Summary
**UPDATED: 9/28/26**
Description
Rank Unlock V2 is a lightweight, focused rank-gating framework. Instead of disabling or replacing the entire supply system, RUPV2 targets the individual systems that actually use rank restrictions.
DROP & PLAY
Add Rank Unlock V2 to your server and play.
By default, RUPV2 removes the supported rank restrictions:
• Arsenal items are not rank locked
• Military Supply Allocation (MSAR) is disabled
• Loadouts are available beginning at Private
• Base building ignores rank restrictions
• Vehicle spawning ignores rank restrictions
• AI teams may be requisitioned and commanded beginning at Private
No RUPV2 prefab needs to be placed in your world. The default configuration is registered automatically through FiF_Core.
CUSTOMIZABLE
Want rank restrictions instead of completely unlocked gameplay?
RUPV2 still includes FiF_RUPV2_RankUnlockConfigComponent as an optional configuration component.
A mission or server developer may place the FiF_Core prefab and attach the RUPV2 configuration component to its FiF_CoreConfigEntity. The component exposes the RUPV2 settings directly in Workbench, allowing custom rank-gating without editing the runtime scripts.
Configure:
• Arsenal rank locking
• Military Supply Allocation (MSAR)
• Minimum loadout rank
• Rank-independent building/vehicle placement
• Minimum AI requisition/command rank
If the component is not present, RUPV2 simply uses its built-in defaults.
POWERED BY FiF_Core
RUPV2 uses FiF_Core's shared runtime configuration registry.
The module owns its configuration and gameplay behavior while FiF_Core resolves the effective runtime values. Runtime consumers query Core directly and do not depend on the optional RUPV2 configuration component.
FiF_Core uses first-registered-value precedence, allowing other ForgedInFire modules and server-side systems to intentionally provide shared configuration values.
EXTENSIBLE
Rank Unlock V2 can serve as the foundation for more advanced rank systems, including:
• Campaign progression
• Temporary unlocks
• Faction-specific rank rules
• Dynamic gameplay-event unlocks
• Persistent progression systems
• Custom server configuration systems
Build your game. Your rules.
DEPENDENCIES
• FiF_Core
• ScriptLoggerV2 (through FiF_Core)
TESTED
The current architecture has been tested in Arma Reforger Workbench 1.8.0.13 and on a dedicated test server.
Verified gameplay includes arsenal access, loadout weapon access, base construction, AI fire-team requisition, recruitment, and squad commanding.
AUTHOR
Developed by ForgedInFire
[email protected]
Forged in Fire Developer's Guide - Rank Unlock V2: https://www.drawingonhumanity.com/forgedinfire/#module/rank-unlock-v2
License
Arma Public License (APL)