BUSHWAR Lynx
by Ridenour_usmc
1.0.7
Starts, simplier UI to engine start.
- Game Version
- 1.7.0.54
- Created
- Fri, 03 Jul 2026 03:43:12 GMT
- Last Modified
- Fri, 03 Jul 2026 03:43:45 GMT
1.0.6
- Game Version
- 1.7.0.54
- Created
- Thu, 02 Jul 2026 22:08:30 GMT
- Last Modified
- Thu, 02 Jul 2026 22:08:58 GMT
1.0.5
fixed nose on lynx pulling down.
- Game Version
- 1.7.0.54
- Created
- Thu, 02 Jul 2026 21:38:29 GMT
- Last Modified
- Thu, 02 Jul 2026 21:39:10 GMT
1.0.4
Added the Dakota as a dependency so both spawn on same station.
- Game Version
- 1.7.0.54
- Created
- Thu, 02 Jul 2026 20:43:32 GMT
- Last Modified
- Thu, 02 Jul 2026 20:43:57 GMT
1.0.3
New: Frantan napalm bomb variant
Added a dedicated "Cessna 337 Lynx (Frantan)" carrying two Frantan (napalm) bombs on the wing pylons.
Bombs release from the pylons, fall ballistically, and detonate on ground impact.
Impact blast plus a lingering burning carpet laid forward along the aircraft's flight path.
Fire is lethal: infantry and soft vehicles caught in it are killed; armor survives the burn, but crew have to bail out into it.
Correct ammo readout: Both 2/2, Left 1/1, Right 1/1.
Spawnable from the airplane station ("Request Lynx (Frantan)") and the Game Master place menu.
Flight and handling (both Lynx variants)
Mouse flight support. Enable it in Settings > Gameplay > "Mouse aircraft control" (Yes = mouse controls pitch and roll, No = keyboard only). Keyboard works in both modes; the option can be toggled per player, even mid-flight.
Landing improved. The aircraft is far less likely to flip when a wheel clips terrain, and rolls out more naturally. Rough landings no longer instantly destroy the airframe.
Water behavior fixed. Flying into water now floods and cuts the engine; the aircraft sinks and the pilot drowns, instead of flying underwater.
Weapons
Fixed cross-firing between weapon systems on multiplayer servers, where selecting the cannons could also fire a machine gun for some players. All weapon slots now use fixed, deterministic indexing so every client sees the same weapon fire.
The .50 caliber machine guns now feed open-bolt, so they keep firing after an unoccupied rearm without needing to be manually chambered.- Game Version
- 1.7.0.54
- Created
- Wed, 01 Jul 2026 00:39:18 GMT
- Last Modified
- Wed, 01 Jul 2026 00:39:47 GMT
1.0.2
Fixed ramp on Airstation
- Game Version
- 1.7.0.54
- Created
- Tue, 30 Jun 2026 14:29:52 GMT
- Last Modified
- Tue, 30 Jun 2026 14:30:18 GMT
1.0.1
Forward guns (06-30, today) M2HB .50 MGs now open-bolt (ChamberedAmmo 0) — fire reliably after rearm, no chamber jam, no V-switch lockup Removed broken auto-chamber poll component Files: Lynx_M2HB_APIT.et, Lynx_M260_Carrier_HEDP.et, BWL_RearmAircraftAction.c Aircraft request/depot (06-28/29) New "Request aircraft" action spawns Lynx by mod GUID onto pad slot (server-auth, occupancy-gated) — replaced fragile vanilla catalog/faction overrides; mod now touches zero vanilla Files: BWL_RequestAircraftAction.c, BWL_AircraftDepot_US.et, Airplane_L_Station.et + editable, Vehicles.conf, Compositions*.conf Weapon systems (06-27) Twin M242 cannons (Cannon_Lynx_HEIT) + .50 MG belt (Box_127x99..._Lynx) on M260 carrier Weapon groups: Rockets (both/L/R), Twin Cannons, Machine Guns Cockpit + skin (06-26→29) Procedural dashboard gauges (Dashboard, GaugeNeedle, Attitude_* emats) Recolorable Rhodesian camo (Lynx_Camo), MatPBRMulti interior (interior_ncl1_2) HUD + flight + input (06-29) BWL_PilotHud / BWL_WeaponHud, BWL_FlightModel tuning Input map (chimeraInputCommon), control hints (AvailableActions)
- Game Version
- 1.7.0.54
- Created
- Tue, 30 Jun 2026 05:16:55 GMT
- Last Modified
- Tue, 30 Jun 2026 05:17:35 GMT
1.0.0
- Game Version
- 1.7.0.54
- Created
- Sun, 28 Jun 2026 23:42:51 GMT
- Last Modified
- Sun, 28 Jun 2026 23:43:14 GMT