Match Start Delay UEB

by Cichy Laslo
Match Start Delay UEB

Summary

Match Start Delay for the Universal Events Bus: domes around Conflict base spawn points keep players in until the countdown ends. Publishes msd_* events on UEB.

Description

Note! This is the Universal Events Bus (UEB) version of Match Start Delay (MSD): the same domes and countdown, plus events on the bus that other mods can react to. Use one version or the other, not both.

This mod is designed to give players time to prepare before a match. It's primarily designed for tournament play.

Works in the Conflict game mode only - in other game modes it does nothing.

Features:
- Visible domes at every Conflict base that has a spawn point when the match starts - players cannot leave them
- Domes disappear after a time set by the admin
- Visible timer showing how much time is left
- Domes stop players and vehicles, but not projectiles, to avoid accidental damage.
- Events on UEB: msd_start (countdown started), msd_end (countdown finished), msd_off (countdown disabled). Match Time Limit UEB starts its match timer on them, GMSpectate shows the countdown, Universal Events Logger can log them.


There are three settings:
- the countdown duration in seconds (default 0)
- the dome diameter (default 100m)
- the dome type (default EmiRm8).

In the World Editor: GameMode entity, category "Match Start Delay" (the dome type is picked there as a prefab, e.g. MSD_Dome_NoEmi.et).

In the server config.json (the dome type is given by its short name):

"missionHeader": {
    "m_MSD_Settings": {
        "m_fCountdownDuration": 180,
        "m_fDomeDiameter": 50,
        "m_sDomeVariant": "NoEmi"
    }
}

Settings from config.json take priority over settings from the scenario. Every field is optional - a field you leave out keeps the scenario value. Settings from config.json are kept when the mission is restarted.

By default, the countdown duration is 0, which means there is no delay at match start.

Dome types:
- NoEmi - glass without glow
- EmiYm3 - glass with a yellow glow
- EmiRm8 - glass with a faint red glow (default).

Conflict (Campaign MP). Requires Universal Events Bus (UEB).

This mod can run standalone, but at its core it was created for the ArmaFrags.com PVP tournament community.

* If you have any comments or suggestions, you can find me at "PLG - Polska Gurom" and "ArmaFrags" Discords.

License

Arma Public License Share Alike (APL-SA)

Version
1.1.0
Game Version
1.9.0.37
Version size
215.47 KB
Downloads
7
Created
12.07.2026
Last Modified
10.11.2026
ID
69C738B6D67138A8

Dependencies