2HGZ-LoadoutManager

by domagoj91

Contributors

domagoj91

1.0.46

Small update
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 19:09:57 GMT
Last Modified
Wed, 28 Oct 2026 19:10:04 GMT

1.0.45

2HGZ-Face compat
Game Version
1.8.0.13
Created
Fri, 23 Oct 2026 20:35:55 GMT
Last Modified
Fri, 23 Oct 2026 20:35:59 GMT

1.0.44

2HGZ-Patches compat
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 14:27:08 GMT
Last Modified
Sun, 18 Oct 2026 14:27:14 GMT

1.0.43

**2HGZ Loadout Manager: changelog**

**New**
- **Show all slots (Equipment):** a new checkbox at the bottom of the item drawer. It shows a card for every slot on the character, including slots the arsenal has nothing for. Those cards say **NO ITEMS**. This helps when checking characters from mods like Zelik's Character.
- **Gear cards grouped by mod (Equipment):** the slot cards on each side of the character are now grouped by the mod they come from. Vanilla comes first, then the mods A–Z. Each group has a small header such as `ZEL — 12` or `GRS — 8`. Cards inside a group stay in head-to-toe order.
- **Inventory grouped by mod:** the Inventory tab now opens sorted BY MOD. Each mod gets its own section and item grid, and you can fold or unfold each section.
- **Collapse all / Expand all:** a new button on both the Equipment and Inventory tabs. It folds every mod section and any expanded weapon-variant groups, or unfolds them all again.

**Improved**
- On characters with a lot of slots, the cards get shorter so they fit on screen instead of running off the bottom.
- The Equipment and Inventory tabs remember their folded sections separately.
- Searching still opens every section so matches are always visible.
- In the Inventory, the item count in the status bar now includes items in folded sections.

**Layout tweaks**
- The Equipment item list is a bit shorter, to make room for the new button row.
- The Inventory category dropdown is narrower, to make room for Collapse All.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 18:44:29 GMT
Last Modified
Thu, 15 Oct 2026 18:44:33 GMT

1.0.42

**2HGZ Loadout Manager: changelog**

**New**
- **Show all slots (Equipment):** a new checkbox at the bottom of the item drawer. It shows a card for every slot on the character, including slots the arsenal has nothing for. Those cards say **NO ITEMS**. This helps when checking characters from mods like Zelik's Character.
- **Gear cards grouped by mod (Equipment):** the slot cards on each side of the character are now grouped by the mod they come from. Vanilla comes first, then the mods A–Z. Each group has a small header such as `ZEL — 12` or `GRS — 8`. Cards inside a group stay in head-to-toe order.
- **Inventory grouped by mod:** the Inventory tab now opens sorted BY MOD. Each mod gets its own section and item grid, and you can fold or unfold each section.
- **Collapse all / Expand all:** a new button on both the Equipment and Inventory tabs. It folds every mod section and any expanded weapon-variant groups, or unfolds them all again.

**Improved**
- On characters with a lot of slots, the cards get shorter so they fit on screen instead of running off the bottom.
- The Equipment and Inventory tabs remember their folded sections separately.
- Searching still opens every section so matches are always visible.
- In the Inventory, the item count in the status bar now includes items in folded sections.

**Layout tweaks**
- The Equipment item list is a bit shorter, to make room for the new button row.
- The Inventory category dropdown is narrower, to make room for Collapse All.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 18:39:41 GMT
Last Modified
Thu, 15 Oct 2026 18:39:45 GMT

1.0.41

Multiplayer crash quickfix
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 00:24:49 GMT
Last Modified
Fri, 09 Oct 2026 00:24:56 GMT

1.0.40

2HGZ Loadout Manager: changelog

Inventory

Click any pouch or slot to make it the target for new items.
Drag and drop works: arsenal to pouch adds, pouch to pouch moves, pouch to arsenal removes.
On a gamepad, A picks an item up and A on a pouch drops it there.
Pouches that fit the item you're hovering or dragging light up, and the rest fade out.
Pouches show how full they are, and the vest/backpack cards show their real fill.
Vanilla inventory (Tab)

Contents of RHS chest-rig pouches now show up.
Attachment editor

Lines on GRS and RHS vests point to the right spots, including plates.
Markers stay in place when you switch between slots.
Server and stability

Loadouts saved before mod updates load again; only the parts that no longer fit are skipped.
Broken GRS pistols (M9, Glock 24) are refused instead of causing a server error.
Fixed items disappearing or the Tab screen going blank after gear changes.
Old personal loadouts were cleared on all servers; the server presets were kept.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 20:12:52 GMT
Last Modified
Wed, 07 Oct 2026 20:13:00 GMT

1.0.39

Adding drag and drop to the pouches
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 12:23:13 GMT
Last Modified
Fri, 02 Oct 2026 12:23:17 GMT

1.0.38

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 03:32:15 GMT
Last Modified
Fri, 02 Oct 2026 03:32:26 GMT

1.0.37

Pistol fixes
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 03:04:38 GMT
Last Modified
Fri, 02 Oct 2026 03:04:43 GMT

1.0.36

Fix to the invisible items in RHS pouches
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 01:52:30 GMT
Last Modified
Fri, 02 Oct 2026 01:52:40 GMT

1.0.35

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 01:37:11 GMT
Last Modified
Fri, 02 Oct 2026 01:37:16 GMT

1.0.34

quickfix #6
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 01:17:58 GMT
Last Modified
Fri, 02 Oct 2026 01:18:10 GMT

1.0.33

diagnostics #5
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 01:09:06 GMT
Last Modified
Fri, 02 Oct 2026 01:09:10 GMT

1.0.32

quickfix #4
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 00:56:55 GMT
Last Modified
Fri, 02 Oct 2026 00:57:05 GMT

1.0.31

quickfix #3
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 00:40:13 GMT
Last Modified
Fri, 02 Oct 2026 00:40:17 GMT

1.0.30

quickfix #2
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 23:00:35 GMT
Last Modified
Thu, 01 Oct 2026 23:00:39 GMT

1.0.29

Dedicated server tests and quickfix
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 22:26:13 GMT
Last Modified
Thu, 01 Oct 2026 22:26:18 GMT

1.0.28

Game Master tools

Redesigned assign dialog:
A live 3D preview of the target.
Tabs: MY LOADOUTS / SERVER PRESETS / FACTION. Faction rows show the soldier and the mod it comes from, with the target's own origin listed first.
You select a row, then press ASSIGN.
Personal loadouts: a GM can now give their own saved loadouts to any player or AI.
EDIT LOADOUT: opens the full Loadout Manager on the target (player or AI).
Every tab works on that character.
Items come from the 2HGZ auto arsenal, so the target doesn't need to stand near an arsenal.
Everything is checked on the server and is GM-only.
New dependency: 2HGZ-FullArsenal.
Inventory

Modded containers: worn items with pouches in any slot (GRS waist belts, drop-legs…) now show as containers in YOUR KIT.
Adding items: items you add go into their pouches.
Visuals

Worn-view framing: the camera centres on the gear being edited (e.g. the thigh for drop-legs).
Holster marker: the GRS holster marker sits on the drop-leg instead of the feet.
GRS NVGs: hidden in previews, with a notice, because GRS positions them only in game.
Watch slots: they always show the watch icon (no more red star on GRS WRIST).
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 20:37:31 GMT
Last Modified
Thu, 01 Oct 2026 20:37:36 GMT

1.0.27

Mod support

GRS gear:
Pouches only show compatible items.
Mounted parts no longer make slots disappear.
The helmet view uses a compact card layout.
Markers are placed on the body bone each mount hangs from.
RHS helmets: attaching goggles, mesh covers and masks works again, with correct markers.
WCS armbands: can be picked in the arsenal (via 2HGZ-FullArsenal).
Arsenal menu: "Open 2HGZ Loadout Manager" is always the first action.
Equipment

Mod grouping: items are grouped by mod by default, with foldable sections (VANILLA first). The sort button cycles BY MOD, A-Z and Z-A.
Mod labels: each item shows the mod that created it. Patching mods don't claim it, and patched vanilla items stay VANILLA.
Weapon attachments: the picker is grouped by mod too.
Magazines: a magazine slot on modded weapons no longer gets hidden by lookalike attachment slots.
Preview style: gear that hangs off the body (e.g. GRS rigs) is shown worn on the character; everything else is shown standalone. This is detected automatically for any mod.
GRS NVGs: hidden from the preview with an on-screen notice, because GRS positions them only in game. RHS NVGs are unaffected.
Fixes: item lists that stayed empty until you scrolled; filter and sort button text that was cut off.
Loadouts

Faction loadouts: grouped by where each soldier comes from. The section matching your own character comes first, then vanilla, then other mods.
General

Weight readout: the top bar always shows LOAD x / max KG, orange when you're over the limit.
Still to do

Diagnostic log lines: remove them (modsrc, faction loadout, worn gizmo, mag slot, inspect view) once testing is done.
Commit: everything is uncommitted. The worlds/test_world* changes came from Workbench, and UserMaps.desc wasn't deleted by us; both will be left out unless you want them.
Game Version
1.8.0.13
Created
Wed, 30 Sep 2026 23:24:27 GMT
Last Modified
Wed, 30 Sep 2026 23:24:32 GMT

1.0.26

Mod support

GRS gear: pouches only offer items that actually fit. Mounting an item no longer makes the pouch slot disappear. The inspect view stays readable on big rigs (compact cards in stable columns, lines only for the selected slot).
RHS helmets: attaching mesh covers, goggles and masks works again. Marker positions are fixed.
WCS armbands: can now be picked in the arsenal (registered through 2HGZ-FullArsenal).
Arsenal menu: "Open 2HGZ Loadout Manager" is always the first action.
Equipment view

Grouped by mod: the item list opens grouped by mod (VANILLA first, then mods A-Z). Click a section header to fold it; searching unfolds all sections.
Sort button: cycles BY MOD → A-Z → Z-A. Equipment and Inventory remember their sort separately.
Mod labels: each item shows the mod that created it. Mods that only patch an item no longer claim it, and vanilla items patched by mods stay VANILLA.
Worn vs standalone preview: gear whose mounts hang off the body (GRS rigs, belts) is shown on the character; everything else (e.g. RHS helmets) is shown on its own. This is detected automatically for any mod.
Buttons: filter and sort labels no longer get cut off.
Fix: item lists that stayed empty until you scrolled the mouse wheel now show immediately.
Loadouts

Faction loadouts: split into sections by where each soldier comes from. The section matching your own character comes first, then vanilla, then other mods.
Temporary

Diagnostic lines ([2HGZ LM] modsrc, faction loadout, inspect view) are written to script.log. I'll remove them once the in-game test confirms everything works.
Game Version
1.8.0.13
Created
Wed, 30 Sep 2026 20:04:43 GMT
Last Modified
Wed, 30 Sep 2026 20:04:48 GMT

1.0.25

RHS - compatibility quickfix
Game Version
1.8.0.13
Created
Wed, 30 Sep 2026 00:32:19 GMT
Last Modified
Wed, 30 Sep 2026 00:32:22 GMT

1.0.24

GRS - compatibility added
Game Version
1.8.0.13
Created
Wed, 30 Sep 2026 00:01:58 GMT
Last Modified
Wed, 30 Sep 2026 00:02:03 GMT

1.0.23

Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 19:25:34 GMT
Last Modified
Tue, 29 Sep 2026 19:25:40 GMT

1.0.22

controller support added and more issues
Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 19:16:04 GMT
Last Modified
Sun, 30 Aug 2026 19:16:20 GMT

1.0.21

Screenshots update!
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 21:41:16 GMT
Last Modified
Sat, 25 Jul 2026 21:41:24 GMT

1.0.20

2HGZ Loadout Manager — Changelog 25.07.2026

MODERN UI HIGHLIGHTS
- All selection highlights (tabs, sub-tabs, rows, slot tiles, category
  picks, magazine suggestions) now glow with a semi-transparent orange
  gradient rising from the bottom, rendered behind the tile content so
  item previews and labels stay crisp
- Hover uses the same glow, dimmed — one consistent visual language
- Pouch free-space cells became fill gauges: the orange bar's height
  shows how full the pouch is (exact % stays in the hover tooltip)

CHARACTER PREVIEW
- Head / Torso / Legs presets recalibrated — each frames its body part
  properly (head no longer shows the torso, legs no longer cut at knees)
- Mouse wheel inside a preset now zooms anchored on the framed body
  part instead of drifting toward the figure's center; presets reset
  any prior wheel zoom so they always land where calibrated
- Fixed a framerate drop at maximum preview zoom (render size capped)

ATTACHMENT EDITOR
- Underbarrel launchers (M203, GP-25...) get their own UNDERBARREL AMMO
  slot per muzzle — browse and load 40mm rounds like any magazine; the
  swap switches to the launcher muzzle and back automatically
- Magazine and underbarrel markers now sit on the magazine/launcher
  body instead of the receiver socket
- Failed magazine swaps report a diagnostic trail and can no longer
  leave the weapon empty

COMPATIBILITY & SLOTS
- Slot icons now come from the same inventory UI config the vanilla
  editor uses — modded slots show their proper icons automatically
- Equipment lists are confirmed by the storage's own verdict: only
  items that will actually equip are offered (fixes wrong-slot
  suggestions with mods that add extra character slots)
- Slot glyphs keep their aspect ratio (no more stretched pistol icon)
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 21:28:46 GMT
Last Modified
Sat, 25 Jul 2026 21:28:54 GMT

1.0.19

fixes for custom slot detection
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 15:01:06 GMT
Last Modified
Sat, 25 Jul 2026 15:01:13 GMT

1.0.18

Removing heuristics from item suggestions
Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 14:46:18 GMT
Last Modified
Sat, 25 Jul 2026 14:46:24 GMT

1.0.17

Game Version
1.7.0.54
Created
Sat, 25 Jul 2026 14:36:29 GMT
Last Modified
Sat, 25 Jul 2026 14:36:36 GMT

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