Moosepuncher Survival Mod
by Terd Fergasen
1.0.182
feat: Update MOO_Shop_BlackMarket to remove unused items and adjust weapon entries; add Moo_AIUnarmedGuard to prevent VME for unarmed AI
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 00:13:21 GMT
- Last Modified
- Sat, 07 Nov 2026 00:13:45 GMT
1.0.181
feat: Remove deprecated SCR_DestructibleEntity and clean up temporary overrides in Moo_SelfTest Refactor gas zone system and remove deprecated tire destruction component - Updated Moo_GasZoneSafety to replace GameMasterFX references with Moo_ToxicGasTrigger. - Removed RHS_DestructionTireComponent as it is no longer needed. - Modified h_GasZones.layer to integrate Moo_ToxicGasTrigger with updated parameters. - Cleaned up addon.gproj by removing obsolete dependencies. - Introduced Moo_ToxicGasTrigger to handle toxic gas zones with specified damage mechanics and visual effects. feat: Implement Moo_MarkerGuard to prevent NULL markers in AI map marking for Reforger 1.9
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 22:00:42 GMT
- Last Modified
- Fri, 06 Nov 2026 22:01:07 GMT
1.0.180
Refactor gas zone system and remove deprecated tire destruction component - Updated Moo_GasZoneSafety to replace GameMasterFX references with Moo_ToxicGasTrigger. - Removed RHS_DestructionTireComponent as it is no longer needed. - Modified h_GasZones.layer to integrate Moo_ToxicGasTrigger with updated parameters. - Cleaned up addon.gproj by removing obsolete dependencies. - Introduced Moo_ToxicGasTrigger to handle toxic gas zones with specified damage mechanics and visual effects.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 00:56:23 GMT
- Last Modified
- Fri, 06 Nov 2026 01:50:43 GMT
1.0.179
feat: Temporary overrides for RHS components to maintain compatibility with Reforger 1.9 - Added RHS_M_InventoryStorageUI.c to restore public access to GetAllItems in SCR_InventoryOpenedStorageUI and SCR_InventoryStorageLBSUI. - Introduced RHS_DestructionTireComponent.c to replace SCR_WheelSlotInfo.m_iWheelIndex with GetWheelIndex() for tire destruction mechanics. - Updated tire deformation and damage handling in RHS_DestructionTireComponent to align with new game mechanics.
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 19:52:49 GMT
- Last Modified
- Thu, 05 Nov 2026 19:53:08 GMT
1.0.178
feat: Enhance inventory layout for PC mouse and keyboard support, ensuring proper functionality across devices
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 16:57:50 GMT
- Last Modified
- Sat, 31 Oct 2026 16:58:19 GMT
1.0.177
feat: Implement roof mantle system for jumping onto buildings and enhance inventory layout for improved usability
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 06:53:37 GMT
- Last Modified
- Fri, 30 Oct 2026 06:53:47 GMT
1.0.176
feat: Implement prefab migration for nested items and improve logging for restoration failures
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 02:16:16 GMT
- Last Modified
- Fri, 30 Oct 2026 02:16:29 GMT
1.0.175
feat: Update NVG items in shop and migration logic to reflect new direct-wear functionality
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 23:56:43 GMT
- Last Modified
- Thu, 22 Oct 2026 23:56:54 GMT
1.0.174
feat: Update MoosepuncherEveron mission configuration and add loading screen assets
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 04:24:03 GMT
- Last Modified
- Mon, 19 Oct 2026 04:24:16 GMT
1.0.173
spit and polish!
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 07:42:33 GMT
- Last Modified
- Fri, 16 Oct 2026 07:42:43 GMT
1.0.172
Vaults Vault keys now open the vault containers even when the key is in a backpack or another bag. The vault tells you which key it needs when you don’t have it. The containers are coloured to match their key instead of the checkerboard texture. Yellow and purple use placeholder colours for now. Weapons 100 round magazines no longer turn into 30 round magazines after a restart. Fixed AI soldiers ending up with no weapon in hand, which caused errors and wasted server time. Vehicles Added the VT4 4x4 from the VT4 mod. It spawns in the wild and can be bought at the trader, stripped or equipped. Night and day Day and night now both run at 3x. A night takes about 4 hours 20 minutes instead of about 25 minutes. Dusk and dawn still run at normal speed. Day and night speed are now in a server settings file that is created on first boot. Edit it and restart to change how fast time passes. Fixed two clocks fighting over the time speed. Night vision NVGs can now be found in military loot. They are uncommon. The trader sells NVGs and the head harness. The goggles cost 2600 to 2800. Personal light Every player has a personal light. No flashlight item is needed. It turns on with your own flashlight key from Settings > Controls. The beam is wide, it points where you aim or look, and it no longer flickers when you move. Old issued lights in saved inventories are turned into a normal flashlight, so nothing is lost.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 04:06:15 GMT
- Last Modified
- Fri, 16 Oct 2026 04:06:24 GMT
1.0.171
feat: Add VT4 Armoured 4x4 variants and persistence components to vehicle shop and spawner
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 23:29:32 GMT
- Last Modified
- Sat, 03 Oct 2026 23:29:41 GMT
1.0.170
fix: Prevent magazine downgrade by disarming migration while FMWeaponPackNoLasers is loaded
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 23:00:52 GMT
- Last Modified
- Sat, 03 Oct 2026 23:01:02 GMT
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