Summary
I have made this using the instructions of Rebornsaga and created a PVE conflict to use on my map The Apertu Islands
https://discord.com/channels/105462288051380224/1210629901464379442
Description
WARFARE Conflict credited to Rebornsaga
WARFARE Apertu
Featureing The Apertu Islands, come and explore the epic scale of WARFARE as you try to retake the island!
This is a new PVE Conflict X Combat Operations game mode designed with optimization and full scale war mixed into one package.
WARFARE FEATURES INCLUDE
Immersive Full-Scale Production
Every WARFARE is crafted around a specific era, bringing its conflict to life through authentic weapons, vehicles, gear, environments, and atmosphere. This is not a universal mode, but a carefully designed experience built for total immersion.
Dynamic Battlefield Systems
No two sessions play the same. Objectives, enemy activity, encounters, and battlefield events dynamically shift, creating unpredictable combat scenarios that keep every operation fresh and engaging.
Major & Minor Capture Points
WARFARE revives the classic Conflict experience with heavily contested Major Capture Points serving as the key to victory. Advance through connected Minor Capture Points to establish forward momentum and secure the battlefield.
Combat Objective Zones
Take on optional Combat Operations across the map with a small team to infiltrate enemy territory, complete randomized objectives, and earn valuable rewards for your efforts.
The Fight Between Objectives
The battlefield is never safe. Between capture points, expect enemy patrols, ambushes, counterattacks, and unexpected encounters that turn every movement into a mission of its own.
Immersive Battlefield Events
WARFARE features built-in ambient combat systems including mortar strikes, minefields, ambushes, and era-specific battlefield threats that add another layer of tension and realism to every engagement.
Advanced AI Behaviors
WARFARE introduces enhanced AI behaviors designed to create more aggressive, tactical, and unpredictable enemy forces that operate far beyond standard Vanilla AI.
Enemy Vehicles and Patrols
WARFARE delivers ambient enemy vehicle patrols, counters, and systems that engage more then just boots on the ground. With systems designed to have enemies push objectives in vehicles, patrol certain streets, or reinforce themselves with their own troop transports, WARFARE aims to expand on the full-scale production.
A Tactical Team Experience
WARFARE rewards teamwork, coordination, and communication. Whether operating in a small squad or a larger force, success depends on planning, cooperation, and tactical execution under pressure.
WARFARE is built to deliver a new standard for immersive PVE combat. As development continues, the mission remains the same — create a battlefield experience that feels intense, tactical, and unforgettable.
License
Arma Public License (APL)