ARGH_HORSE
by joshargh
0.0.15
Sound fixes for rider and horse server 3d space
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 12:10:36 GMT
- Last Modified
- Wed, 14 Oct 2026 12:14:15 GMT
0.0.14
Ace Fox? maybe
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 15:32:24 GMT
- Last Modified
- Fri, 02 Oct 2026 15:34:45 GMT
0.0.13
1. Barbed wire: the horse should bleed and last much longer before dropping. If it goes down, it should walk normally after it gets up. 2. Playing as the horse: - LMB and MMB kick, T and R buck, and the horse stands still during each attack. - Tab and the radial menus do nothing. - Caps Lock voice works, and the jaw moves when you talk. - The third-person camera is further back and the first-person camera sits in front of the face. 3. Jaw direction: in the Animation Editor, drag the VO_VON slider on HorseV3_Runtime.agr and check the mouth opens rather than closing into the head. 4. Drive-by shooting: the rider's legs should straddle the horse with the feet near the stirrups. 5. Peer play: - Reversing works (already confirmed). - Footsteps should start straight away rather than "eventually".
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 15:14:05 GMT
- Last Modified
- Fri, 02 Oct 2026 15:17:26 GMT
0.0.12
1. Barbed wire: the horse should bleed and last much longer before dropping. If it goes down, it should walk normally after it gets up. 2. Playing as the horse: - LMB and MMB kick, T and R buck, and the horse stands still during each attack. - Tab and the radial menus do nothing. - Caps Lock voice works, and the jaw moves when you talk. - The third-person camera is further back and the first-person camera sits in front of the face. 3. Jaw direction: in the Animation Editor, drag the VO_VON slider on HorseV3_Runtime.agr and check the mouth opens rather than closing into the head. 4. Drive-by shooting: the rider's legs should straddle the horse with the feet near the stirrups. 5. Peer play: - Reversing works (already confirmed). - Footsteps should start straight away rather than "eventually".
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 14:50:56 GMT
- Last Modified
- Fri, 02 Oct 2026 14:52:17 GMT
0.0.11
Fixes - Peers can now ride backwards. The rider's own body was blocking the horse on the server, so the seated rider no longer collides with the horse. - Fixed a crash when walking the horse into people. - Peers should hear hoofbeats straight away instead of eventually (not yet tested). - A knocked-out horse now stays down, then plays a proper get-up animation instead of standing up while still unconscious or sliding around. - A dead horse plays its death fall and stays lying down. Riding and combat - A walking horse slides people out of the way; it only knocks them over from a canter upwards. - Kicks, bucks and rams now throw other horse riders off their horse. - If the horse is shot unconscious or killed, the rider is thrown off in the direction the horse was moving. - Hard landings from about 5 m or more throw the rider. Ownership and AI - A ridden horse takes its rider's faction, so enemy AI now treat it as hostile and shoot at it. - The horse stays linked to its rider for 60 seconds after they dismount. Only that player or their side can remount during that time. - Enemies standing next to a horse can pull a live rider off it. Riderless horses - They stay calm and graze, and can wander around a hitch. - They bolt from gunfire or when hit. Hily. Medical - Horses can be bandaged and treated witne and medical kits.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 13:12:46 GMT
- Last Modified
- Fri, 02 Oct 2026 13:16:44 GMT
0.0.10
Compiler fix for dedicated servers
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 09:40:10 GMT
- Last Modified
- Fri, 02 Oct 2026 09:43:19 GMT
0.0.9
ARGH Horse — Major V3 Update Horse V3 has been rebuilt around a native character system, bringing a major overhaul to riding, combat, animation, multiplayer and horse behaviour. Riding and animation Smoother walking, trotting and galloping, with a faster Shift boost. Improved steering, reversing, jumping and landing. Reworked rider positioning and hand/foot contact. Horse and rider now lean together on slopes. Improved collision handling around rocks and vegetation. Fixed movement recovery after jumping and ragdolling. Improved swimming posture, water height and transitions. Mounted shooting SHS drive-by support while riding. Switch between normal riding and shooting from the saddle. Adjusted shooting position and third-person camera. Improved multiplayer animation transitions between riding modes. Restored normal player movement and animations after dismounting or being removed. Improved mounted interactions, including nearby doors. Horse controls respect Game Master mode. Combat and damage Added two kicks, taunt bucks and a spinning buck. Added attack knockback and speed-based collision damage. Revised horse damage and ragdoll handling. Stabilised the tail during ragdolls. Improved recovery after survivable falls. Riders are thrown clear when the horse dies, carrying the horse’s momentum. Improved rider release during severe falls and unconsciousness. Sounds and effects Surface-dependent hoof sounds and particles. Landing sounds and effects. Water-entry splashes, wading and swimming effects. Neighs, breathing and other horse vocalisations. Improved sound and effect playback on multiplayer peers. Hitching and behaviour Added Hitch horse and Unhitch horse actions. Hitch to a nearby suitable object, or place a post near the player when none is available. Added a textured post, flexible rope and pommel knot. Rope follows the moving saddle and adjusts around the horse’s body. Hitched horses can idle, turn and take short walks within a limited area. Unhitched idle wandering stays close to home. Mounting automatically releases the hitch. Multiplayer and controls Reworked peer input routing and rider synchronisation. Improved remote horse/rider presentation. Replicated hitch state with locally animated rope. Added a dedicated ARGH Horse V3 controls category. Added controller pace selection, dismount and mounted-shooting bindings. Addressed the SHS left-trigger conflict with horse attacks and weapon aiming. New coats and cleanup Added GM-placeable Chestnut, Dark Bay and Dapple Grey V3 variants. All variants share the current V3 riding and gameplay systems. Disabled routine development logging and diagnostic probes. Removed development notes, tools and backups from the addon folder. Retained the usual ARGH Mods licence. Updating: Restart the game and use matching versions on server and clients. Search Horse V3 in GM’s Entity Browser. Existing V1/V2 horses remain their original variants and must be replaced to use V3. - ARGH
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 21:49:20 GMT
- Last Modified
- Thu, 01 Oct 2026 21:59:48 GMT
0.0.8
water fixes, sounds, particles. lots of new things. :) please test
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 22:06:31 GMT
- Last Modified
- Sat, 25 Jul 2026 22:09:10 GMT
0.0.7
Fixed network dropping issue. should work now. added lots please test
- Game Version
- 1.7.0.54
- Created
- Fri, 24 Jul 2026 08:58:06 GMT
- Last Modified
- Fri, 24 Jul 2026 09:00:37 GMT
0.0.6
water works, sounds, improved IK and speed gati. mod is bigger sorry ill try to reduce sounds but all needed for quality.
- Game Version
- 1.7.0.54
- Created
- Thu, 23 Jul 2026 14:25:46 GMT
- Last Modified
- Thu, 23 Jul 2026 14:28:28 GMT
0.0.5
Can walk through water properly now. doesnt swim will stop if stuck jump where u cam from :)
- Game Version
- 1.7.0.54
- Created
- Tue, 21 Jul 2026 04:56:02 GMT
- Last Modified
- Tue, 21 Jul 2026 04:58:00 GMT
0.0.4
Added control binding settings in menu options
- Game Version
- 1.7.0.54
- Created
- Tue, 21 Jul 2026 02:57:25 GMT
- Last Modified
- Tue, 21 Jul 2026 02:58:25 GMT
0.0.3
More rider fixes/ camera added
- Game Version
- 1.7.0.54
- Created
- Tue, 21 Jul 2026 02:31:54 GMT
- Last Modified
- Tue, 21 Jul 2026 02:34:57 GMT
0.0.2
Fixing rider bug
- Game Version
- 1.7.0.54
- Created
- Tue, 21 Jul 2026 01:54:42 GMT
- Last Modified
- Tue, 21 Jul 2026 01:56:38 GMT
0.0.1
- Game Version
- 1.7.0.54
- Created
- Tue, 21 Jul 2026 01:14:21 GMT
- Last Modified
- Tue, 21 Jul 2026 01:15:45 GMT
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