2HGZ-LoadoutManager
by domagoj91
Contributors
domagoj91
1.0.41
Multiplayer crash quickfix
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 00:24:49 GMT
- Last Modified
- Fri, 09 Oct 2026 00:24:56 GMT
1.0.40
2HGZ Loadout Manager: changelog Inventory Click any pouch or slot to make it the target for new items. Drag and drop works: arsenal to pouch adds, pouch to pouch moves, pouch to arsenal removes. On a gamepad, A picks an item up and A on a pouch drops it there. Pouches that fit the item you're hovering or dragging light up, and the rest fade out. Pouches show how full they are, and the vest/backpack cards show their real fill. Vanilla inventory (Tab) Contents of RHS chest-rig pouches now show up. Attachment editor Lines on GRS and RHS vests point to the right spots, including plates. Markers stay in place when you switch between slots. Server and stability Loadouts saved before mod updates load again; only the parts that no longer fit are skipped. Broken GRS pistols (M9, Glock 24) are refused instead of causing a server error. Fixed items disappearing or the Tab screen going blank after gear changes. Old personal loadouts were cleared on all servers; the server presets were kept.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 20:12:52 GMT
- Last Modified
- Wed, 07 Oct 2026 20:13:00 GMT
1.0.39
Adding drag and drop to the pouches
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 12:23:13 GMT
- Last Modified
- Fri, 02 Oct 2026 12:23:17 GMT
1.0.38
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 03:32:15 GMT
- Last Modified
- Fri, 02 Oct 2026 03:32:26 GMT
1.0.37
Pistol fixes
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 03:04:38 GMT
- Last Modified
- Fri, 02 Oct 2026 03:04:43 GMT
1.0.36
Fix to the invisible items in RHS pouches
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 01:52:30 GMT
- Last Modified
- Fri, 02 Oct 2026 01:52:40 GMT
1.0.35
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 01:37:11 GMT
- Last Modified
- Fri, 02 Oct 2026 01:37:16 GMT
1.0.34
quickfix #6
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 01:17:58 GMT
- Last Modified
- Fri, 02 Oct 2026 01:18:10 GMT
1.0.33
diagnostics #5
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 01:09:06 GMT
- Last Modified
- Fri, 02 Oct 2026 01:09:10 GMT
1.0.32
quickfix #4
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 00:56:55 GMT
- Last Modified
- Fri, 02 Oct 2026 00:57:05 GMT
1.0.31
quickfix #3
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 00:40:13 GMT
- Last Modified
- Fri, 02 Oct 2026 00:40:17 GMT
1.0.30
quickfix #2
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 23:00:35 GMT
- Last Modified
- Thu, 01 Oct 2026 23:00:39 GMT
1.0.29
Dedicated server tests and quickfix
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 22:26:13 GMT
- Last Modified
- Thu, 01 Oct 2026 22:26:18 GMT
1.0.28
Game Master tools Redesigned assign dialog: A live 3D preview of the target. Tabs: MY LOADOUTS / SERVER PRESETS / FACTION. Faction rows show the soldier and the mod it comes from, with the target's own origin listed first. You select a row, then press ASSIGN. Personal loadouts: a GM can now give their own saved loadouts to any player or AI. EDIT LOADOUT: opens the full Loadout Manager on the target (player or AI). Every tab works on that character. Items come from the 2HGZ auto arsenal, so the target doesn't need to stand near an arsenal. Everything is checked on the server and is GM-only. New dependency: 2HGZ-FullArsenal. Inventory Modded containers: worn items with pouches in any slot (GRS waist belts, drop-legs…) now show as containers in YOUR KIT. Adding items: items you add go into their pouches. Visuals Worn-view framing: the camera centres on the gear being edited (e.g. the thigh for drop-legs). Holster marker: the GRS holster marker sits on the drop-leg instead of the feet. GRS NVGs: hidden in previews, with a notice, because GRS positions them only in game. Watch slots: they always show the watch icon (no more red star on GRS WRIST).
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 20:37:31 GMT
- Last Modified
- Thu, 01 Oct 2026 20:37:36 GMT
1.0.27
Mod support GRS gear: Pouches only show compatible items. Mounted parts no longer make slots disappear. The helmet view uses a compact card layout. Markers are placed on the body bone each mount hangs from. RHS helmets: attaching goggles, mesh covers and masks works again, with correct markers. WCS armbands: can be picked in the arsenal (via 2HGZ-FullArsenal). Arsenal menu: "Open 2HGZ Loadout Manager" is always the first action. Equipment Mod grouping: items are grouped by mod by default, with foldable sections (VANILLA first). The sort button cycles BY MOD, A-Z and Z-A. Mod labels: each item shows the mod that created it. Patching mods don't claim it, and patched vanilla items stay VANILLA. Weapon attachments: the picker is grouped by mod too. Magazines: a magazine slot on modded weapons no longer gets hidden by lookalike attachment slots. Preview style: gear that hangs off the body (e.g. GRS rigs) is shown worn on the character; everything else is shown standalone. This is detected automatically for any mod. GRS NVGs: hidden from the preview with an on-screen notice, because GRS positions them only in game. RHS NVGs are unaffected. Fixes: item lists that stayed empty until you scrolled; filter and sort button text that was cut off. Loadouts Faction loadouts: grouped by where each soldier comes from. The section matching your own character comes first, then vanilla, then other mods. General Weight readout: the top bar always shows LOAD x / max KG, orange when you're over the limit. Still to do Diagnostic log lines: remove them (modsrc, faction loadout, worn gizmo, mag slot, inspect view) once testing is done. Commit: everything is uncommitted. The worlds/test_world* changes came from Workbench, and UserMaps.desc wasn't deleted by us; both will be left out unless you want them.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 23:24:27 GMT
- Last Modified
- Wed, 30 Sep 2026 23:24:32 GMT
1.0.26
Mod support GRS gear: pouches only offer items that actually fit. Mounting an item no longer makes the pouch slot disappear. The inspect view stays readable on big rigs (compact cards in stable columns, lines only for the selected slot). RHS helmets: attaching mesh covers, goggles and masks works again. Marker positions are fixed. WCS armbands: can now be picked in the arsenal (registered through 2HGZ-FullArsenal). Arsenal menu: "Open 2HGZ Loadout Manager" is always the first action. Equipment view Grouped by mod: the item list opens grouped by mod (VANILLA first, then mods A-Z). Click a section header to fold it; searching unfolds all sections. Sort button: cycles BY MOD → A-Z → Z-A. Equipment and Inventory remember their sort separately. Mod labels: each item shows the mod that created it. Mods that only patch an item no longer claim it, and vanilla items patched by mods stay VANILLA. Worn vs standalone preview: gear whose mounts hang off the body (GRS rigs, belts) is shown on the character; everything else (e.g. RHS helmets) is shown on its own. This is detected automatically for any mod. Buttons: filter and sort labels no longer get cut off. Fix: item lists that stayed empty until you scrolled the mouse wheel now show immediately. Loadouts Faction loadouts: split into sections by where each soldier comes from. The section matching your own character comes first, then vanilla, then other mods. Temporary Diagnostic lines ([2HGZ LM] modsrc, faction loadout, inspect view) are written to script.log. I'll remove them once the in-game test confirms everything works.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 20:04:43 GMT
- Last Modified
- Wed, 30 Sep 2026 20:04:48 GMT
1.0.25
RHS - compatibility quickfix
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 00:32:19 GMT
- Last Modified
- Wed, 30 Sep 2026 00:32:22 GMT
1.0.24
GRS - compatibility added
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 00:01:58 GMT
- Last Modified
- Wed, 30 Sep 2026 00:02:03 GMT
1.0.23
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 19:25:34 GMT
- Last Modified
- Tue, 29 Sep 2026 19:25:40 GMT
1.0.22
controller support added and more issues
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 19:16:04 GMT
- Last Modified
- Sun, 30 Aug 2026 19:16:20 GMT
1.0.21
Screenshots update!
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 21:41:16 GMT
- Last Modified
- Sat, 25 Jul 2026 21:41:24 GMT
1.0.20
2HGZ Loadout Manager — Changelog 25.07.2026 MODERN UI HIGHLIGHTS - All selection highlights (tabs, sub-tabs, rows, slot tiles, category picks, magazine suggestions) now glow with a semi-transparent orange gradient rising from the bottom, rendered behind the tile content so item previews and labels stay crisp - Hover uses the same glow, dimmed — one consistent visual language - Pouch free-space cells became fill gauges: the orange bar's height shows how full the pouch is (exact % stays in the hover tooltip) CHARACTER PREVIEW - Head / Torso / Legs presets recalibrated — each frames its body part properly (head no longer shows the torso, legs no longer cut at knees) - Mouse wheel inside a preset now zooms anchored on the framed body part instead of drifting toward the figure's center; presets reset any prior wheel zoom so they always land where calibrated - Fixed a framerate drop at maximum preview zoom (render size capped) ATTACHMENT EDITOR - Underbarrel launchers (M203, GP-25...) get their own UNDERBARREL AMMO slot per muzzle — browse and load 40mm rounds like any magazine; the swap switches to the launcher muzzle and back automatically - Magazine and underbarrel markers now sit on the magazine/launcher body instead of the receiver socket - Failed magazine swaps report a diagnostic trail and can no longer leave the weapon empty COMPATIBILITY & SLOTS - Slot icons now come from the same inventory UI config the vanilla editor uses — modded slots show their proper icons automatically - Equipment lists are confirmed by the storage's own verdict: only items that will actually equip are offered (fixes wrong-slot suggestions with mods that add extra character slots) - Slot glyphs keep their aspect ratio (no more stretched pistol icon)
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 21:28:46 GMT
- Last Modified
- Sat, 25 Jul 2026 21:28:54 GMT
1.0.19
fixes for custom slot detection
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 15:01:06 GMT
- Last Modified
- Sat, 25 Jul 2026 15:01:13 GMT
1.0.18
Removing heuristics from item suggestions
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 14:46:18 GMT
- Last Modified
- Sat, 25 Jul 2026 14:46:24 GMT
1.0.17
- Game Version
- 1.7.0.54
- Created
- Sat, 25 Jul 2026 14:36:29 GMT
- Last Modified
- Sat, 25 Jul 2026 14:36:36 GMT
1.0.16
Slot icon placeholder fix
- Game Version
- 1.7.0.54
- Created
- Fri, 24 Jul 2026 21:35:45 GMT
- Last Modified
- Fri, 24 Jul 2026 21:35:55 GMT
1.0.15
2HGZ Loadout Manager — Changelog 19-20.07.2026 CHARACTER TAB (NEW) - New main tab for customizing your character's identity - Pick your FACE and VOICE from the game's identity database (modded identity packs are picked up automatically) — two scrollable columns, one click applies; gear and name stay untouched - Picking a voice plays a spoken line so you hear it immediately - Your chosen face and voice are saved into personal loadout slots and restored when the loadout is loaded EQUIPMENT - Watch and Binoculars slots added to the character slot column, with the proper vanilla wristwatch/binocular icons and correct compatibility filtering - Character preview zoom presets: Head / Torso / Legs buttons in the top-right of the preview — fixed camera crops; click the active one (or Reset view) to return to the full figure; drag-rotate and wheel zoom keep working in every preset INVENTORY - Helmet covers, patches and other clothing attachments can now be stowed in pouches and backpacks like regular items - Item tooltips no longer clip at screen edges — they flip to the other side of the cursor near the right and bottom borders FIXES - Magazine changes now replicate properly on dedicated servers — the swap runs through the character controller as a real reload event (previously it looked fine in Workbench but did nothing for clients)
- Game Version
- 1.7.0.54
- Created
- Sun, 19 Jul 2026 22:58:33 GMT
- Last Modified
- Sun, 19 Jul 2026 22:58:46 GMT
1.0.14
2HGZ Loadout Manager — Changelog ATTACHMENT EDITOR - Clickable attachment circles now also appear on clothing with 3D mounts (helmet covers, NVG shrouds...), not just weapons - NEW: MAGAZINE slot on weapons — its own circle on the mag, with a picker of compatible magazines (matched through the weapon's magazine well, modded wells included) - Patch/flag slots on jackets and vests are editable again; structural pouches remain protected - Stricter attachment filtering: a slot's AreaType must match the item's (fixes sibling-variant parts being offered, e.g. wrong helmet covers) EQUIPMENT - Category filter now defaults to the selected slot's purpose (Jacket -> TORSO, Pants -> LEGS, Handgun -> PISTOL, ...)
- Game Version
- 1.7.0.54
- Created
- Fri, 17 Jul 2026 22:45:03 GMT
- Last Modified
- Fri, 17 Jul 2026 22:45:09 GMT
1.0.13
Small fix around default clothing slots categories
- Game Version
- 1.7.0.54
- Created
- Thu, 16 Jul 2026 20:51:54 GMT
- Last Modified
- Thu, 16 Jul 2026 20:52:06 GMT
1.0.12
2HGZ Loadout Manager — Changelog
INVENTORY & CONTENTS VIEW
- Container contents are now organized per pouch: each pouch shows as its own
compact block (name + slot grid), and blocks flow side by side in rows
- Mass-based storage is shown as capacity ("STORAGE — 40% full" / "FULL")
instead of fake slot cells; an orange free-space cell appears only while
there is actually room
- Special slots (grenade, radio...) are always visible, even before the first
item is inserted, with matching vanilla icons on recognizable slot types
- Empty slots are hoverable and name their owning pouch
- NEW: click an empty specialized slot to filter the item list to everything
that fits that exact slot (click again to show all)
- Magazine suggestions ("fits your weapon" highlights) now update when you
equip or remove a weapon
RHS / MODDED CONTENT COMPATIBILITY
- RHS weapon variants now group into expandable families (RHS doesn't flag
variants like vanilla does — a name-based fallback covers that)
- Modded special storages (RHS pouches, grenade carriers) are now detected
reliably in the contents view
- Items with broken/missing models (e.g. from mod version mismatches) are
hidden instead of showing as invisible tiles, and logged for diagnosis
FIXES
- Equipping into an occupied slot no longer deletes your current gear when
the new item is rejected — the swap is atomic now
- Swapped-out clothing no longer piles up on the ground at your feet
- Fixed pouch labels overflowing into each other and missing % signs
- Weapon-attachment storages no longer appear as browsable inventory- Game Version
- 1.7.0.54
- Created
- Thu, 16 Jul 2026 20:19:23 GMT
- Last Modified
- Thu, 16 Jul 2026 20:19:34 GMT