LONE ACTUAL - No Longer Alone
by MACA JP
Contributors
MACA JP
1.0.31
Updated the license to a custom license. No gameplay changes. Permissions previously granted for earlier releases remain unaffected.
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 08:42:37 GMT
- Last Modified
- Mon, 14 Sep 2026 08:42:42 GMT
1.0.30
Changed: AI companions now display role/state icons without name labels. Fixed: placeholder names appearing above AI companions.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 00:23:21 GMT
- Last Modified
- Sun, 13 Sep 2026 00:23:27 GMT
1.0.29
Added: Persistent move-order markers in both the world view and the map. Names and distances for the four closest non-friendly Conflict bases within 1 km. Changed: AI companion names now use thin white text with a subtle shadow. Move markers remain until replaced or cleared by another order. No GPS equipment required.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 00:08:15 GMT
- Last Modified
- Sun, 13 Sep 2026 00:08:19 GMT
1.0.28
Changed: your position and your squad markers on the map now scale with the map. Zooming out used to leave them at a fixed size, so the squad dots collided into a blob and covered the terrain. They shrink with the map now, down to a floor so they stay visible at wide zoom, and look the same as before when you zoom in.
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 05:41:48 GMT
- Last Modified
- Sat, 12 Sep 2026 05:41:53 GMT
1.0.27
Fixed: the game could crash when a replacement soldier joined your squad. The mod was enlisting the new soldier on the exact frame he spawned, before the game had finished building him. Enlistment now happens a moment later.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 18:26:14 GMT
- Last Modified
- Tue, 08 Sep 2026 18:26:19 GMT
1.0.26
Fixed: mouse clicks were blocked across the UI, including the game mode selection screen and the map. The mod's on-screen elements were intercepting the cursor. They no longer take any input.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 17:27:18 GMT
- Last Modified
- Tue, 08 Sep 2026 17:27:23 GMT
1.0.25
Fixed: a crash that could occur while the map was open.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 16:24:37 GMT
- Last Modified
- Tue, 08 Sep 2026 16:24:42 GMT
1.0.24
Fixed: you could spawn with no gear. Your saved arsenal loadout was applied only once, one second after spawn, and on the first spawn of a session the character was often still loading in when that happened. If it failed, nothing tried again and you were left in your underwear for that life. The apply is now retried up to six times, so the kit lands even on a slow first spawn. Changed: the map now shows your own position as a yellow star and each squad member as a red dot, drawn as shapes rather than icons so they stay sharp against the terrain. The old direction arrow has been removed. It never actually rotated, so it always pointed the same way no matter where you were facing, and the map is north-up anyway. Your heading is already shown on the compass bar at the top of the screen.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 16:13:19 GMT
- Last Modified
- Tue, 08 Sep 2026 16:13:23 GMT
1.0.23
Fixed: you could spawn with no gear. Your saved arsenal loadout was applied only once, one second after spawn, and on the first spawn of a session the character was often still loading in when that happened. If it failed, nothing tried again and you were left in your underwear for that life. The apply is now retried up to six times, so the kit lands even on a slow first spawn.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 15:29:02 GMT
- Last Modified
- Tue, 08 Sep 2026 15:29:07 GMT
1.0.22
Fixed for Arma Reforger 1.8. The 1.8 update changed the signature of the squad recruit/dismiss API, which stopped the whole script module from compiling — the mod would simply not work. Recruiting and dismissing now use the new type. No other changes.
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 07:49:30 GMT
- Last Modified
- Fri, 14 Aug 2026 07:49:35 GMT
1.0.21
fixed some bugs
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 07:20:08 GMT
- Last Modified
- Sat, 08 Aug 2026 07:20:13 GMT
1.0.20
Restores everything from 1.0.16, minus the loadout handling that was broken in 1.0.17. - Orders now replace previous orders instead of queuing behind them - Vehicles are issued: a covered truck on deployment, a Humvee after you respawn - Reinforcements are paused while you are down, so your squad is not left behind at the place you fell - Reinforcements are also paused while you are in a vehicle, so no one is spawned in front of your moving vehicle The retry logic added in 1.0.17, which wiped your backpack and ammunition when the saved kit could not be applied, is gone.
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 06:52:35 GMT
- Last Modified
- Sat, 08 Aug 2026 06:52:41 GMT
1.0.19
fixed bugs
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 04:16:30 GMT
- Last Modified
- Sat, 08 Aug 2026 04:16:52 GMT
1.0.18
■ Fixed gear — including your backpack — being wiped when the saved kit could not be applied The retry added in 1.0.17 was a mistake. The engine removes your current gear before re-adding the saved gear, so a failure stops right after the removal. Each retry repeated only the removal, leaving you deployed with no backpack and no ammunition. Retrying is gone, and the mod now checks up front whether the saved kit belongs to the body you deployed as. If it does not, the kit is left untouched and you keep your standard gear.
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 03:59:39 GMT
- Last Modified
- Sat, 08 Aug 2026 03:59:44 GMT
1.0.17
INIT : INIT : Workbench startup
INIT : INIT : Workbench Create Engine
ENGINE : Creating engine.
ENGINE : FileSystem: Adding relative directory 'C:\Users\toget\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2026-08-08_12-49-11' to filesystem under name logs
ENGINE : FileSystem: Adding relative directory 'C:\Users\toget\Documents\My Games\ArmaReforgerWorkbench\profile' to filesystem under name profile
PROFILING : Workbench Create Engine took: 9.225400 ms
INIT : INIT : Workbench Init Engine
ENGINE : Initializing engine, version 190965
ENGINE : Addon dirs:
ENGINE : dir: 'D:/GitProjects/Project-REFORGER/SmartCompanionAI/'
ENGINE : dir: 'D:/SteamLibrary/steamapps/common/Arma Reforger/addons'
ENGINE : dir: 'D:/SteamLibrary/steamapps/common/Arma Reforger Tools/Workbench/addons'
ENGINE : dir: 'D:/GitProjects/Project-REFORGER/LONE_UFO/LONE_UFO/'
ENGINE : dir: 'D:/SteamLibrary/steamapps/common/Arma Reforger/addons/data/'
ENGINE : Available addons:
ENGINE : gproj: 'D:/GitProjects/Project-REFORGER/SmartCompanionAI/addon.gproj' guid: '69D6E4D7A36B0EA9'
ENGINE : gproj: 'D:/SteamLibrary/steamapps/common/Arma Reforger/addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
ENGINE : gproj: 'D:/SteamLibrary/steamapps/common/Arma Reforger/addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
ENGINE : gproj: 'D:/GitProjects/Project-REFORGER/LONE_UFO/LONE_UFO/addon.gproj' guid: '69F4B903E121C8E8'
ENGINE : FileSystem: Adding relative directory 'D:\GitProjects\Project-REFORGER\SmartCompanionAI' to filesystem under name SmartCompanionAI
ENGINE : FileSystem: Adding package 'D:/SteamLibrary/steamapps/common/Arma Reforger/addons/data/' (pak count: 14) to filesystem under name ArmaReforger
ENGINE : FileSystem: Adding package 'D:/SteamLibrary/steamapps/common/Arma Reforger/addons/core/' (pak count: 2) to filesystem under name core
ENGINE : CPU vendor : GenuineIntel
ENGINE : CPU type : 1
ENGINE : CPU name : Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz
ENGINE : CPU cache info : L1 [Inst 32KB, Data 32KB], L2 [Unif 256KB], L3 [Unif 16384KB]
ENGINE : CPU count logical : 16
ENGINE : CPU count physical : 8
ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx avx2
RESOURCES : ResourceDB: loading cache (id=0 name=SmartCompanionAI path=D:\GitProjects\Project-REFORGER\SmartCompanionAI/resourceDatabase.rdb)
RESOURCES : ResourceDB: loading cache (id=1 name=ArmaReforger path=D:/SteamLibrary/steamapps/common/Arma Reforger/addons/data/resourceDatabase.rdb)
RESOURCES : ResourceDB: loading cache (id=2 name=core path=D:/SteamLibrary/steamapps/common/Arma Reforger/addons/core/resourceDatabase.rdb)
RESOURCES : ResourceDB: loading cache (id=3 name=profile path=C:\Users\toget\Documents\My Games\ArmaReforgerWorkbench\profile/resourceDatabase.rdb)
RESOURCES : ResourceDB: loading cache (id=4 name=logs path=C:\Users\toget\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2026-08-08_12-49-11/resourceDatabase.rdb)
RESOURCES : RESOURCES : ResourceDB: full scan
RESOURCES : RESOURCES : scanning...
RESOURCES : RESOURCES : scanning @"SmartCompanionAI"
RESOURCES : RESOURCES : scanning @"ArmaReforger"
RESOURCES : RESOURCES : scanning @"core"
RESOURCES : RESOURCES : scanning @"profile"
RESOURCES : RESOURCES : scanning @"logs"
RESOURCES : RESOURCES : processing meta-files...
RESOURCES : RESOURCES : processing files...
INIT : Workbench startup
INIT : Workbench Init Engine
RESOURCES : ResourceDB: full scan
RESOURCES : processing files...
RESOURCES (W): resource not registered: @"$SmartCompanionAI:ServerData.json". Setting null GUID
RESOURCES : RESOURCES : processing folders...
RESOURCES : RESOURCES : creating GUID-item mapping...
RESOURCES : creating GUID-item mapping...
RESOURCES (W): ResourceDB: duplicate GUID found! @"$ArmaReforger:UI/Textures/FieldManual/Gameplay/Items/Tiles/ Field_Shovel_UI.edds" and @"$ArmaReforger:UI/Textures/FieldManual/Gameplay/Items/Tiles/Field_Shovel_UI.edds"
RESOURCES (W): ResourceDB: duplicate GUID found! @"$ArmaReforger:UI/Textures/FieldManual/Gameplay/Items/Tiles/Fuel_Container_UI.edds" and @"$ArmaReforger:UI/Textures/FieldManual/Gameplay/Items/Tiles/ Fuel_Container_UI.edds"
RESOURCES : RESOURCES : building tree...
PROFILING : ResourceDB: full scan took: 235.669700 ms
RESOURCES : ResourceDB: saving cache (id=0 name=SmartCompanionAI path=D:\GitProjects\Project-REFORGER\SmartCompanionAI/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 846/846 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : ResourceDB: saving cache (id=3 name=profile path=C:\Users\toget\Documents\My Games\ArmaReforgerWorkbench\profile/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 259/259 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : ResourceDB: saving cache (id=4 name=logs path=C:\Users\toget\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2026-08-08_12-49-11/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 81/81 bytes
RESOURCES : ResourceDB: cache successfully saved
ENGINE : GameProject load
ENGINE : Loaded addons:
ENGINE : gproj: 'D:/SteamLibrary/steamapps/common/Arma Reforger/addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
ENGINE : gproj: 'D:/SteamLibrary/steamapps/common/Arma Reforger/addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
ENGINE : gproj: 'D:/GitProjects/Project-REFORGER/SmartCompanionAI/addon.gproj' guid: '69D6E4D7A36B0EA9'
ENGINE : Loading custom engine user config '$profile:.save/app1874910_user76561198018471812/settings/ReforgerEngineSettings.conf'
ENGINE : No Enfusion settings file loaded. Continuing with defaults
RENDER : (OK) Adapter 'NVIDIA GeForce GTX 1080 Ti' supports feature level 12_0
RENDER : Basic screen setup:
RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29)
RENDER : MSAA : none
RENDER : Driver for NVIDIA GeForce GTX 1080 Ti is from 20.1.2026 (6 months, 20 days old)
RENDER : GPU_NVIDIA (0x10DE) (NVIDIA GeForce GTX 1080 Ti) with 1 GPU detected, VRAM 11107MB (fast 0MB), shared 16353MB, driver version 582.28
RENDER : Detected output devices:
RENDER : * 1 device/s connected to NVIDIA GeForce GTX 1080 Ti:
RENDER : Generic PnP Monitor (\\.\DISPLAY1), 5880x1080 (offset 0x0), 60Hz
RENDER : Concurrent frames limit 2
RENDER : Graphics device features
RENDER : Needed:
RENDER : * Highest supported shader model: 6.6 (6.0 needed)
RENDER : Optional:
RENDER : * Allow tearing (VSYNC) : 1
RENDER : * 16 bits : 0
RENDER : * Resource heap tier : 3
RENDER : * Persistent heaps (DRED) : 1
RENDER : * DRED 1.2 is supported by compiler
RENDER : Main RT format setup.
RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10_FLOAT (26)
RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16_FLOAT (10)
ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=16
PROFILING : Settings changed took: 0.020700 ms
AUDIO : Endpoint: ヘッドホン (2- BT-45ANC)
AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
AUDIO : Audio client:
AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
RENDER : RENDER : Reload shaders
RENDER : Enfusion shader version 54
INIT : INIT : ShaderListReload
PROFILING : ShaderListReload took: 0.001200 ms
AUDIO : Endpoint: ヘッドホン (2- BT-45ANC)
AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
AUDIO : Audio client:
AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
RENDER : Loaded 3778 newer shader binaries
PROFILING : Reload shaders took: 297.034400 ms
ENGINE : Initializing inputs.
NETWORK : Initializing networking.
NETWORK : Using new GameRplScheduler.
SCRIPT : SCRIPT : Initializing scripts
SCRIPT : SCRIPT : ScriptProjectManager init
PROFILING : ScriptProjectManager init took: 257.243400 ms
PROFILING : Initializing scripts took: 280.153000 ms
ENGINE : Enfusion engine successfully created.
PROFILING : Workbench Init Engine took: 1645.567100 ms
INIT : INIT : Workbench Create Game
GUI : Using default language (en_us)
GUI : Loading 'en_us' localization file.
INIT : INIT : Loading StringTable
PROFILING : Loading StringTable took: 21.311100 ms
SCRIPT : SCRIPT : Compiling GameLib scripts
SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 126K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 0f99a05d
SCRIPT : Module: GameLib; loaded 429x files; 609x classes; used 770K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 282e4367
PROFILING : Compiling GameLib scripts took: 40.408300 ms
SCRIPT : SCRIPT : Compiling Game scripts
INIT : Workbench Create Game
SCRIPT : Compiling Game scripts
SCRIPT (W): @"scripts/Game/Network/ServerCommands/BanCommands.c,63": 'OnError' is obsolete: Use BackendCallback.SetOnError() instead.
SCRIPT (W): @"scripts/Game/Network/ServerCommands/BanCommands.c,70": 'OnSuccess' is obsolete: Use BackendCallback.SetOnSuccess() instead.
SCRIPT (W): @"scripts/Game/Network/ServerCommands/BanCommands.c,76": 'OnTimeout' is obsolete: Use BackendCallback.SetOnError() instead.
SCRIPT (W): @"scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
SCRIPT (W): @"scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
SCRIPT (W): @"scripts/Game/UI/HUD/SelectionMenu/RadialMenu/SCR_RadialMenuDisplay.c,301": 'SetCursorPosition' is obsolete: Use MouseDeviceHandler.SetCursorPosition() instead
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestHarness.c,40": 'GetNSuites' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestHarness.c,43": 'GetSuite' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestHarness.c,186": 'GetNSuites' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestHarness.c,189": 'GetSuite' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestHarness.c,214": 'GetNSuites' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestHarness.c,218": 'GetSuite' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestCaseBase.c,66": 'GetNSuites' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestCaseBase.c,68": 'GetSuite' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
SCRIPT (W): @"scripts/Game/Workshop/SCR_AddonManager.c,878": 'GetRefCount' is obsolete: Will be removed
SCRIPT (W): @"scripts/Game/Network/ServerCommands/BanCommands.c,65": 'OnError' is obsolete: Use BackendCallback.SetOnError() instead.
SCRIPT (W): @"scripts/Game/Network/ServerCommands/BanCommands.c,72": 'OnSuccess' is obsolete: Use BackendCallback.SetOnSuccess() instead.
SCRIPT (W): @"scripts/Game/Network/ServerCommands/BanCommands.c,78": 'OnTimeout' is obsolete: Use BackendCallback.SetOnError() instead.
SCRIPT (W): @"scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,135": 'PlayerData' is obsolete
SCRIPT (W): @"scripts/Game/Map/Modules/SCR_MapCursorModule.c,259": 'SetCursorPosition' is obsolete: Use MouseDeviceHandler.SetCursorPosition() instead
SCRIPT (W): @"scripts/Game/Map/Modules/SCR_MapCursorModule.c,280": 'SetCursorPosition' is obsolete: Use MouseDeviceHandler.SetCursorPosition() instead
SCRIPT (W): @"scripts/Game/UI/Menu/SettingsMenu/SCR_ControllerPresetsSettingsSubMenu.c,63": 'IsTrackIRConnected' is obsolete: Use TrackIRDeviceHandler.IsTrackIRConnected() instead
SCRIPT (W): @"scripts/Game/UI/Menu/SettingsMenu/SCR_ControllerPresetsSettingsSubMenu.c,159": 'GetJoystickProductName' is obsolete: Use JoystickDeviceHandler.GetJoystickProductName() instead
SCRIPT (W): @"scripts/Game/Global/Functions.c,61": 'IsLocalPlatformAssigned' is obsolete
SCRIPT (W): @"scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
SCRIPT (W): @"scripts/Game/Editor/UI/Components/Common/SCR_CursorEditorUIComponent.c,69": 'SetCursorPosition' is obsolete: Use MouseDeviceHandler.SetCursorPosition() instead
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestReport.c,61": 'GetNSuites' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestReport.c,64": 'GetSuite' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestReport.c,91": 'GetNSuites' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Autotest/Game/TestFramework/SCR_AutotestReport.c,94": 'GetSuite' is obsolete: Switch to instantiating tests and suites manually.
SCRIPT (W): @"scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
SCRIPT (W): @"scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
SCRIPT (W): @"scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
SCRIPT (W): @"scripts/WorkbenchGame/WorldEditor/SCR_FPSDiagnosticPlugin.c,243": 'SCR_OKCancelWorkbenchDialog' is obsolete: Use WorkbenchDialog_OKCancel instead
SCRIPT : Module: WorkbenchGame; loaded 167x files; 612x classes; used 2478K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 2d567171
SCRIPT : Module: Game; loaded 5638x files; 10992x classes; used 31856K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"; CRC32: ada93921
PROFILING : Compiling Game scripts took: 1499.719800 ms
INIT : Creating game instance(ArmaReforgerScripted), version 1.7.0.54 built 2026-06-14 12:57:43 UTC.
ENGINE : Game successfully created.
PROFILING : Workbench Create Game took: 1619.348100 ms
DEFAULT : Using thumbnail cache directory: C:/Users/toget/AppData/Local/Temp/Arma Reforger Workbench/Projects/SmartCompanionAI/thumbnails
BACKEND : Attempting online Game Config instead.
DEFAULT : Using autosave directory: C:/Users/toget/AppData/Local/Temp/Arma Reforger Workbench/Projects/SmartCompanionAI/autosaves
PROFILING : Workbench startup took: 6747.821400 ms
DEFAULT : Checking pending workshop invites...- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 03:50:13 GMT
- Last Modified
- Sat, 08 Aug 2026 03:50:18 GMT
1.0.16
■ Reinforcements are now paused while you are down Replacements used to spawn where you fell, while you respawned back at base — leaving your squad hundreds of metres away. Orders still reached them, but all they could do was walk to you. If you fell somewhere dangerous, the stranded squad kept dying and kept being replaced. Reinforcement now waits until you are back on your feet, so the squad forms up around you. ■ Reinforcements are also paused while you are in a vehicle Replacements spawn close to you, so reinforcing while driving put a soldier directly in the path of your moving vehicle and ran him over. They now wait until you dismount. No one is lost — the gaps fill in once you are on foot.
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 02:51:23 GMT
- Last Modified
- Sat, 08 Aug 2026 02:51:28 GMT
1.0.15
■ Orders now clear all previous orders — the squad follows your latest one The logic added in 1.0.14 never actually ran due to a mistake in how the internal event was received. That is fixed, so it now works as intended. Move, get-in and rally are all replaced rather than queued. ■ Vehicles are now issued ・On deployment: one covered truck that carries the full 9-man squad ・After you are killed and respawn: one Humvee to get back to the front alone Vehicle type follows your faction (Ural / UAZ for USSR and FIA). Nothing is issued when resuming from a save, to avoid duplicates on every load.
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 02:23:02 GMT
- Last Modified
- Sat, 08 Aug 2026 02:23:07 GMT
1.0.14
Orders now clear all previous orders — the squad always follows your latest one. Orders were being queued behind older ones, so the squad worked through stale destinations before doing what you just asked. This affected move, get-in and rally alike, and re-issuing an order only made the queue longer.
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 01:35:20 GMT
- Last Modified
- Sat, 08 Aug 2026 01:35:27 GMT
1.0.13
Fixed: squad moving in a different direction from your move order. Rally orders were being queued behind older orders instead of replacing them, so the squad kept walking to previous destinations no matter how many times you gave a new order. Orders now clear the queue, so the latest order always wins.
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 01:29:18 GMT
- Last Modified
- Sat, 08 Aug 2026 01:29:22 GMT
1.0.12
v1.0.11 broke arsenal/rifle delivery on NEW playthroughs. Fixed in 1.0.12. Sorry for the trouble.
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 17:57:02 GMT
- Last Modified
- Thu, 06 Aug 2026 17:57:18 GMT
1.0.11
Fixed: save/load issues. - Fixed squad members duplicating (+8 every time a save was loaded) - Fixed squad members not responding to move orders after loading a save - Fixed the arsenal box and suppressed rifles being re-delivered on every load, piling up at your base - Saves already bloated by earlier versions are now automatically trimmed back to the correct squad size (8) after loading Sorry to everyone who played from a save since the 15 July release — this did not occur when starting a new playthrough.
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 17:12:40 GMT
- Last Modified
- Thu, 06 Aug 2026 17:12:48 GMT
1.0.10
fixed bugs
- Game Version
- 1.7.0.41
- Created
- Tue, 28 Jul 2026 16:34:29 GMT
- Last Modified
- Tue, 28 Jul 2026 16:34:33 GMT
1.0.9
fixed bugs
- Game Version
- 1.7.0.41
- Created
- Tue, 28 Jul 2026 16:29:14 GMT
- Last Modified
- Tue, 28 Jul 2026 16:29:17 GMT
1.0.8
unit changes
- Game Version
- 1.7.0.41
- Created
- Tue, 28 Jul 2026 16:18:02 GMT
- Last Modified
- Tue, 28 Jul 2026 16:18:05 GMT
1.0.7
+ weapons
- Game Version
- 1.7.0.41
- Created
- Tue, 28 Jul 2026 15:23:05 GMT
- Last Modified
- Tue, 28 Jul 2026 15:23:10 GMT
1.0.6
- Game Version
- 1.7.0.41
- Created
- Tue, 28 Jul 2026 01:45:21 GMT
- Last Modified
- Tue, 28 Jul 2026 01:45:24 GMT
1.0.5
■ Free loadouts from the start - Squad leader now starts at Captain rank. - Suppressor-capable rifles, reusable launchers (RPG) and other rank-locked gear are available from the very first spawn. - Pick the kit you want — recon or anti-armor, the tools are ready.
- Game Version
- 1.7.0.41
- Created
- Tue, 28 Jul 2026 01:30:36 GMT
- Last Modified
- Tue, 28 Jul 2026 01:30:41 GMT
1.0.4
v1.0.4 — Stability - Reworked squad reinforcement to clone your own soldier instead of spawning fixed role-kits. This removes hardcoded unit references that failed to resolve on the current game version and could crash when a member was replaced. Your squad still refills — replacements now match your own loadout.
- Game Version
- 1.7.0.41
- Created
- Sun, 26 Jul 2026 02:55:27 GMT
- Last Modified
- Sun, 26 Jul 2026 02:55:30 GMT
1.0.3
v1.0.3 — Stability - Disabled the ammo-bearer field auto-resupply while tracking down a rare crash in longer sessions. Your squad and every other feature are unchanged — resupply from the arsenal crate as usual.
- Game Version
- 1.7.0.41
- Created
- Sun, 26 Jul 2026 02:10:33 GMT
- Last Modified
- Sun, 26 Jul 2026 02:10:37 GMT
1.0.2
v1.0.2 — Stability Fix - Fixed a crash that could occur on respawn/reinforcement. If a squad-role prefab failed to resolve on the current game version, spawning it crashed the game. The squad now detects the bad prefab and falls back to a valid soldier, so it keeps going instead of crashing.
- Game Version
- 1.7.0.41
- Created
- Sun, 26 Jul 2026 00:40:18 GMT
- Last Modified
- Sun, 26 Jul 2026 00:40:21 GMT