-8s now use controlled vertical climb, direct LZ cruise, braking, descent, touchdown, and safe cargo unloading without DarcChopper.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 08:57:35 GMT
- Last Modified
- Sat, 18 Jul 2026 08:57:39 GMT
1.0.31
Helicopter insertions now use a three-stage flight plan: vertical takeoff, direct cruise to the placed landing zone at a randomized 200-300 feet, then descent and touchdown. Cargo only unloads near the ground at the LZ.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 08:42:43 GMT
- Last Modified
- Sat, 18 Jul 2026 08:42:46 GMT
1.0.30
Expert helicopter pilots now register the Mi-8 as their assigned vehicle before receiving the landing-zone waypoint, preventing infantry-style dismount behavior and improving flight routing.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 08:30:23 GMT
- Last Modified
- Sat, 18 Jul 2026 08:30:27 GMT
1.0.29
Recover a cargo group deleted during initialization, then retry helicopter seating instead of aborting before the dedicated pilot boards.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 08:19:03 GMT
- Last Modified
- Sat, 18 Jul 2026 08:19:06 GMT
1.0.28
Resolve or recreate each dedicated pilot AI group immediately before seating so a transient group cannot abort helicopter setup.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 08:10:01 GMT
- Last Modified
- Sat, 18 Jul 2026 08:10:05 GMT
1.0.27
Create each dedicated pilot group directly, spawn regular wave members immediately, and retain living groups assigned to active Editable Objectives regardless of GM camera distance.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 07:59:15 GMT
- Last Modified
- Sat, 18 Jul 2026 07:59:19 GMT
1.0.26
Spawn a dedicated vanilla USSR helicopter pilot for every Mi-8 and make that pilot the sole member of its flight group.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 07:48:33 GMT
- Last Modified
- Sat, 18 Jul 2026 07:48:35 GMT
1.0.25
Reserve the flight-group leader exclusively for the pilot seat and verify that exact character before issuing the flight order.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 07:37:34 GMT
- Last Modified
- Sat, 18 Jul 2026 07:37:38 GMT
1.0.24
Verify a flight-crew agent actually occupies the pilot seat before starting the engine and assigning the landing-zone flight.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 07:23:56 GMT
- Last Modified
- Sat, 18 Jul 2026 07:23:59 GMT
1.0.23
Keep helicopter crew and cargo groups alive during initialization and resolve them through a stable insertion record.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 07:11:00 GMT
- Last Modified
- Sat, 18 Jul 2026 07:11:04 GMT
1.0.22
Hold cargo troops aboard until the Mi-8 reaches the landing zone, then disembark and attack.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 06:54:49 GMT
- Last Modified
- Sat, 18 Jul 2026 06:54:53 GMT
1.0.21
Protect helicopter flight-crew and cargo groups from distance cleanup while traveling from remote staging bases.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 06:33:23 GMT
- Last Modified
- Sat, 18 Jul 2026 06:33:26 GMT
1.0.20
Separate Mi-8 flight crew from cargo troops. Pilots now remain aboard while only the landing squad unloads and attacks.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 06:27:16 GMT
- Last Modified
- Sat, 18 Jul 2026 06:27:19 GMT
1.0.19
Add placeable Helicopter Staging Base areas. Mi-8 transports and enemy squads now stage, board, take off, fly to the nearest landing zone, and unload.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 06:15:10 GMT
- Last Modified
- Sat, 18 Jul 2026 06:15:14 GMT