M224A1 - Handheld 60mm Mortar
by krihelion
1.0.9
M224 - Fixed the interface settings breakage, didn't even see that. - Increased burn time slightly, increased panic time slightly after fire is out. <- Less of a drastic "im not on fire anymore, everything is fine"
- Game Version
- 1.7.0.54
- Created
- Fri, 17 Jul 2026 10:11:25 GMT
- Last Modified
- Fri, 17 Jul 2026 10:12:12 GMT
1.0.8
- [FIXED] Infinite Ammo Glitch - Tube no longer comes with a round - Tightened dispersion/accuracy substantially - Reduced minimum range to ~75m on charge 0 to match IRL capability. UI and Table rebuilt. - Added fire damage effect to WP. Personnel will catch on fire. AI will panic/scatter when on fire. - Reworked WP particle effect to be more like RL.
- Game Version
- 1.7.0.54
- Created
- Thu, 16 Jul 2026 16:43:48 GMT
- Last Modified
- Thu, 16 Jul 2026 16:44:48 GMT
1.0.7
- Fixed Muzzle Report audio range - Tweaked Down Shake Radius - Slowed down after-shot wisp particle effect
- Game Version
- 1.7.0.54
- Created
- Sat, 11 Jul 2026 20:44:05 GMT
- Last Modified
- Sat, 11 Jul 2026 20:46:26 GMT
1.0.6
1.0.6 - Hotfix Sounds not carrying - Illum Fix - Recoil Tweaked down slightly
- Game Version
- 1.7.0.54
- Created
- Thu, 09 Jul 2026 13:03:20 GMT
- Last Modified
- Thu, 09 Jul 2026 13:04:22 GMT
1.0.5
1.0.5 - Weight reduced to 1.11kg per round for all rounds - Fixed origin of smoke wisps post-fire to correctly sit on the muzzle - Fixed demounting in the prone, should now always be crouched. - Added slight recoil+shake and point of aim deviation per fire - Reverted airburst particle effect to default, the other one did not look good - New muzzle report sound - Added 60mm Illum. Works the same way as swapping to WP. Round Texture is just WP for now. Additionally, particle effects were verified during a MP stress test with low-mid end PCs with upwards of 30 WP rounds landing every 5 seconds. Negligible per impact.
- Game Version
- 1.7.0.54
- Created
- Thu, 09 Jul 2026 12:21:16 GMT
- Last Modified
- Thu, 09 Jul 2026 12:22:05 GMT
1.0.4
- Fixed M224 Carried Item Volume, should no longer stack - Implemented a smaller damage model for 60mm splash, and a unique airburst damage model. It is roughly 66% of the potentcy of an 81mm HE. - Tweaks to particle effects
- Game Version
- 1.7.0.54
- Created
- Wed, 08 Jul 2026 22:34:27 GMT
- Last Modified
- Wed, 08 Jul 2026 22:35:39 GMT
1.0.3
1.0.3 - [FIXED] Placement Ghost Disapearing. Should now properly track during movement and not disapear. - [FIXED] Gamepad support and issues placing. Reference keybind setting menu. - [FIXED] Additional hang on Charge 0 -> Charge 1 swap. They should no longer get stuck. - LODs added to carried & deploy prefab
- Game Version
- 1.7.0.54
- Created
- Fri, 03 Jul 2026 21:33:20 GMT
- Last Modified
- Fri, 03 Jul 2026 21:35:42 GMT
1.0.2
thumbnail fix
- Game Version
- 1.7.0.54
- Created
- Fri, 03 Jul 2026 16:01:01 GMT
- Last Modified
- Fri, 03 Jul 2026 16:01:47 GMT
1.0.1
Final validation & public release.
- Game Version
- 1.7.0.54
- Created
- Fri, 03 Jul 2026 15:55:34 GMT
- Last Modified
- Fri, 03 Jul 2026 15:57:55 GMT
1.0.0
- Game Version
- 1.7.0.54
- Created
- Fri, 03 Jul 2026 15:42:24 GMT
- Last Modified
- Fri, 03 Jul 2026 15:43:11 GMT
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