Silence crushing weight

by Silence_AUS
Silence crushing weight

Summary

Weight has consequences. Past 80kg you risk real ACE Medical injuries. Past 95kg the load crushes your legs. Past 110kg it can knock you out cold. No free healing - treat it or drop the kit.

Description

CRUSHING WEIGHT 
You are not a forklift. Stack enough gear on your back and your body starts paying for it - with real injuries that need real treatment. 
Built on ACE Medical (Anvil). Injuries go through the normal damage pipeline, so they persist exactly like combat wounds: they show up in the medical menu, they need bandages, meds or a medical supply crate, and they do NOT heal on their own. Armor doesn't help either - a plate carrier doesn't make the ruck lighter. 
HOW IT WORKS 
Your total carried weight is checked every few seconds. Three tiers of trouble: 
UNDER 80 KG - Nothing. Carry on. 
80 TO 95 KG - Risk zone. Each check has a chance (20% rising to 50%) of a light injury to a leg or your lower back. Nothing dramatic, never lethal, but it stacks up the longer you stay heavy - and those wounds still need treating. 
95 KG AND UP - Crush zone. The injury roll keeps climbing (capped at 80% - never a guaranteed hit) and a success now hammers BOTH legs and your lower torso, with damage scaling up with the load. Movement slows down as well, up to 40% slower at max load. 
110 KG AND UP - Collapse zone. On top of everything above, each check rolls for a knockout, from 0% at 110kg up to a cap of 80% at 125kg+. Fail the roll and you drop unconscious on the spot. ACE Medical handles the rest - epinephrine helps, or your mates can strip the gear off you. 
FORCED CRAWL 
Overloaded past 80kg with badly wounded legs (below half health on average)? You go prone and you STAY prone. Crawl, drop the kit, or get a medic. Your choice. 
NO EASY MODE 
Injuries are persistent physical hit zone damage, treated like any battlefield wound
No passive healing of crush injuries - use your medical supplies or a medbox
A health floor keeps the weight itself from killing you outright: it cripples, knockouts do the rest
Every roll is capped below 100%, so nothing is ever a guaranteed hit - but the odds are not your friend 
REQUIREMENTS 
ACE Medical (this mod hooks into ACE's pain, resilience and damage systems)
Runs entirely in script, no prefab or config overrides of vanilla content
Damage is server-authoritative; needs to be loaded on server and clients 
SERVER OWNERS 
Weight is checked every 6 seconds per player - deliberately lightweight, tested with performance in mind for full servers. Thresholds, chances, damage values and the check interval are constants at the top of a single script file, easy to rebalance for your own community. 
FEEDBACK 
This is an early release. Balance feedback from real sessions is very welcome - drop it in the comments.

License

Arma Public License (APL)

Rating
100%
Version
1.0.5
Game Version
1.8.0.13
Version size
3.78 KB
Downloads
1,874
Created
10.07.2026
Last Modified
12.09.2026
ID
69D5080C6983A155

Dependencies