ATG Core Dev

by Smudge202

Contributors

HargLz

3.1.2

FIXED
- On a dedicated server a player is sent all of their settings again, so a player on a slow or lossy connection, or one who reconnects, is no longer held at Deploy until the server restarts.
- On a dedicated server a settings block a player did not acknowledge is sent again, and a player who leaves has their settings queue dropped.
- Scheduled server messages are sent on a dedicated server.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 17:17:40 GMT
Last Modified
Sat, 03 Oct 2026 17:17:43 GMT

3.1.1

FIXED
- Version numbering alignment
Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 18:23:13 GMT
Last Modified
Mon, 28 Sep 2026 18:23:15 GMT

3.0.7

FIXED
- The RPL Probe result reports blocks still in flight separately from the engine's packet loss, and shows the loss to one decimal place.
- An RPL Probe step the test ended partway through is reported as not measured, instead of as 0% loss.
Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 18:22:03 GMT
Last Modified
Mon, 28 Sep 2026 18:22:05 GMT

3.0.6

ADDED
- A multiple-choice row in the ATG settings tab, writing back a whole-number setting.
Game Version
1.8.0.13
Created
Wed, 23 Sep 2026 00:55:20 GMT
Last Modified
Wed, 23 Sep 2026 00:55:23 GMT

3.0.5

ADDED
- A per-player send queue for ATG settings: a block goes, the player's game says it has applied it, the next block goes.
- A mod declares its settings' priority, splits a large set into segments, and can withhold what no client reads.
- Four server dials under Settings replication: block size (4096 B), a ceiling on unacknowledged data (16384 B), a packet-loss brake (0.02) and a round-trip-time brake (200 ms).
- A connection test that measures what a client can take, with its own consent dialog and report.
- /atg status lines for the queue.
- Deploy is held until the spawn-critical settings have arrived.
- A list helper for settings declared as arrays of resource names.

CHANGED
- The join-time set and every later change go through the queue instead of firing in one frame.
- A struggling connection gets smaller bursts with a gap between them; nothing is ever sped up.
- Server message settings are withheld from clients.
- A player sets their own log verbosity.
- The modder docs describe how a mod declares priority and segments.
Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 20:22:41 GMT
Last Modified
Mon, 21 Sep 2026 20:22:46 GMT

3.0.4

## ADDED
- Config reload and write-back: the JSON is re-applied over the live config, written back with a `.bak`, and re-sent to connected clients.
- `ATG_Settings`, the shared config root every ATG mod contributes to, and the ATG settings tab.

## CHANGED
- Subsystems honour a reload rather than only a restart.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 19:54:48 GMT
Last Modified
Sat, 19 Sep 2026 19:54:50 GMT

3.0.3

CHANGE
- Republish as unlisted
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 15:02:38 GMT
Last Modified
Sat, 19 Sep 2026 15:02:42 GMT

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